A Hat in Time – the 3D collect-a-thon platformer – has just 11 days to go on its Kickstarter campaign. And although the game’s developer Gears for Breakfast has already received a fruitful backing from its fans, they know a portion of Wii U owners are holding back their support until confirmation that A Hat in Time will reach Nintendo’s home console.
With just under $130,000 in their funding bank, the developers have almost reached the $150,000 mark which will secure additional content, items and new abilities for characters, as well as Banjo-Kazooie composer Grant Kirkhope’s involvement on the project. Here’s what Gears for Breakfast said on the status of a Wii U version and Nintendo of America’s potential involvement:
“As the Kickstarter campaign is shortly coming to an end we feel that it is necessary to clarify the Wii U situation as we know some of you are waiting to hear confirmation before backing us. We have been contacted by several companies who have expressed an interest in helping us bring the game onto the Wii U platform. However we are still in early talks with them and therefore we cannot give you a definite answer as these negotiations take months to sort out. We would like to add that people from Nintendo of America have shown an interest in our game due to your massive support!
“Keep in mind that there are several hurdles we must overcome before the game can be put on the Wii U. Firstly we must obtain a license for the Unreal Engine, and it’s been known to cost $500,000 and up, then we must apply to Nintendo to get access to their development kits which are necessary to port the game over to the Wii U. This is why we are talking to publishers as hopefully they can give us access to their development kit as well as licenses in return for a share of the games income.
“We want to express that we really want the game to be on the Wii U or other additional platforms however it would not be fair to commit ourselves to this promise until further negotiations have taken place. In the meantime we are continuing to work hard on producing a game that you will all come to enjoy and love!”