News broke nearly a year ago that Slender: The Arrival was given a PEGI rating, raising speculation that the game would be hitting Wii U in the upcoming months. While that has yet to play out, a new rating by the German USK suggests that Slenderman may be arriving for Halloween 2015 after all. Up to now, Slender: The Arrival has been released on PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
SteamWorld Heist is on many wishlists of Nintendo 3DS owners — however, the indie title by Image & Form has tempered the original expectations of a Fall 2015 release. Instead of hitting the eShop sometime this fall, SteamWorld Heist is expecting to release December 2015. In an interview with Gamer Professionals, CEO Brjánn Sigurgeirsson said:
Initially, we wanted Heist out in December 2014, but due to constraints and just a feeling of unhappiness we decided to hold back on it because we just want to do things right, and deliver a game our team could be satisfied with. Thankfully, SteamWorld Dig sustained itself so it allowed us a bit of time to make things better.
While Brjánn later said that the Nintendo 3DS version is targeting the December release, he assured that the game will only release when everything is polished and ready. The turn-based combat game will be coming to Nintendo 3DS first, then Wii U. Additionally, the game will be releasing on Mobile, PC, PlayStation 4, PlayStation Vita, and Xbox One.
This week’s UK charts are now in via GFK Chart Track. With the holiday season approaching there’s been a few new entries this week but that hasn’t stopped Animal Crossing: Happy Home Designer and Super Mario Maker from leaving the top ten in the all-formats chart. Interestingly Super Mario Maker jumped a few places this week which is encouraging. Here’s this week’s UK charts.
01 (01) PS4 FIFA 16 (ELECTRONIC ARTS)
02 (NE) PS4 UNCHARTED: THE NATHAN DRAKE COLLECTION (SONY COMPUTER ENT.)
03 (02) XBO FIFA 16 (ELECTRONIC ARTS)
04 (03) 360 FIFA 16 (ELECTRONIC ARTS)
05 (04) PS3 FIFA 16 (ELECTRONIC ARTS)
06 (05) XBO FORZA MOTORSPORT 6 (MICROSOFT)
07 (08) PS4 DESTINY: THE TAKEN KING (ACTIVISION BLIZZARD)
08 (07) 3DS ANIMAL CROSSING: HAPPY HOME DESIGNER (NINTENDO)
09 (16) PS4 MAD MAX (WARNER BROS. INTERACTIVE)
10 (13) WIU SUPER MARIO MAKER (NINTENDO)
11 (09) 360 LEGO DIMENSIONS (WARNER BROS. INTERACTIVE)
12 (15) XBO DESTINY: THE TAKEN KING (ACTIVISION BLIZZARD)
13 (21) XBO GEARS OF WAR: ULTIMATE EDITION (MICROSOFT)
14 (NE) XBO ROCK BAND 4 (MAD CATZ)
15 (23) 360 MINECRAFT: XBOX EDITION (MICROSOFT)
16 (14) PS4 METAL GEAR SOLID V: THE PHANTOM PAIN (KONAMI)
17 (06) PS4 NBA 2K16 (TAKE 2)
18 (24) PS4 GRAND THEFT AUTO V (TAKE 2)
19 (28) XBO GRAND THEFT AUTO V (TAKE 2)
20 (22) XBO CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
21 (NE) PS4 ROCK BAND 4 (MAD CATZ)
22 (35) PS4 DYING LIGHT (WARNER BROS. INTERACTIVE)
23 (11) PS4 LEGO DIMENSIONS WARNER BROS. INTERACTIVE)
24 (26) PS4 UNTIL DAWN (SONY COMPUTER ENT.)
25 (12) XBO LEGO DIMENSIONS (WARNER BROS. INTERACTIVE)
26 (10) XBO NBA 2K16 (TAKE 2)
27 (34) PS4 MINECRAFT: PLAYSTATION EDITION (SONY COMPUTER ENT.)
28 (33) 360 LEGO JURASSIC WORLD (WARNER BROS. INTERACTIVE)
29 (25) XBO METAL GEAR SOLID V: THE PHANTOM PAIN (KONAMI)
30 (27) 360 SKYLANDERS SUPERCHARGERS (ACTIVISION BLIZZARD)
31 (36) PS4 THE WITCHER III: WILD HUNT (BANDAI NAMCO ENTERTAINMENT)
32 (19) PS4 PRO EVOLUTION SOCCER 2016 (KONAMI)
33 (37) XBO MINECRAFT: XBOX EDITION (MICROSOFT)
34 (NE) PS4 TRANSFORMERS DEVASTATION (ACTIVISION BLIZZARD)
35 (38) PS3 MINECRAFT: PLAYSTATION EDITION (SONY COMPUTER ENT.)
36 (30) XBO TITANFALL (ELECTRONIC ARTS)
37 (32) XBO MAD MAX (WARNER BROS. INTERACTIVE)
38 (17) PS3 LEGO DIMENSIONS (WARNER BROS. INTERACTIVE)
39 (31) 360 DISNEY INFINITY 3.0 (DISNEY INTERACTIVE STUDIOS)
40 (18) PS4 TONY HAWK PRO SKATER 5 (ACTIVISION BLIZZARD)
Not many people have heard of the upcoming indie title, Lumo. Developed solely by seasoned professional Gareth Noyce, the isometric puzzle game is set to release on PlayStation 4, Xbox One, PlayStation Vita, PC, Mac, and Linux in 2016. While the list presently excludes Nintendo platforms, Noyce isn’t stopping from pursuing a Wii U release. In a Twitter conversation today, Noyce addressed rumors saying he is “100% trying to make it happen”:
Lumo is inspired by SNES game Equinox, which was also an isometric puzzle title. For a better idea of what Lumo constitutes, check out the video below. Would you want Lumo on Wii U?
Today is a hell of a day for Team Meat. Besides officially releasing Super Meat Boy on PlayStation consoles via PlayStation Plus, they have released a blog post on their official blog hinting at a possible Wii U release. Among the lengthy post thanking the porters, Sony, and the fans, Team Meat threw in a small tease:
To the fan’s we’re still excluding I’ll leave you with this: Wii haven’t forgotten about U.
Undoubtedly a hint for Nintendo owners, it seems like Team Meat may be pushing to release their indie-darling on Wii U next. Super Meat Boy originally released October 20, 2010 on Xbox 360 and has since been re-released on PC, Mac, and (as of today) PlayStation consoles.
Minecraft Story Mode Episode 1: ‘The Order of the Stone,‘ the first of five episodes in the season, will premiere digitally worldwide on Tuesday, October 13th this year. The episode will be available at launch on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation Network for PlayStation 4 and PlayStation 3, and on the Xbox Games Store for Xbox One and Xbox 360. The season premiere will be available for compatible iOS devices via the App Store and for compatible Android-based devices via Google Play and the Amazon Appstore starting Thursday, October 15th. The series will also be coming to Wii U and PlayStation Vita.
Platinum Games director Hideki Kamiya has revealed in an interview with GameSpot that the promising Xbox One exclusive Scalebound was originally in development for the Wii. The game has apparently had a long development and was put on the back burner twice due to the company’s diverse range of games.
“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make,” said Kamiya. “The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”
“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs,” said Kamiya. “You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”
“The most fun for me is building out the dragon and then building the enemies of the dragon that’s going to fight and you see them start fighting on the screen and seeing those battles play out,” he added. “That’s really what we wanted to do with the game from a core play perspective and being able to execute on that has been a lot of fun for me.”