Bill Trinen, Nintendo of America’s head of product marketing, recently had the chance to sit down with online gaming publication Kotaku to discuss why Nintendo has decided against introducing achievements on the Nintendo 3DS.
“Basically, the way the games are designed is they’re designed for you to explore the game yourself and have this sense of discovery. To that end, I think that when you look specifically at games from EAD and a lot of other games that Nintendo has developed a well, there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of ‘If I do that, I’m going to get some sort of artificial point or score that’s going to make me feel better that I got this.’ And that, to me, is I think more compelling.”
– Bill Trinen, Nintendo of America