Category Archives: 3DS

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Here’s The Shantae And The Pirate’s Curse Official Launch Trailer

WayForward has just uploaded the launch trailer for the long-awaited Shantae and the Pirate’s Curse. The description says the final chapter in the Shantae story is her biggest adventure yet. When Shantae loses her genie magic, she must join forces with the nefarious pirate Risky Boots to save Sequin Land from an evil curse.

As Shantae, explore mysterious islands, solve puzzling labyrinths, wield powerful pirate weapons, and slay monsters with Shantae’s signature hair-whip attack! Big bosses, off-beat humor, and a cast of characters both weird and wonderful as only WayForward can deliver. Available in North America on 3DS 10.23.14 for $19.99.

Thanks, Michelle

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The Spinner Themes Are On European Nintendo 3DS Theme Shop, But They Aren’t Free

The Spinner themes are now available on the Nintendo 3DS Theme Shop, but they will cost you £1.79 each. The themes appeared earlier last week where they were priced up as free, but anyone that tried to download them were greeted with an error message. You can now download Spinner Mario, Spinner Rosalina, Spinner Bowser and Spinner Peach on the European Theme Store.

Thanks, Kitto

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Pokemon Trading Card Game GBC & Puzzle Challenge Coming To North American Nintendo 3DS eShop

The Pokemon Company has revealed via its official website that the Pokémon Puzzle Challenge game and the Pokémon Trading Card Game will be coming to the North American Nintendo 3DS eShop. Pokémon Puzzle Challenge game is coming out on November 6th and the Pokémon Trading Card Game is out on November 13th.

You’ll also get a code with your purchase of one of two classic Pokémon games coming to the Virtual Console service on Nintendo eShop: the Pokémon Puzzle Challenge game (out Nov. 6) or the Pokémon Trading Card Game (out Nov. 13). You’ll find your free demo code on your eShop receipt (download codes available while supplies last).

Thanks, Ken H

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Pokemon Company Confirms Mega Steelix And Mega Glalie In Pokemon Omega Ruby And Alpha Sapphire

The Pokémon Company International has revealed details on the powerful Mega-Evolved forms of Steelix and Glalie in Pokémon Omega Ruby and Pokémon Alpha Sapphire.

Steelix, the Steel- and Ground-type Pokémon who evolves from Onyx, can Mega Evolve into Mega Steelix, which raises its Defense stat greatly and gives it the Steel-type move, Iron Tail. Iron Tail is most destructive during a sandstorm, thanks to its Sand Force Ability, which increases the power of Rock-, Ground-, and Steel-type moves by 30% during the sandstorm weather condition.

Glalie, the Ice-type Pokémon, can Mega Evolve into Mega Glalie, raising its Speed and significantly raising its Attack and Special Attack. Upon Mega Evolving, it gains the Ability, Refrigerate, which makes Normal-type moves into Ice-type moves. It also gains the Ice-type move, Sheer Cold, which can knock a target out in one blow!

Trainers with the Special Demo Version of Pokémon Omega Ruby and Pokémon Alpha Sapphire can catch Glalie and transfer them to the official launch version on November 21st using Pokémon Link.

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Nintendo UK Says Pokemon Omega Ruby And Alpha Sapphire Pre-orders Are Higher Than X&Y

In a recent interview with trade publication MCV Nintendo UK marketing boss Shelly Pearce revealed that Pokemon Omega Ruby and Alpha Sapphire pre-orders are higher than Pokemon X and Y. Pearce says she’s optimistic that the title will perform well in the UK charts and says it’s a pattern they’re seeing globally.

“Pre-orders for Pokémon Omega Ruby and Alpha Sapphire
are doing really well at the moment. It is pre-ordering more
than X and Y, so we are quite optimistic about that one.”

“With X and Y, we reignited Pokémon fans that have been
playing for years. But we’ve brought in new people as well.
We will be talking to Nintendo fans for these games, but
also newcomers and all the kids we’ve been talking to
over the summer.”

“In terms of marketing support, this is getting a similar sized campaign to what we did on X and Y,” says Pearce. “And in terms of pre-orders it is tracking better. So from that perspective, it is at least at the level of X and Y.”

Kemp adds: “A big part of the audience won’t have been around when the original Ruby and Sapphire was around. And also these games will be quite a different experience.”

“That’s a big part of the campaign,” says Pearce. “We are finding that the demo versions of things are working really well for us. The Super Smash Bros demo was really popular and converted lots of people to purchase.”

Thanks, MasterPikachu6 and Khalid

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Digital Foundry Takes A Look At The New Nintendo 3DS

Respected video gamer technology site Digital Foundry have gotten their hands on the New Nintendo 3DS which is available to purchase now in Japan. The publication states that there are positive changes across the board meaning that when it eventually comes to the west it will be worth upgrading to the new system. Here’s their verdict.

“The volume control is now located on left-hand edge of the top screen directly opposite the 3D slider, meaning you’re less likely to unintentionally knock it during play. The WiFI toggle has been expunged completely, and now wireless connectivity is controlled entirely via the user interface – another welcome change that means no lost StreetPass hits from accidentally knocking the switch when the console is in transit. The start and select keys have been pushed to the right-hand side of the touchscreen, while the bottom edge of the console – previously the sole preserve of the 3.5mm headphone socket – is now festooned with inputs and other elements. The stylus dock, game card slot and power button have all been repositioned here, but the last two changes don’t feel quite right. While download-heavy players might be able to ignore the placement of the cart slot, the power button is awkward to find with your finger and would have been much better off in its original location next to the touch panel, protected by the upper screen when the unit is closed. While the button thankfully won’t turn off the console when it’s in your bag or pocket, it will power it up if you’ve already switched it off.”

“The most obvious is the vastly improved auto-stereoscopic 3D effect, which now uses the front-facing camera to detect where your head is and adjusts the image accordingly. On previous 3DS models, even tilting the console very slightly would be enough to break the 3D image and ruin the effect, causing blurring and double images to appear on the screen. However, the New 3DS all but eradicates this irksome issue; it’s possible to turn the unit quite aggressively and still have a rock-solid picture, because that camera is constantly monitoring your relative position and compensating for movement by adjusting the parallax barrier screen. Deconstructing the process isn’t hard; simply turning your head away from the console and then quickly looking back at it causes the 3D image to “jump” as it recalibrates and locks onto your face once more – subtle movements are picked up as well, which suggests that the console’s accelerometer is also being called into play. Even so, it’s an astonishingly effective solution to what was a very bothersome problem for 3DS owners.”

“Under the bonnet Nintendo has tinkered with the internal tech to provide some welcome improvements. The CPU is now faster, which means that navigating around the 3DS menu is much quicker – for example, the painful pause which traditionally accompanies pressing the home button during a game is now all but removed, and loading and boot-up times are markedly decreased as well. Downloads are also much faster, and browsing the web is less akin to pulling teeth this time around. The browser also features a filter to block adult content – a wise move, given Nintendo’s family-friendly outlook – though this can be disabled by paying a small fee via a credit card.”

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Sakurai: Here’s Some More Information On Smash Bros Nintendo 3DS And Wii U

Super Smash Bros producer Masahiro Sakurai has put to rest some of the questions asked about Super Smash Bros on the Nintendo 3DS and Wii U in his weekly Famitsu column. Sakurai goes into detail about a number of things including Smash Run and how he decides on the Miiverse picture of the day. Here’s what Sakurai had to say.

Please tell us why Smash Run is set to 5 minutes.

Isn’t 4 minutes too short and 6 minutes too long? Kid Icarus: Uprising’s aerial fights were about 5 minutes, right? In Smash Run, because song use fits perfectly and feels good, I decided to use two songs tracks as a time length.

The approach for music is incredible. Why go to such lengths?

My games always have a sound test. Game music which creates a scene in a short loop and brings back many things, including the situation when it played, is really likeable, right?

Especially in a project like Smash Bros. where it is possible to bring everything together, that chance must be used to the fullest!! The required coordination for rights is tenfold compared to a normal software so that multiplies the efforts.

How many tips there are in total?

The truth is that is that the total can be updated. It is possible to add them without any notification, as this is a game with content that cannot exactly be “completed.” Though, if you add more tips, then there is translation work to be done, and with every country in mind, this is more difficult than it seems at first.

Updating the website with “pic of the day”, in what way you do the updates?

First I decide what theme to show, photographed at the desk, come up with a manuscript, and then I have to ask someone at Nintendo to update. Since I’m usually very busy, when I get the chance, I finish several posts in advance. Also, because of all the translations, I have to have the posts ready 10 days in advance.

Thanks, Ahmad