Takuya Matsumoto, the producer behind the well-received The Last Story, has revealed that Nintendo provided a huge amount of input when it came to designing the action RPG. Matsumoto says that Nintendo took the bulk of unnecessary parts found throughout the game and generally refined them.
“There were a whole lot of requests from Mario Club. In a way, what we created was fine, but it was still rough around the edges. But I think by going through Nintendo, it really took out the unnecessary parts and refined it as a game. Refinement is one of the most important aspects. The Nintendo influence was big, in a good way; at the same time it gave me confidence that if I really pushed my boundaries harder, then I can get to this level on my own.”