Unity Engine Comes To The New Nintendo 3DS

Great news today for both consumers and developers as it has been announced that the incredibly popular Unity game engine will be coming to the New Nintendo 3DS. The Unity engine powers a number of popular iOS and Android games as well as console games. This should make porting things across to the New Nintendo 3DS just that bit easier for developers. It should be noted that the Unity engine is only compatible with the New Nintendo 3DS and not the original.

Thanks, Nintendo Impact Gaming!

Project X Zone 2 Coming To The Americas This Fall, Here’s The First English Trailer

Bandai Namco has revealed that Project X Zone 2 will launch in the Americas this fall. The publisher has also released the English version of the forthcoming role-playing title’s announcement trailer, which confirms the game will feature characters from Yakuza: Dead Souls, Sakura Wars, Virtua Fighter, Resident Evil, Devil May Cry, Mega Man, Tekken, Tales of Vesperia and more. Developed by the studio behind Xenoblade Chronicles, Monolith Soft, Project X Zone 2 will be available exclusively for Nintendo 3DS.

Here’s The First Trailer For Project X Zone 2: Brave New World

We all knew it was coming and here’s the official trailer for Project X Zone 2: Brave New World. As you would expect from a Project X Zone title there’s a famous array of characters including many old favourites and also some new. You’ll spot the Yakuza characters if you’re a fan of the PlayStation franchise and also Strider and Shinobi. The game will be coming this fall in Japan for Nintendo 3DS but we’ve yet to hear of a western release. Here’s some of the newcomers.

Leon Kennedy (Resident Evil)
Kazuma Kiryu & Goro Majima (Yakuza: Dead Souls)
Vergil (Devil May Cry)
Kazuya Mishima (Tekken)
Strider Hiryu (Strider)

Capcom Says Development On Monster Hunter Stories Began Around Five Years Ago

We were all slightly taken by surprise last night when Capcom lifted the lid on Monster Hunter Stories for Nintendo 3DS. It turns out the development on the colourful RPG began around five years ago. Monster Hunter producer Ryozo Tsujimoto says that while the game is different from what many had expected, they are staying true to the deadly world of Monster Hunter.

After having passed the 10th anniversary last year, this is a new challenge for the Monster Hunter series, that we’ve began designing since about five years ago. While staying true to the world of Monster Hunter, and a story that can only be told through an RPG, we’d like to pack it with fun and enjoyment that we can’t even begin to describe with words. It is still in the middle of development, we’d like to offer you a new kind of excitement that is different from the conventional series, and the development staff are working on it in full-spirit.

Thanks, Michelle

Xenoblade Chronicles X Will Have A Different Feel Than Xenoblade Chronicles 3D

US gaming publication GameSpot has published an interesting interview with Monolith Soft, Monster Games, and representatives from Nintendo SPD. There’s a wealth of new information contained within the question and answer sessions including why the developers decided to bring Xenoblade Chronicles to the New Nintendo 3DS rather than the Wii U. Here’s some key nuggets of information.

What is it that you think made Xenoblade Chronicles such a critical and commercial success here in the US?

Takahashi: I think it all comes down to “empathy.” As I wrote above, it may not be impossible for Japanese people to understand what people in the West feel and like, but it does take a fair amount of time. Empathy, however, is something we can all recognize. Those of us in Japan can be moved by, and can empathize with, things like Hollywood films, dramas and novels written by Western authors. I personally love the TV dramas I watched as a kid, like Star TrekMission: Impossible, and Starsky & Hutch; I looked forward to seeing them broadcast every week.

The things that we’re moved by, the points that we can empathize with, are the same. So we decided it’d be fine if we just made something we could honestly be moved by and find fun; there was no need to fiddle around too much thinking about what we would need to achieve success outside Japan. That was a philosophy we took pains not to stray from as we proceeded with development.

What drove the decision to bring Xenoblade Chronicles to 3DS instead of a remaster on Wii U (like The Legend of Zelda: Wind Waker HD)?

Nintendo SPD: Xenoblade Chronicles features a ton of depth and volume, something that earned it a lot of high praise from the people who played the Wii release. I think a lot of people began to take an interest in this game after hearing all of that praise, too. However, it’s not unheard of for this game to take around 100 hours just to complete it normally, so even if people take an interest, I think some of them would give up the idea of playing it, thinking to themselves: “No way do I have the free time to sit in front of a TV and play this game for 100 hours.”

Even if we remastered it for Wii U, my concern was that people like that would still avoid playing it. Remaking it for a portable system, however, will let them play it whenever they like, at home or outside, and we thought that would lead to more people trying it out. We considered making it for the original Nintendo 3DS at first, but if we wanted to achieve nearly the same quality as you saw on the original Wii version, the New Nintendo 3DS XL became all but required.

Would it have been possible to run this on the regular 3DS? If no, what did the New 3DS open up?

Monster Games: We initially tried to get the game to run on the regular Nintendo 3DS system. After months of work, we realized that the game was too big and would perform too slowly. At this point we learned about New Nintendo 3DS XL hardware and were excited to learn about the faster CPU and extra RAM. This immediately made the project seem possible, so we continued working on the conversion.

Even with the system’s extra capabilities, it was still a challenging project and we spent many months working on optimizations. Given how hard it was to convert the game for New Nintendo 3DS XL hardware, we can easily imagine that the port to the regular Nintendo 3DS hardware would have ended up far from the quality game play that the original Wii version had even if we had given it our all.

Were there any particular technological or UI hurdles to bringing the game to 3DS?

Monster Games: The biggest technical hurdle when porting between Wii and New Nintendo 3DS XL is that the two systems have very different capabilities. All these differences kept the project from being a simple port. Every part of the game had to be reworked to account for the capabilities of New Nintendo 3DS XL hardware. For example, New Nintendo 3DS XL has a different GPU architecture, so none of the art assets could be directly used. The team had to rebuild all the graphical assets while making sure it still looked as good as the original game. Each world was carefully optimized by the art staff and we needed to invent new techniques to render the large scenes where the player can see far into the distance. It wasn’t until late in the project that we finally were able to make sure the frame rate was good everywhere.

Regarding the UI design, our big challenge was to maintain the look and feel of the original game, while taking advantage of the dual screens. There are hundreds of screens in the game and the design had to work for many languages. The design team spent over a month mocking up various UI designs until we got one that seemed to work well. Once we converted the screens to run on New Nintendo 3DS XL, we brushed up the artwork to fit the small screens and fine-tuned the placement of the elements. Given the number of screens and languages, this process took a long time and we were working on improving and fine-tuning details all the way to the end of the project.

Without revealing any spoilers, what can fans of Xenoblade Chronicles look forward to when the franchise comes to Wii U? Will it feel familiar for returning fans, or will it be a departure from what was put together in Chronicles?

Takahashi: I think Xenoblade Chronicles X will have a different play feel from the first Xenoblade Chronicles game. Xenoblade Chronicles is a pretty linear game, but Xenoblade Chronicles X is non-linear, and I think a lot of the gameplay will depend on that.

Xenoblade Chronicles’ core thrust is centered around its story, but Xenoblade Chronicles X is shaping up to be a game with more focus placed on action elements that take advantage of the open world instead of the story aspects. However, both games will retain a common feel based on the core elements that serve as the foundation for the series. It may feel different to play, but it’ll provide a new way of having fun within the same Xenoblade series.

Thanks, Michelle


Level 5 CEO Explains Why Fantasy Life 2 Is Skipping Nintendo 3DS And Is Mobile Only

We were all a little taken aback during the Level-5 Vision 2015 event on Tuesday when it was announced that Fantasy Life 2 would be skipping the Nintendo 3DS and would be for mobile platforms only. Considering the first game launched exclusively on the Nintendo 3DS we thought it was a given that the sequel would arrive on the platform. This clearly isn’t the case. Here’s what Level-5 CEO Akihiro Hino had to say regarding the decision to bring it to mobile platforms.

“I’d say Fantasy Life has elements and mechanisms which adults find soothing. Although children play games on dedicated game systems, recently many adults have been playing on smartphones.”

“The supported hardware for this game was decided based on thinking of an environment where more adults play.”

Monster Hunter Stories Announced For Nintendo 3DS

Capcom has announced Monster Hunter Stories for Nintendo 3DS. The publisher has also released an announcement trailer for the forthcoming role-playing game, which focuses on a young boy who hops on a winged creature to outrun a larger monster that seems to be after some sort of egg. Monster Hunter Stories is slated for a 2016 launch in Japan. A teaser site for the game is now live.