All posts by silvershadowfly

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Disney Magical World Review

The world where dreams come true lands on the 3DS with enough sparkle and pizzazz to feed all ages with joy. And though it’s a life simulation game by genre, its irresistible charm and humour will keep you playing Disney Magical World for hours on end.

Developed by h.a.n.d and published by Bandai Namco, Mickey and friends welcome players into a magical kingdom full of quests, mischievous ghosts who are more than likely to give Nightmare Before Christmas’ characters a run for their money, and alluring outfits to please every eye. With four main areas to explore through magical portals including the 100 Acre Wood, Cinderella, Alice and Aladdin’s world, there’s plenty of variation when it comes to fetch quests, mini-games and dungeons. But it’s not all enemy tussles and item hunting, you’ll also have real work to do as the owner of a café.

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Time for some carrot cake and honey tea with Rabbit and Piglet at the Cafe!

Rather than owning your own house and paying off pseudo-mortgages Animal Crossing style, Disney Magical World allows players to pocket their earnings from the café’s food produce and purchase new decorations from Chip and Dale’s workshop or themed staff outfits from Daisy’s Boutique. The near two-hour prologue will introduce players to the basics and, while it’s a little cumbersome, children will love getting to grips with gathering materials to make new recipes, as well as the introduction of firm-favourite characters. But while the café is your main source of in-game currency, collecting stickers is just as vital for progression.

Like any other achievement ranking, collecting stickers will unlock new areas within the game’s main hub, Castleton, along with opening up quests, new outfits and decorations. Completing the prologue will award players with 16 stickers, but collecting 77 will conclude the main storyline. These stickers can then be collected throughout the game under seven different sections –  including fishing and farming – which vary in difficulty. Levelling up your café by fulfilling the manager’s requests can also lead to new stickers; unlocking recipes allows players to pick up rarer meals with themes such as Peter Pan, Aladdin, Western, amongst others. Plus, you can even host special-themed parties and invite guests from the Disney universe, taking photos to fill up your album.

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Having a ball with Beauty and the Beast; curtsies at the ready.

While cruising through Disney Magical World’s main hub and quest areas, loading screens can become irksome. Sometimes it can be a mere five seconds, other times you’ll fear the game’s coding has lost its way in the Queen of Hearts’ hedge maze. Also of minor consequence are occasional frame rate drops while running or dashing through Castleton, rather than the top-down view of the quest areas, causing lag or blips during gameplay. Yet it’s mainly the game’s penchant for crash glitches in Alice’s World which delivers an odd, unsettling feeling for players. Whether it’s haunted cruelly by the threats of cutting off one’s head or just bad luck, encountering enemy Boingo’s and warp panels may trigger crashes, forcing players to restart from their last auto-save point.

Generally the game’s best moments lie within the quest areas. Enemies and bosses are varied enough to avoid monotony, while layouts are simple and require classic switches and levers to open up sealed off areas. Drop rates for rare items are primarily based on luck, so players will often have to replay quests to obtain certain materials – no qualms for seasoned dungeon crawlers. The automated aiming system, however, may even have the troublesome Stitch raising an eyebrow. Your wand will target the closest enemy or object in range, which can be perilously awkward when facing bosses with rotating teacups and illuminated lamps, hitting everything but the main target. Here, camera angles also become the enemy with strange zooms that distort your field of vision.

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Dancing with the Stars? Strictly Come Dancing? Er, no.

Without a shadow of a doubt, Disney Magical World’s ballroom dancing sequences might just end your friendship with Cinderella all together. Aside from throwing a curveball into the game, the musical mini-game can have you bibbidi-bobbidi-booing in utter frustration. Touchscreen tapping will rarely follow the rhythm of the beat giving you a string of misses and, coupled with the distracting background on the top screen, players may end up seeing stars rather than dancing with the stars.

Despite the game’s blips and hang-ups, Disney Magical World blossoms with its amusing episodes, excellent outfit and decoration choice, and character interaction. As in the words of Eeyore, it might not be much of a tale, but you do get sort of attached to it.

7.5/10

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Check Out The Halloween Themed Trailer For Project Cars

Slightly Mad Studios together with Bandai Namco has uploaded a brand new trailer for Project Cars. The scary season is now in full swing with Halloween just one week away, so the British-based developer has given fans a sneak peek of nighttime driving. You can check out the trailer above with its high-speed thrills and spooky setting. Project Cars will be available on March 20, 2015 for Xbox One, PlayStation 4 and PC, and a later but currently unspecified date in 2015 for the Wii U.

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Mewtwo Returns To Smash Bros, But You’ll Have To Purchase Both 3DS & Wii U Versions To Get Him For Free

The Super Smash Bros Nintendo Direct has revealed a veteran fighter is returning to the battle. Popular among many Smash fans, Mewtwo is back and ready to take down a few fighters in the arena. Fans will be able to grab him for free in Spring 2015 providing you’ve registered both the 3DS and Wii U versions of the game in a special online promotion. More details will become available in the future on the promotion, so stay tuned.

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Smash Tour Introduced As New Fighting Board Game Mode For Smash Bros Wii U

Super Smash Bros for Wii U will have a brand new mode named Smash Tour. As the 3DS version as its own mode – Smash Run – it would be terrible to leave the Wii U out in the cold and without a new mode. Smash Tour will be a fighting party game seen as a mini-board game map. You’ll be able to pick up all the power-ups from Smash Run in Smash Tour, so you’ll never miss out on those precious items. Mario may appear, but it’s definitely no Mario Party board game.

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The Great Cave Offensive Appears As A New Stage For Smash Bros Wii U

great_cave_offensiveTonight’s 50-Fact Extravaganza Nintendo Direct for Super Smash Bros has revealed the Great Cave Offensive as a new stage in the Wii U version. Originally appearing in Kirby Super Star on the SNES, the Great Cave Offensive features a number of danger zones, leading to interesting battle techniques with your fighters. Watch out though, as if you reach 100% KO and hit a danger zone, you’ll blast out of the arena.

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Eminem Buys Wii U For Smash Bros As He’s Apparently Bored With Destiny

Prolific music producer and rapper Eminem has reportedly bought a Wii U in order to play Super Smash Bros next month as he’s so bored with Destiny. According to a number of tweets on the issue, the news snippet was shared by talk show hosts on Shade 45 – a Sirius XM radio channel produced by Eminem. Though it may just be an inside joke among the hosts of the show, it’s an interesting tidbit for sure. And given he’s a big fan of Donkey Kong, it’s no surprise he may be picking up Super Smash Bros for Wii U. Here are a few tweets from those who were listening to the show:

Thanks, Matt