Category Archives: Microsoft


UK Charts: Professor Layton vs Phoenix Wright Slips Back To 16

This week’s UK charts are now in courtesy of GFK chart-track. There are only two Nintendo 3DS games within the top 40 individual charts, but two brilliant minds of law and logic are still a force to be reckoned with. Professor Layton vs Phoenix Wright slips back ten places to number 16, sandwiched in between South Park and Grand Theft Auto V. And also moving back ten places is Yoshi’s New Island, which we reviewed and gave a score of 6/10, placing at 30.

In a surprising re-entry within the all-formats chart, Super Mario 3D World for the Wii U comes in at the back of the pack at number 40, sitting just behind Pokemon Y. Below you will find the top 40 individual chart, with Elder Scrolls Online for PC claiming the top spot this week.

  1. (NE) [PC] The Elder Scrolls Online
  2. (02) [XBO] Titanfall
  3. (01) [PS4] Infamous: Second Son
  4. (05) [360] Minecraft: Xbox 360 Edition
  5. (07) [PS4] FIFA 14
  6. (08) [360] Plants vs Zombies: Garden Warfare
  7. (10) [360] South Park: The Stick Of Truth
  8. (04) [PS4] Metal Gear Solid V: Ground Zeroes
  9. (13) [360] FIFA 14
  10. (11) [360] The LEGO Movie Videogame
  11. (17) [360] Call Of Duty: Ghosts
  12. (24) [PS3] FIFA 14
  13. (27) [PS4] Call Of Duty: Ghosts
  14. (14) [XBO] FIFA 14
  15. (18) [PS3] South Park: The Stick Of Truth
  16. (06) [3DS] Professor Layton vs Phoenix Wright
  17. (26) [360] Grand Theft Auto V
  18. (21) [PS3] Grand Theft Auto V
  19. (25) [PS3] Call Of Duty: Ghosts
  20. (15) [360] Dark Souls II
  21. (12) [XBO] Metal Gear Solid V: Ground Zeroes
  22. (09) [PS3] Final Fantasy X/X-2 HD Remaster
  23. (16) [PS3] Metal Gear Solid V: Ground Zeroes
  24. (29) [PS4] Battlefield 4
  25. (RE) [PS3] Gran Turismo 6
  26. (RE) [360] Assassin’s Creed IV: Black Flag
  27. (32) [XBO] Forza Motorsport 5
  28. (23) [PS3] The LEGO Movie Videogame
  29. (RE) [XBO] Call Of Duty: Ghosts
  30. (20) [3DS] Yoshi’s New Island
  31. (28) [PS4] Assassin’s Creed IV: Black Flag
  32. (19) [PS3] Dark Souls II
  33. (33) [360] LEGO Marvel Super Heroes
  34. (NE) [PS4] Dynasty Warriors 8: Xtreme Complete Edition
  35. (RE) [360] WWE 2K14
  36. (31) [PS4] Thief
  37. (36) [PS4] Killzone: Shadow Fall
  38. (RE) [360] Battlefield 4
  39. (38) [XBO] Thief
  40. (03) [PC] Diablo III: Reaper Of Souls

Japan: Here’s The Biggest-Selling Video Games Between April 1, 2013 And April 3, 2014

Japanese gaming publication Famistu has published the biggest-selling video games between April 1st 2013 and April 3rd 2014. The publication was most surprised at how well Rockstar’s critically acclaimed Grand Theft Auto V did.  Seven of the top ten games are for Nintendo 3DS, with Wii U claiming two and PlayStation 3 one.

1. Pokemon X/Y (3DS): 4,328,008
2. Monster Hunter 4 (3DS): 3,429,862
3. Tomodachi Collection Shin Seikatsu (3DS): 1,635,099
4. Puzzle and Dragons (3DS): 1,358,548
5. Animal Crossing New Leaf (3DS): 774,152
6. Dragon Quest Monsters 2 (3DS): 710,303
7. Grand Theft Auto V (PS3): 699,182
8. Wii Party U (Wii U): 697,042
9. Yokai Watch (3DS): 652,803
10. New Super Mario Bros U (Wii U): 622,502



Japan: 3DS Sells 64k, Wii U Sells 13k

This week’s Media Create sales are now in from Japan. Mario Party: Island Tour is knocked off from the top spot by PlayStation Vita’s Hatsune Miku Project, but settles into second place and sells a further 78k units, equalling a 210k total. New Love Plus+ releases for the Japanese 3DS this week and enters the top 10 at number 7, selling just over 30k copies.

In terms of hardware sales, both the 3DS and Wii U sales are boosted considerably, possibly due to Japan’s rise in sale tax from 5 to 8 per cent coming into affect today. Nintendo’s handheld brings home 64k, while the Wii U shoots up a further 3k from last week, selling 13k. Once again, the 3DS is back to lead the pack at the top of the board. You can find the top 20 software charts and hardware charts below.

  1. [PSV] Hatsune Miku Project Diva F 2nd – 98,628 (New)
  2. [3DS] Mario Party: Island Tour – 78,098 (210,767)
  3. [PS3] Hatsune Miku Project Diva F 2nd – 59,965 (New)
  4. [3DS] Yokai Watch – 48,345 (662,724)
  5. [PS3] Samurai Warriors 4 – 46,490 (166,942)
  6. [PS3] Metal Gear Solid V: Ground Zeroes – 38,617 (158,232)
  7. [3DS] New Love Plus+ – 31,258 (New)
  8. [PS3] J-Stars Victory VS – 25,300 (143,540)
  9. [PSV] J-Stars Victory VS – 24,825 (122,646)
  10. [PSV] Hakuoki SSL: Sweet School Life – 21,640 (New)
  11. [PSV] Samurai Warriors 4 – 19,596 (59,193)
  12. [PS3] Winning Post 8 – 19,156 (New)
  13. [PS3] Dark Souls II – 17,771 (310,253)
  14. [PS3] Pro Yakyuu Spirits 2014 – 16,897 (80,795)
  15. [PSP] Pro Yakyuu Spirits 2014 – 14,877 (42,700)
  16. [3DS] Kirby: Triple Deluxe – 12,966 (120,379)
  17. [3DS] Kaseki Horider: Mugen Gear – 12,966 (120,379)
  18. [PS4] Metal Gear Solid V: Ground Zeroes – 12,374 (104,277)
  19. [PSV] Winning Post 8 – 12,120 (New)
  20. [PSV] Atelier Ayesha Plus: The Alchemist of Dusk – 11,663 (New)
  1. 3DS LL – 52,124 (28,291)
  2. PlayStation Vita – 39,752 (35,374)
  3. PlayStation 4 – 23,327 (30,201)
  4. PlayStation 3 – 17,154 (15,455)
  5. Wii U – 13,026 (9,982)
  6. 3DS – 12,508 (11,985)
  7. PSP – 4,206 (3,563)
  8. PlayStation Vita TV – 2,115 (1,754)
  9. Xbox 360 – 304 (288)

Square Enix President Wants Company To Focus On Core Gamers And “Heavy JRPGs”

Square Enix president Yosuke Matsuda says that he wants the company to focus on the core gamers and traditional role playing titles. Matsuda says the company has tried too hard to cater to a worldwide audience and this has left many of their games including Hitman Absolution as incomplete and not fit for a global audience. Matsuda says the success of Bravely Default has made him look at the core fan base and the appeal of globally-minded releases.

“In the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience”

“On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world.”

“Due to having split [the development mindset] according to regions around the world, we weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world.

“Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether it’s North America, Europe, or South America. There really isn’t much of a gap [in the relay of information].

“With that in mind, and all of the collective fans, there’s a sense of mass, which loses the image of a niche market. For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”

“The development team for Hitman: Absolution really struggled in this regard,” he recalled. “They implemented a vast amount of ‘elements for the mass’ instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales.”

“So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like ‘this is the Hitman, we know’. I believe that is the best way for our development studios to display their strengths.”


Japan: Smartphone Games Now Make Up 50%+ Of Japanese Total Games Market

A report delivered by CyberZ, which is a subsidiary of Tokyo Internet conglomerate CyberAgent, states that the Japanese mobile market was worth 546.8 billion yen (US$5.4 billion) in 2013. This is up an astonishing 178% from 2012. The company says that data obtained shows that smartphone games now make up 50% of the total Japanese gaming market, which is poised to grow even further this year. The report concludes by saying that the smartphone game segment is expected to reach 823.8 yen (US$8.1 billion) in size by 2016.


Ubisoft Says We’d Be Stupid Not To Do Annual Assassin’s Creed

Ubisoft’s vice president of creative Lionel Raynaud has told Edge that the company would be stupid not to capitalise on the Assassin’s Creed franchise every year. Raynaud simply said that they will continue to offer consumers a new Assassin’s Creed every year as it would be stupid not to satisfy the need.

Raynaud was able to discuss the pressures of releasing a major new game in Ubisoft’s flagship series every year. “We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” he added. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.


Japan: Mario Party Tops Chart, 3DS Sells 40k And Wii U Sells Almost 10k

This week’s Media Create sales are now in from Japan. Mario Party: Island Tour has stormed to the top of this week’s chart, selling over 130,000 copies on the 3DS. Though the game had some mixed reviews – in our own review we gave it 5.5 – it sold reasonably well with western users and now echoes its performance in Japan.

In terms of hardware sales, the PlayStation Vita tops the board with 35k, while 3DS and 3DS XL combined sell over 40k this week. The Wii U takes a small leap up once more from last week’s 7.6k to almost 10k this week. You can view the top 20 software chart and hardware chart below.

  1. [3DS] Mario Party: Island Tour (Nintendo, 03/20/14) – 132,668
  2. [PS3] Samurai Warriors 4 (Tecmo Koei, 03/20/14) – 120,452
  3. [PS3] Metal Gear Solid V: Ground Zeroes (Konami, 03/20/14) – 119,615
  4. [PS3] J-Stars Victory VS (Namco Bandai, 03/20/14) – 118,240
  5. [PSV] J-Stars Victory VS (Namco Bandai, 03/20/14) – 97,821
  6. [PS4] Metal Gear Solid V: Ground Zeroes (Konami, 03/20/14) – 91,903
  7. [PS3] Pro Yakyuu Spirits 2014 (Konami, 03/20/14) – 63,898
  8. [3DS] Yokai Watch (Level-5, 07/11/13) – 44,659 (614,379)
  9. [PSV] Samurai Warriors 4 (Tecmo Koei, 03/20/14) – 39,597
  10. [PS3] Dark Souls II (From Software, 03/13/14) – 37,285 (292,482)
  11. [3DS] Game Center CX: 3-Choume no Arino (Namco Bandai, 03/20/14) – 33,618
  12. [PSV] Pro Yakyuu Spirits 2014 (Konami, 03/20/14) – 30,261
  13. [PSP] Pro Yakyuu Spirits 2014 (Konami, 03/20/14) – 27,823
  14. [PSV] Hyperdimension Neptunia Re;Birth 2: Sisters Generation (Compile Heart, 03/20/14) – 26,845
  15. [PSV] Phantasy Star Online 2: Episode 2 Deluxe Package (03/20/14) – 16,152 (New)
  16. [3DS] Hero Bank (Sega, 03/20/14) – 15,060
  17. [3DS] Kirby Triple Deluxe (Nintendo, 01/11/14) – 14,060 (515,895)
  18. [3DS] Kaseki Horider: Mugen Gear (Nintendo, 02/27/14) – 13,512 (107,413)
  19. [3DS] Dragon Quest Monsters 2: Iru and Luca’s Wonderful Mysterious Keys (Square Enix, 02/06/14) – 13,283 (750,876)
  20. [3DS] Harvest Moon: Tsunagaru Shin Tenchi (Marvelous AQL, 02/27/14) – 10,293 (186,473)
  1. PlayStation Vita – 35,374 (28,270)
  2. PlayStation 4 – 30,201 (29,677)
  3. 3DS LL – 28,291 (23,372)
  4. PlayStation 3 – 15,455 (14,128)
  5. 3DS – 11,985 (10,772)
  6. Wii U – 9,982 (7,654)
  7. PSP – 3,563 (3,461)
  8. PlayStation Vita TV – 1,754 (1,447)
  9. Xbox 360 – 288 (278)




Watch Dogs Apparently Won’t Be Playable At PAX East

Despite the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3 versions of Watch Dogs releasing on May 27th, Ubisoft has revealed that there won’t be a playable demo of the delayed game at this year’s PAX East event. Either development isn’t going as well as hoped, or alternatively the company didn’t think PAX East is a large enough event to create a new demo for. We already heard yesterday that Nintendo won’t be attending the event this year.

Of all the games Ubisoft will be showcasing at the event, Watch Dogs was the only one in which the company failed to mention “hands on” time with the game. So we reached out to the company, and a representative confirmed to us that it is indeed a “hands-off demo.”