EEDAR Vice President and video game analyst Jesse Divnich has told Destructoid that the reason the Nintendo 3DS initially failed to take off wasn’t due to the controversial price tag but was more to do with the lack of enticing software. Divnich noted that despite the price cut the system only really took off when Super Mario 3D Land and Mario Kart 7 were released. What do you think?
“I think we can all agree that the slow start of the 3DS was primarily the result of the software line-up, and not the price point of the hardware. Even when the 3DS dropped to $169, it still didn’t move and it wasn’t until a few strong first-party titles came out that the 3DS hardware began to take-off.”