Level-5 has released a launch trailer for Wonder Flick. The upcoming role-playing game arrives this month in Japan for smartphones. It will then hit the PlayStation 3, PlayStation Vita, PlayStation 4, Xbox One and Wii U in 2014. Save data for the game will be shareable among different versions of the game. There’s currently no word on whether the game will make it to the West.
Need for Speed: Rivals Creative Director Craig Sullivan was asked why the game is skipping both the Wii U and the PlayStation Vita despite the previous game being released for both formats. Sullivan says it’s mainly poor sales of Need for Speed: Most Wanted that ultimately drove the decision to skip both platforms with their latest release. Need for Speed: Rivals also uses the impressive Frostbite 3 engine which has not been ported to either Wii U or the PlayStation Vita.
“Honestly, it’s not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know? It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.”
“[Rivals] is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”
Sony Worldwide Studios boss Shuhei Yoshida has confessed that mobile gaming on smartphones and tablets have hurt the PlayStation Vita and the Nintendo 3DS quite badly. However, Yoshida admitted that the Nintendo 3DS is fairing much than Sony’s latest handheld gaming device, the PlayStation Vita. Here’s what he had to say on the matter.
“I was asked during the Tokyo Game Show how badly this [mobile] hurts portable gaming consoles, and my answer was – quite. Quite badly. There’s no question,”
“In terms of the installed base, compare it to 3DS – the 3DS is doing much better.”
Square Enix has revealed that Deus Ex: Human Revolution Director’s Cut on Xbox 360 and PlayStation 3 will also support second screen gaming when it’s released later this year. The Xbox 360 version of the game will include Smart Glass implementation and the PlayStation 3 version will see the PlayStation Vita act as the second screen. Deus Ex: Human Revolution Director’s Cut was originally exclusive to Wii U, but has since been announced for multiple platforms including the PC and Mac.
The Unity developer toolkit is already impacting the development of new games for Wii U, as Taxi Journey designers Lexis Numerique have announced on their Kickstarter page that Wii U has been added to Windows as the two main platform goals for the project. Xbox Live, PS Vita, and iPad are all among the campaign’s stretch goals, but the low production cost associated with using the Unity toolkit has given Lexis Numerique the ability to port the game to Wii U for no added expense.
With a similar art scheme and tone to the game Limbo, but a gameplay and story all its own, Taxi Journey is a dark puzzle-platformer featuring a large man, animated in color, driving a small taxi through richly detailed black and white terrain. The game’s Kickstarter campaign requires $130,000 to meet its primary goal. Here is a comment from the page regarding the Wii U version:
“We wanted to wait for the confirmation that we could have FREE a Unity Pro version before announcing the Wii U. We don’t want to push the stretch goals of the other platforms (especially for the PS Vita) and we needed to be 100% sure that the Wii U wouldn’t impact our cost structure. Now, we know that we can port the game very fast and with no additional charges.”
Nintendo has released an accolades trailer for Rayman Legends. Ubisoft’s platformer has received very positive reviews from most publications, according to Metacritic. Giant Bomb awarded it with a perfect score and compared it to its predecessor, saying: “everything you loved about Rayman Origins is polished to a glistening sheen in this tremendously fun platformer.” USgamer, meanwhile, gave it a 2.5/5 and said it “needs more polish to be truly entertaining.” Rayman Legends is available now on multiple platforms, including Wii U.
A new trailer has emerged today on Youtube for Batman Arkham Origins Blackgate, the upcoming Batman handheld title for Nintendo 3DS and PS Vita. The title is a 2 1/2D companion piece to the cross-platform Arkham Origins appearing in October. The trailer features an extended animated sequence of Commissioner Gordon discussing the city’s criminals with Batman, followed by several quick action shots demonstrating gameplay. Blackgate is scheduled for release on 3DS and Vita this October 25th.
Capcom has explained why Monster Hunter migrated to Nintendo 3DS. The company’s popular action role-playing game series debuted on PlayStation 2. The series then branched out into PlayStation Portable with titles like Monster Hunter Portable 3rd, after which Capcom decided to reach more potential customers by expanding to Nintendo’s 3DS.
“There’s a limit to how long something can be continuously developed on the same hardware,” Capcom COO Haruhiro Tsujimoto said in an interview. “The Monster Hunter series started out on the PlayStation 2, then on the PlayStation Portable. Monster Hunter Portable 3rd [which was a huge hit] had reached the end of the line, and in order to meet new expectations, it was required for us to switch platforms.
“Games have ideal release periods, which also determine when their development begins. This resulted in our judgment of seeing the 3DS as the most desirable [platform for Monster Hunter 4].
“We want to have as many people as possible play it on the 3DS, and we are only thinking about making it succeed.”
The next installment of the series, Monster Hunter 4, is scheduled to launch exclusively for 3DS in Japan on September 14. The firm confirmed it doesn’t have current plans to bring the upcoming game to Sony’s PlayStation Vita.
Beloved 3DS developer Nicalis has changed directions with its Japanese fighting game called Yatagarasu. Online fighting game communities expressed their dissatisfaction when they heard that Nicalis was bringing the game to Nintendo’s popular handheld, demanding they develop it for PS Vita instead. Eager to please the game’s devoted followers, Nicalis heeded what they called an “overwhelming response” from Yatagarasu fans, announcing that the game will be retitled Legend of Raven and launched for PS Vita. Despite the fact that 3DS owners will be losing out on what looked to be an interesting title from Nicalis, the company is still planning to release the popular iOS and Android JRPG Grinsia for 3DS in the near future.
Online gaming publication IGN caught up with Ubisoft executive director Alain Corre at this year’s Gamescom to discuss the Vita and the Wii U. Corre says that it’s only a matter of time before the ailing platforms find their footing in the market. He pointed out that Nintendo has some of the best IP in the world, but it’s ultimately up to Nintendo to push the system.
“There are millions, tens of millions of fans of Nintendo brands. I’m sure you’ve played Mario Kart for hundreds of hours. I did too. There are so many great franchises that are still making people dream. We think these brands will stay with us,” he said. “After that, it’s up to Nintendo to make sure that the machine can reach as many consumers as possible. We all think that they’ll be able to sell more machines in the future. They have some of the best IP in the world, and some of the best memories for their players. If you’ve played Smash Bros. in the past, you want to play the next one. So these brands have a future, for sure. It’s up to them to work on more communication to get the machine into more hands.”