Microsoft ‘Completely Discounted Nintendo Because Of GameCube’ When Launching Xbox 360

IGN has uploaded an extremely interesting podcast which quizzes Xbox creator Seamus Blackley, Head of Xbox during the 360 launch Peter Moore, and current Head of Xbox Phil Spencer, to share the backstory to the launch of three Xbox consoles. During the podcast it was revealed that when Microsoft was launching the Xbox 360 they completely discounted Nintendo and were focussed at beating Sony with the PlayStation 3. The reason why was that the GameCube wasn’t a success for Nintendo so they didn’t believe the company posed a threat to their plans. However, Phil Spencer conceded that the Wii destroyed both the Xbox 360 and PlayStation 3 with regards to sales. Here’s what the key figures at Xbox had to say.

“I also then remember the E3 when, God bless, Kaz Hirai and Jack Tretton announced $599, and we were all back stage like ‘Woohoo!’,” Moore shared in IGN’s Podcast Unlocked. “We knew then we had an opportunity to get ahead, drive ahead, get our games out quickly and get that lead. And I always said that the first to 10 million wins.”

He continued, “It was one of the greatest times of my career. You had to build a team, because we were growing then. We had prematurely put the Xbox to sleep, we needed to get ready for this and we knew what we needed to do.

“We had a three-day meeting at the Sheraton in Bellevue where we wargamed the scenario, and I actually played Ken Kutaragi. And we brought in a consultancy, it was a lot of fun. And the one thing we’d forgotten about, I don’t know if you remember this Phil [Spencer], we completely discounted Nintendo. Because they came off the GameCube and it was a disaster.”

Spencer added, “…and they destroyed both of us!”

Moore continued, “Yes, with the Wii. But we wargamed for three days, what are you going to do, what do the launch titles look like, what are the marketing budgets, what is the positioning? And it was a fascinating experience which I’ll never forget. And this is a decade ago. And I actually played Ken, and my job was to destroy the launch of the Xbox 360.”

F-Zero Clone Appears On Kickstarter

Those lusting after the neglected F-Zero franchise may want to cast your eye on this upcoming Kickstarter project. The game is dubbed the spiritual successor to F-Zero and certainly shares a striking resemblance visually. For the project to be funded, the team of six people need €115,000. You can check out Zero Gravity AX videos, artwork and information, right here.

Thanks, MasterPikachu6

Here’s The Untold Story Of Project Hammer (Video)

Project Hammer for the Wii was one of those titles we thought we were going to get and then it was suddenly canceled. There’s a detailed back story to the development of the canned game which was canceled around 2007 after spending four long arduous years in development. One of the many problems surrounding the development was due to the Japanese management trying to take over the project there were also hints of racism coming into play too. Here’s a roundup of the saddening events that led to the cancellation of Project Hammer.

  • After 1080, NST went on to start a new project ( a small team that outsourced concept art, CGI opening, etc)
  • The internal name for the project was MachineX
  • In 2005 it had reached 75% completion and was nearing completion
  • Japanese staff were overseeing the development at the studio which posed cultural challenges
  • There were continued arguments and debate between the Japanese management and the NST developers
  • At late 2007, it was 4 years in development
  • Towards the end, changes were demanded to the environments and then the entire visuals
  • This complete change despite mechanics eventually culminated in a more ‘lighter, casual’ visual style that was codenamed Wii Crush
  • 2008 onwards, staff left
  • Nintendo of America had to carry out a review of staff conditions which recorded a low morale.
  • Midway into 2009, a small number of staff still continued to work onto it until it ended
  • NCL finally withdrew funding
  • ‘Nintendo have made some great games, but with NST it came with a price’

Thanks, Ted and Liam

Rumour: Yuji Horii Apparently Announced Dragon Quest VII And VIII For West At Japan Expo

There’s a number of tweets coming from Twitter stating that Dragon Quest producer Yuji Horii announced both Dragon Quest VII and Dragon Quest VIII for the French market. It was apparently a last-minute announcement at the Japan Expo. Let’s hope it’s legitimate and that the Nintendo 3DS games make their way to Europe and US.

Square Enix: We Are “Thinking About” Localising Nintendo 3DS Dragon Quest Games

Western Nintendo 3DS owners have been asking Square Enix for what seems like forever when we will finally get to play the Dragon Quest remakes that are currently available for purchase in Japan. The lucky Japanese have access to Dragon Quest VII and Dragon Quest VIII remakes and western fans are clamouring for them to be released over here. All we’ve heard so far is that the company is currently “thinking about” releasing them here.

Horii also says that Square Enix are aware fans want the Nintendo 3DS remakes of Dragon Quest VII and Dragon Quest VIII in the West, and that the company is “thinking about it”.

Liam Robertson: ‘Nintendo NX Is Not Aiming To Compete Against PS4 On A Power Level’

It should not come as a massive surprise to many of you, but industry insider Liam Robertson of Unseen 64 says that Nintendo’s next generation platform, the NX, won’t compete against the PlayStation 4 and Xbox One on a power level. No doubt the console will be cheap and will also feature some sort of innovative unique selling point. Nintendo president Satoru Iwata and Nintendo of America president Reggie Fils-Aime have stated that we won’t hear more about NX till next year.

Horii: Dragon Quest 11 Will Be A Tradional Dragon Quest Game For Consoles

Yuji Horii, the creator of the Dragon Quest series, has reconfirmed that the next mainline Dragon Quest title will be for home consoles and will be an offline game. This should reassure many, as the last main Dragon Quest Game was X for the Wii U and PC which was an online adventure. Dragon Quest 11 will be a traditional Dragon Quest game that we are all used too. Which consoles it will be for remain a mystery but the PlayStation 4 is a given, perhaps it will grace the NX which is expected to launch later next year.

  • (On the series’s 30th anniversary, and DQ11) “I don’t have much to tell now, but we’re making many preparations. One thing is for certain, Dragon Quest 11 will be an offline game”
  • (About action combat like Dragon Quest Heroes) “No, Dragon Quest 11 will return to the roots of Dragon Quest. Another action RPG would be like Heroes, and we want to distinguish between the two.”
  • (On the possibility of a large-scale remake a la FF7 of older titles such as DQ3) “There are no plans at the moment, but there’s possibilities in the future.”
  • (On Dragon Quest for smartphones) “I think games should be designed for the platforms they’re on. Dragon Quest 11 is designed for home consoles.”
  • (On virtual reality) “I had the chance to experience Morpheus, and if I get the opportunity, I’d like to make something with that sort of technology.”