Smash Bros Wii U Will Take A While Says Nintendo

Smash Bros creator Masahiro Sakurai has reiterated to fans that the next Smash Bros game which is due out on Nintendo 3DS and Wii U will take a while, but fans patience will be rewarded. Sakurai has always stated that the game is very early is development and mentioned earlier that there had been ‘no progress’ on the highly anticipated game.

“I can’t really say anything until things settle down with Kid Icarus … And a lot of it will depend on the team that I end up assembling for Smash Bros. It may take a while, but I think your patience will be rewarded.”

68 thoughts on “Smash Bros Wii U Will Take A While Says Nintendo

  1. I can sure wait to see the new Super Smash Bros. on WiiU. Just hope they put a ton of fun features and more exciting playable characters. :3

  2. A tad disappointing, but some aspects of Brawl did feel a tad rushed, so in many ways a longer development time for SSB4 is a good thing. Also if Phoenix Wright is added to the roster then all will be forgiven.

    • 5 years? No way! Have you seen the CoD franchise?
      I’m guessing an E3 2012 reveal is in the works with an early 2014 release date.

      • CoD games haven’t been made since 4. The rest are all just copied code from previous iterations. It’s not development, it’s abusing the fact that people are stupid.

        And at the same time Nintendo is way too slow at it. 2-3 years should be the mark to hit.

        Yet Nintendo seems to be going on a 4-6 year idea. It’s not that it takes that long to develop they just don’t start until 3 years into that cycle. Like skyward sword. They didn’t start workin on it until TP was out for 3 years. And like now they haven’t even started SSB wii u.

        • To be fair, it took longer because of the visual overhaul and attempting to make the game work with the original Wiimote. Given the poster revealed at E3 09, that shift probably happened quite recently.

  3. Here are my thoughts about the game
    1. I think the 3ds version will be finished earlier(note finished not released) then the wii u one because portable games are generally easier to do
    2. the 3ds version, like RE:R, will be larger then 4GB and will be more expensive then usual.
    3.the 3ds version, no doubt, will have less content then the wii u one

  4. i may sound like a troll saying this, but i seriously think sakurai should scrap the 3DS version. the idea they have behind it is friggin’ ridiculous. a “customizable” is something the world should never be cursed to see.

    also, focusing all of your time in ONE game until its 100% complete is a wack move. many developers have been able to supervise/work on multiple things at once. Miyamoto did Mario Kart 3D, Super Mario 3D Land, Nintendogs + cats, Legend of Zelda: Skyward Sword, the launch for the 3DS, and he’s working on the Wii U’s launch plus some games! while Sakurai bitches that he CAN’T (or won’t) work on the next Smash Bros. until Kid Icarus is complete! stupid! and another developer, cliffy b, supervised bulletstorm and was working on gears of war 3 at the same time. granted, it wasn’t nearly as much as miyamoto. he still was working on more than sakurai.

    though sakurai makes damn good games, i’m not gonna lie. i’ve lost respect for him cuz of his development ethics.

    • I think Sakurai could get a Smash Bros. game on 3DS actually quite easily. They would probably just use the same game engine and mechanics from Kid Icarus Uprising. As far as I know that game already has a SSB-like mini-game in it. Then the character models could be ported to both Wii U and 3DS. And depending on the level design, they can choose how differentiated they will have to be because of hardware differences. For a game that is guaranteed to sell well, I don’t think it would be wise for Nintendo or Project Sora to eliminate this game due to minimal time constraints. Also, it would be more accurate to compare Sakurai to Producers like Aonuma or Koizumi, rather than Miyamoto, because their individual game teams don’t work on multiple projects simultaneously. This is essentially one game on two systems, with probably some differences.

      • Also keep in mind that Miyamoto hasn’t been too hands-on with the games mentioned. He was more of an advisor to the people actually working on the project. He hasn’t even directed a game released internationally since Ocarina of Time (the multi-disc Mario Paint for 64DD was his very last).

        I think the key word w/ Cliffy B is that he “supervised” Bulletstorm. Sakurai is investing the same kind of time and energy into both Kid Icarus and SSB4, so more of a threat to his focus could occur if Project Sora developed those 2 simultaneously.

  5. Pingback: Sakurai: “Su paciencia será recompensada” | Leveleando.com

  6. Pingback: Nintendo Charged » Super Smash Bros Wii U is Slow Goings

  7. I would say a mention at 2012 E3, trailer later, info at E3 2013, more info at 2014, launch late 2014 during November and BOOM! A freaking awesome game!

  8. Pingback: Masahiro Sakurai dice que Super Smash Bros. Wii U/3DS llevará su tiempo

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s