Category Archives: Nintendo

new_nintendo_3ds_mario

Digital Foundry Takes A Look At The New Nintendo 3DS

Respected video gamer technology site Digital Foundry have gotten their hands on the New Nintendo 3DS which is available to purchase now in Japan. The publication states that there are positive changes across the board meaning that when it eventually comes to the west it will be worth upgrading to the new system. Here’s their verdict.

“The volume control is now located on left-hand edge of the top screen directly opposite the 3D slider, meaning you’re less likely to unintentionally knock it during play. The WiFI toggle has been expunged completely, and now wireless connectivity is controlled entirely via the user interface – another welcome change that means no lost StreetPass hits from accidentally knocking the switch when the console is in transit. The start and select keys have been pushed to the right-hand side of the touchscreen, while the bottom edge of the console – previously the sole preserve of the 3.5mm headphone socket – is now festooned with inputs and other elements. The stylus dock, game card slot and power button have all been repositioned here, but the last two changes don’t feel quite right. While download-heavy players might be able to ignore the placement of the cart slot, the power button is awkward to find with your finger and would have been much better off in its original location next to the touch panel, protected by the upper screen when the unit is closed. While the button thankfully won’t turn off the console when it’s in your bag or pocket, it will power it up if you’ve already switched it off.”

“The most obvious is the vastly improved auto-stereoscopic 3D effect, which now uses the front-facing camera to detect where your head is and adjusts the image accordingly. On previous 3DS models, even tilting the console very slightly would be enough to break the 3D image and ruin the effect, causing blurring and double images to appear on the screen. However, the New 3DS all but eradicates this irksome issue; it’s possible to turn the unit quite aggressively and still have a rock-solid picture, because that camera is constantly monitoring your relative position and compensating for movement by adjusting the parallax barrier screen. Deconstructing the process isn’t hard; simply turning your head away from the console and then quickly looking back at it causes the 3D image to “jump” as it recalibrates and locks onto your face once more – subtle movements are picked up as well, which suggests that the console’s accelerometer is also being called into play. Even so, it’s an astonishingly effective solution to what was a very bothersome problem for 3DS owners.”

“Under the bonnet Nintendo has tinkered with the internal tech to provide some welcome improvements. The CPU is now faster, which means that navigating around the 3DS menu is much quicker – for example, the painful pause which traditionally accompanies pressing the home button during a game is now all but removed, and loading and boot-up times are markedly decreased as well. Downloads are also much faster, and browsing the web is less akin to pulling teeth this time around. The browser also features a filter to block adult content – a wise move, given Nintendo’s family-friendly outlook – though this can be disabled by paying a small fee via a credit card.”

mad_men_football_screen_1_wii_u

AE Games Are Now Officially Wii U Developers, Here’s A Trailer For Mad Men Football

AE Games, the development studio that came out of nowhere and pledged support for the Wii U, have released a trailer for their forthcoming Wii U game, Mad Men Football. The developer has also revealed on the official blog that they’re now officially licensed Wii U developers. You can check out their project in the video, above.

Thanks to those who sent this in.

smash_bros_wii_u_3ds_flames

Sakurai: Here’s Some More Information On Smash Bros Nintendo 3DS And Wii U

Super Smash Bros producer Masahiro Sakurai has put to rest some of the questions asked about Super Smash Bros on the Nintendo 3DS and Wii U in his weekly Famitsu column. Sakurai goes into detail about a number of things including Smash Run and how he decides on the Miiverse picture of the day. Here’s what Sakurai had to say.

Please tell us why Smash Run is set to 5 minutes.

Isn’t 4 minutes too short and 6 minutes too long? Kid Icarus: Uprising’s aerial fights were about 5 minutes, right? In Smash Run, because song use fits perfectly and feels good, I decided to use two songs tracks as a time length.

The approach for music is incredible. Why go to such lengths?

My games always have a sound test. Game music which creates a scene in a short loop and brings back many things, including the situation when it played, is really likeable, right?

Especially in a project like Smash Bros. where it is possible to bring everything together, that chance must be used to the fullest!! The required coordination for rights is tenfold compared to a normal software so that multiplies the efforts.

How many tips there are in total?

The truth is that is that the total can be updated. It is possible to add them without any notification, as this is a game with content that cannot exactly be “completed.” Though, if you add more tips, then there is translation work to be done, and with every country in mind, this is more difficult than it seems at first.

Updating the website with “pic of the day”, in what way you do the updates?

First I decide what theme to show, photographed at the desk, come up with a manuscript, and then I have to ask someone at Nintendo to update. Since I’m usually very busy, when I get the chance, I finish several posts in advance. Also, because of all the translations, I have to have the posts ready 10 days in advance.

Thanks, Ahmad

 

the_evil_within_bloodbath

UK Charts: Smash Bros Slips To Number 14 And Mario Kart 8 Hangs On At Number 40

This week’s UK charts are now in courtesy of GFK Chart Track. The number one title this week is survival horror title, The Evil Within. The excellent Super Smash Bros has slipped from number 11 to 14th in the charts. Mario Kart 8 for the Wii U is still hanging in there at number 40 and Hyrule Warriors has disappeared completely. Here’s the best-selling games in the United Kingdom this week.

01 (NE) PS4 THE EVIL WITHIN (BETHESDA SOFTWORKS)
02 (01) 360 FIFA 15 (ELECTRONIC ARTS)
03 (NE) 360 BORDERLANDS: THE PRE-SEQUEL! (TAKE 2)
04 (02) PS4 FIFA 15 (ELECTRONIC ARTS)
05 (04) PS3 FIFA 15 (ELECTRONIC ARTS)
06 (NE) XBO THE EVIL WITHIN (BETHESDA SOFTWORKS)
07 (03) PS4 DRIVECLUB (SONY COMPUTER ENT.)
08 (07) XBO FIFA 15 (ELECTRONIC ARTS)
09 (06) PS4 MIDDLE EARTH: SHADOW OF MORDOR (WARNER BROS. INTERACTIVE)
10 (08) XBO FORZA HORIZON 2 (MICROSOFT)
11 (NE) PS3 BORDERLANDS: THE PRE-SEQUEL! (TAKE 2)
12 (10) XBO MIDDLE EARTH: SHADOW OF MORDOR (WARNER BROS. INTERACTIVE)
13 (19) PS4 MINECRAFT: PLAYSTATION EDITION (SONY COMPUTER ENT.)
14 (11) 3DS SUPER SMASH BROS. (NINTENDO)
15 (17) 360 MINECRAFT: XBOX EDITION (MICROSOFT)
16 (NE) 360 THE EVIL WITHIN (BETHESDA SOFTWORKS)
17 (NE) PS3 THE EVIL WITHIN (BETHESDA SOFTWORKS)
18 (NE) 360 F1 2014 (CODEMASTERS)
19 (05) PS4 ALIEN: ISOLATION (SEGA)
20 (12) 360 FORZA HORIZON 2 (MICROSOFT)
21 (15) PS4 DESTINY (ACTIVISION BLIZZARD)
22 (NE) PS3 F1 2014 (CODEMASTERS)
23 (21) PS3 MINECRAFT: PLAYSTATION EDITION (SONY COMPUTER ENT.)
24 (14) 360 SKYLANDERS TRAP TEAM (ACTIVISION BLIZZARD)
25 (09) XBO ALIEN: ISOLATION (SEGA)
26 (18) XBO DESTINY (ACTIVISION BLIZZARD)
27 (13) 360 ALIEN: ISOLATION (SEGA)
28 (NE) PC THE EVIL WITHIN (BETHESDA SOFTWORKS)
29 (22) 360 DESTINY (ACTIVISION BLIZZARD)
30 (25) PC THE SIMS 4 (ELECTRONIC ARTS)
31 (29) 360 DISNEY INFINITY 2.0 (DISNEY INTERACTIVE STUDIOS)
32 (16) PS4 NBA 2K15 (TAKE 2)
33 (23) WII SKYLANDERS TRAP TEAM (ACTIVISION BLIZZARD)
34 (27) PS3 DESTINY (ACTIVISION BLIZZARD)
35 (31) 3DS TOMODACHI LIFE (NINTENDO)
36 (30) PS4 THE LAST OF US: REMASTERED (SONY COMPUTER ENT.)
37 (28) PS4 SLEEPING DOGS: DEFINITIVE EDITION (SQUARE ENIX EUROPE)
38 (20) PS3 ALIEN: ISOLATION (SEGA)
39 (32) 360 GRAND THEFT AUTO V (TAKE 2)
40 (36) WIU MARIO KART 8 (NINTENDO)

super_smash_bros_wii_u_pikachu_screenshot

Smash Bros Wii U Nintendo Direct Coming Thursday October 23rd

Nintendo of America and Nintendo Europe have announced that we’re getting a Super Smash Bros Wii U Nintendo Direct this week. Visit http://www.nintendo.com/nintendo-direct on Thursday, Oct. 23 at 3 p.m. PT / 6 p.m. ET, 23:00 GMT, for a live-stream event focused on 50 new things in Super Smash Bros. for Wii U, which is launching on Nov. 21 in US and December 5th in Europe.

shovel_knight_treasure

Yacht Club Games Says Shovel Knight Came To Nintendo Because Of Dan Adelman

Yacht Club Games has revealed that its debut title, the critically-acclaimed Shovel Knight, wouldn’t be on Wii U or Nintendo 3DS without the help of Dan Adelman. Adelman, who served as the head of Nintendo of America’s indie program for nearly a decade, was apparently the main motive for bringing the retro-inspired platformer to the Nintendo eShop. Available now in North America, Shovel Knight arrives in Europe and Australia next month.

“Without Dan, Shovel Knight wouldn’t be on the Wii U/3DS and maybe it wouldn’t exist at all,” Yacht Club Games said. “We essentially sent Dan a blind email before our Kickstarter asking if we could be approved as developers on the platforms. He put his full trust in us and the game – without that, who knows if the Kickstarter would have even funded!

“He is unbelievably supportive of indies, and it’s amazing to see a person so committed to aiding smaller teams so that they can focus on creating interesting and unique experiences. Also, he’s a spicy curry champ. Champion of indies and spicy curry…what more could you want?”