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Nintendo 3DS: Smash Brothers & Kid Icarus Creator Says It’s Hard To Go Back To 2D

Masahiro Sakurai, the creative force behind Smash Brothers and Kid Icarus has told the Official Nintendo Magazine that he has an inkling that it’s going to be difficult to go back to 2D since he’s been developing Kid Icarus in 3D.

“Yes this is indeed my first 3D game but I have a feeling that it’s going to be hard to go back to 2D.”

According to Sakurai, your eyes, in say Avatar, get used to the novelty element of 3D and “simply enjoy it for what it is”.

“That’s the nature of the way we get used to things as they become familiar.” He says that the “problem” is going back to 2D after 3D makes it feel “flat”.

“So in terms of game development I would think that going back to 2D after working on a 3D project may be very difficult for me.”

– Masahiro Sakurai

Source

8 thoughts on “Nintendo 3DS: Smash Brothers & Kid Icarus Creator Says It’s Hard To Go Back To 2D”

  1. Well if that’s the case then I hope to see a Smash Bros. game for the 3DS. I don’t even care if it’s a redesign of the first one(which would actually be great in my opinion, but with more than 12 characters of course).

  2. Oh please god let this be a sign Nintendo I know you are reading this and the other companies that teams that work with Smash bros. Make a Smash Bros 3D

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