New Details Revealed For Xenoblade Chronicles X In Latest Famitsu Issue

A whole host of new details have been unveiled for upcoming Wii U game Xenoblade Chronicles X in the latest issue of Famitsu. The Japanese magazine has dedicated 10 pages to the RPG’s vast world, including tidbits such as the ability to customize your player avatar extensively with varying options for skin colour, hair style, eye colour, and so on. According to translations, the game will also include avatar voice styles from famous voice actors, though these will be announced on the official website at a later date.

Xenoblade Chronicles X will also feature approximately 90 different songs, the introduction of several different “unions” to join when taking on new quests with characters, as well as a new healing system named “Soul Voice”, which abandons the need for healers. And given it’s an open world game, the scope players will have in the world is unparalleled since the map is five times larger than Xenoblade Chronicles Wii. In fact, Famitsu also mentions director Tetsuya Takahashi logged over 300 hours within the game. Below you’ll find a summary of the newest details expected in Xenoblade Chronicles X.

  • There are supposedly 8 unions your player avatar can join. You can join any within the game and can change union depending on what your goal is. They include (loosely translated as): Path Finder, Corepedian, Interceptor, Land Bank, Avalanche, Arms, Testament, Companion.
  • Player Avatars have many different options to customize, including hair colour and style, eye colour, gender, race, and so on.
  • The Wii U GamePad will display the map, as well as show character and quest locations. It also gives you the ability to touch tap a previously visited location and warp to it.
  • Passive online functionality
  •  Battles are faster-paced
  • 4-player party is an option, AI controls other three.
  • Introduces a new healing system called Soul Voice, no healers needed.
  • 90 different songs in-game.
  • New characters include Nagi and Guin.

 

Super Mario Collection Amiibo Now Available To Pre-Order On Nintendo UK Store

The Nintendo UK store has just updated its Amiibo line-up giving fans the opportunity to pre-order the Super Mario Collection. You can now get your hands on six new amiibo, including Mario, Luigi, Peach, Bowser, Yoshi and Toad due to launch in conjunction with Mario Party 10 for Wii U on March 20. All characters are priced at the regular £10.99 and can be purchased separately or in one of three bundle packs.

Fans can choose to pre-order the Mario Party 10 amiibo bundle pack from the Nintendo UK store for £69.99. If you’ve got the cash to splash and are looking for an easy way to gather the Super Mario Collection, each of the three bundles come with the Mario Party 10 amiibo package – which includes the limited Mario amiibo – and three other NFC character models. As such, additional characters in the bundles are detailed below. You can view all the Super Mario Collection amiibo and their bundles at the Nintendo UK store, here.

  • First bundle pack includes Bowser, Toad and Luigi
  • Second bundle pack includes Bowser, Toad and Peach
  • Third bundle pack includes Bowser, Toad and Yoshi

Zelda Majora’s Mask New Nintendo 3DS XL Bundle Back Up For Pre-Order On Nintendo UK Store

The Nintendo UK store has popped up the special Majora’s Mask edition of the New Nintendo 3DS XL once again. The luxurious golden console is now available to pre-order for £209.99, which includes a free charger and a fantastic Skull Kid figurine, along with a pre-installed copy of The Legend of Zelda: Majora’s Mask 3D. Given how quick the limited edition console tends to sell out, make sure you purchase it at the website pronto, here.

If you, however, are looking to pre-order the console, bear in mind that you will not receive your purchase until March 31, when the UK store is due to dispatch the next batch of orders. And to eliminate multi-purchases, the console is now subject to one per customer. Remember the Nintendo UK store can only ship its physical products to residences in the United Kingdom.

Wii U Has Now Sold 9.2 Million Units Worldwide Since 2012 Launch

The Wii U’s life-to-date sales now stand at 9.2 million units worldwide following Nintendo’s Q3 financial results report today. Over the holiday season, the console – which has never had the easiest of runs – sold 1.91 million units during the three months between October and December 2014. It’s also a significant boost on last year’s figures, too, which saw 2.41 million units sold between April 1 to December 31 2013, while the same nine-month period during 2014 saw 3.03 million units sold.

These figures, however, are still a long way off the competitive path with Sony and Microsoft, the former announcing double the Wii U’s sales for the PlayStation 4 at the beginning of January. Yet with Nintendo revising the Wii U’s software sales and increasing the estimated projection figure to 25 million units for the financial year, there’s a very good chance the console will break the 10 million unit sold barrier in the months to come.

Earlier today, Nintendo also announced Mario Kart 8 and Super Smash Bros for Wii U were its most successful titles on the console. The flagship racing title has sold 4.77 million units worldwide since release, while the fan-favourite brawler came in with 3.39 million units globally. You can view a full rundown of the company’s Q3 results in our report, here.

Nintendo Reports A Profit In Q3 Financial Results As Wii U Sales Remain Steady

Nintendo has published its earnings for the third quarter of the financial year today and has reported a positive boost in profit. In the nine months between April 1 and December 31, the company saw a substantial boost in its operating income – otherwise known as the nuts and bolts of the business – and reached 31.6 billion Yen ($267.4 million / €245.6 million / £176.3 million), a healthy profit in comparison to Q2’s earnings which saw losses of 215 million Yen.

Due to a continuously weakened Yen, Nintendo’s overall net profit during these nine months escalated, particularly in comparison to its 14.3 billion Yen profit during Q2 earnings, and recorded 59.5 billion Yen ($503.7 million / €444 million / £332.1 million). Here, the gaming giant has essentially quadrupled its net profit earnings within the three months from October to December 2014.

In terms of hardware sales for the Wii U, the console remains steady and on target to reach its estimated sales projection of 3.6 million units this financial year. Though the console hasn’t had the easiest of runs, the Wii U currently stands at 3.03 million units – with 1.91 million units sold between October 1 and December 31. According to the report most of the console’s sales came from North America and European regions, while the Japanese gaming market floundered heavily. Life-to-date figures for the Wii U now reach 9.2 million units.

Sales for the 3DS, however, are not as light and breezy. In Nintendo’s second quarterly report, the handheld console had decreased in sales despite its “extremely strong” records for Super Smash Bros. for 3DS. Between April 1 and December 31, the 3DS sold 7.08 million units, over half of which came from sales over the holiday season. Nintendo, in light of this hardware decrease, has revised the original 12 million unit forecast down to 9 million units for the 2014 – 15 financial year.

Going forward then, Nintendo has increased the software sales for Wii U by 5 million units, projecting 25 million units as of today. Currently software sales stand at 20.59 million units and are sustained largely by big-hitting titles such as Mario Kart 8 and Super Smash Bros for Wii U. On the other hand, software sales for the 3DS total 53.04 million units over nine months. The company’s estimated sales projection for software, much like its hardware, has been revised from 67 to 61 million units.

Let us know your thoughts on Nintendo’s Q3 financial report in the comments below. And providing you’ve had enough time to digest the information above, you can also view a snippet of Nintendo’s report below.

During the nine months ended December 31, 2014, for “Nintendo 3DS,” “New Nintendo 3DS/New Nintendo 3DS XL,” launched as the newest members of the “Nintendo 3DS” family in Japan in October, got off to a good start and continued to sell well. However, as sales of the “Nintendo 3DS” hardware in the United States and in Europe, where “New Nintendo 3DS/New Nintendo 3DS XL” were yet to be launched, did not grow sufficiently, the global sales of the “Nintendo 3DS” family hardware were 7.08 million units.

As for the “Nintendo 3DS” software, “Pokémon Omega Ruby/Pokémon Alpha Sapphire” and “Super Smash Bros. for Nintendo 3DS” enjoyed robust sales with 9.35 million units and 6.19 million units sold respectively, while titles such as “Tomodachi Life,” “Mario Kart 7” and “Pokémon X/Pokémon Y” showed steady sales. There were also a number of hit titles from third-party publishers in the Japanese market. As a result, the global sales of the “Nintendo 3DS” software were 53.04 million units.

With respect to “Wii U,” Nintendo released two big titles, “Mario Kart 8”and “Super Smash Bros. for Wii U,” which enable family members and friends to have fun together in their living rooms. These titles sold 4.77 million units and 3.39 million units globally, and the global sales of the “Wii U” hardware and software reached 3.03 million and 20.59 million units respectively.

New Pokken Tournament Screenshots Give Us A Closer Look At Suicune, Gardevoir & Pikachu

Bandai Namco has unleashed a bunch of new screenshots showcasing the arcade fighter Pokken Tournament. After last week’s livestream, which managed to give us a better look at the gameplay through a trailer, the publisher has whipped up a number of gorgeous shots of newly confirmed Pokemon such as Suicune, Gardevoir, and Pikachu, fighting against the likes of Machamp and Lucario. Make sure you take a look at them in the gallery below.

Pokken Tournament is currently in development for Japanese arcades. It’s not yet known whether the game will come to the west, or if it will land on the Wii U, though both are still a possibility.

 

Zelda: Majora’s Mask 3D Features Significant Changes To The Swimming Mechanic

The Legend of Zelda: Majora’s Mask 3D will feature a number of changes in comparison to the original N64 title, including a significant redesign for the swimming mechanic. In a recently uploaded video by GameXplain, which is embedded above, fans will find that Link’s ability to swim is now much more seamless. Rather than bumping into objects and columns, Link can now skirt past obstacles easily, though he’ll be travelling at a much slower pace.

Swimming in Majora’s Mask on the N64 was often a wonderful experience, corkscrews and diving were fluid and worked in conjunction with Link’s quick pace. However, the 3DS remake will now limit what you can and can’t do in the water with Link’s magic gauge. No longer limitless, you’ll have to plan ahead your corkscrew sequences. The redesigned swimming mechanic also joins the feather statues for saving and an altered Bomber’s notebook. Let us know what you think of the recent change and how it may affect your play style in the comment section below.