Update: Digital Foundry now says that this wasn’t a near-final build of the game and wasn’t meant for testing. Interesting.
Digital Foundry has managed to get some quality hands-on time with the near final build of Project CARS. I should make it clear that they didn’t have access to the delayed Wii U version and instead tested out the Xbox One and PlayStation 4 versions of the game. The publication mentions that there are problems with the target resolution which is 900p on the Xbox One, rather than the original 1920×1080 we were promised. They also mention that tearing is an issue when the frame-rate dips under the designated 60fps in both versions. I wonder how the Wii U version will hold up?
“Looking at resolution first there’s clearly some work to be done. We were originally promised a true 1920×1080 as the target for both consoles, but now we see just an internal 1600×900 frame-buffer in effect on Xbox One – as confirmed by the developer earlier this week. Image quality does suffer in this case, and its post-process anti-aliasing method (which falls close to the PC’s higher FXAA settings) struggles to cover all its rough spots. A motion blur effect helps disguise the upscale to 1080p to an extent in motion, but pixel-crawl remains noticeable across chrome highlights on cars, and foliage elements especially.”
“The game’s frame-rate is also a sticking point. Project Cars targets an ambitious 60fps on each platform, but the sheer breadth of options gives players the power to determine whether it hits this mark, or drops closer to 30fps. For example, our first race is on the Dubai Autodrome International circuit, a manic 35-car race with light clouds overhead, camera set to interior cockpit view and no damage physics enabled. Even with this number of AI racers, the game sticks to a 60fps line throughout, and only drops for one stretch on the circuit (to 50fps on Xbox One, and 55fps on PS4).”
“For moments where the frame-rate goes under, tearing is an issue – especially on sharp turns with lots of camera motion. This is a bigger deal once we push the boat out a bit more; our next race featuring a whopping 44 cars on the Circuit Des 24 Heures du Mans track, with a more taxing chase mode camera and heavy rain in play. The impact is immediate, and PS4 tears constantly with drops to 35fps at the busy starting grid, while Xbox One breaches the high 20s. This improves over the course of the race as cars splinter off into packs, though we never catch a glimpse of the 60fps line.”
The NPD Group has revealed the best-selling video games during the month of March. Nintendo fans should be happy as Mario Party 10 has made it to number four in the top ten. Not bad going for a game that was met with a lukewarm response. The best-selling game in the US during March was Battlefield Hardline which was followed by the acclaimed Bloodborne on the PlayStation 4.
1.) Battlefield: Hardline (Xbox One, PlayStation 4, 360, PS3, PC)
2.) Bloodborne (PS4)
3.) Grand Theft Auto V (Xbox One, PS4, 360, PS3)
4.) Mario Party 10 (Wii U)
5.) Call of Duty: Advanced Warfare (PS4, Xbox One, 360, PS3, PC)
6.) MLB 15: The Show (PS4, PS3)
7.) Minecraft (360, PS3, Xbox One, PS4)
8.) NBA 2K15 (PS4, Xbox One, 360, PS3, PC)
9.) Borderlands: The Handsome Collection (PS4, Xbox One)
10.) Final Fantasy: Type 0 HD (PS4, Xbox One)
- Mario Party 10: 290,000 (Digital + Physical)
- Majora’s Mask: 184,000 (D+P, 730K LTD)
- Smash 3DS: 110,000 (D+P, 2.4M LTD)
- Smash Wii U LTD: 1.6 million
- Mario Kart 8 LTD: 1.9 million
- PS4: #1 platform
- 3DS: ~260-270K
- Wii U: ~80-85K
We all know that the Wii U version of Project CARS has been pushed back to a later date this year, but that shouldn’t stop us from viewing the lovely footage that is out there for the ambitious racing sim. We’ve got 14 glorious minutes of footage from the PlayStation 4 version of the game for you all to watch and it looks like it’s shaping up rather nicely.
This week’s Japanese software and hardware charts are in courtesy of Media Create. There was only one new release this week which was the critically acclaimed Dark Souls II: Scholar of the First Sin for the PlayStation 4. You probably guessed that the Nintendo 3DS was the best-selling format as per-usual and it would seem as though the Wii U is suffering from a lack of new releases. That should change soon as the format is getting Xenoblade Chronicles X which should give it a good push. Here’s the best-selling software and hardware this week in Japan.
Software Sales (followed by lifetime sales)
- [PS4] Dark Souls II: Scholar of the First Sin (From Software, 04/09/15) – 20,494 (New)
- [PSV] 3rd Super Robot Wars Z: Tengoku Hen (Bandai Namco, 04/02/15) – 15,394 (136,613)
- [PS3] 3rd Super Robot Wars Z: Tengoku Hen (Bandai Namco, 04/02/15) – 14,582 (123,783)
- [PSV] Minecraft: PlayStation Vita Edition (SCE, 03/19/15) – 11,842 (84,942)
- [PS3] One Piece: Pirate Warriors 3 (Bandai Namco, 03/26/15) – 10,777 (130,285)
- [PS4] Bloodborne (SCE, 03/26/15) – 9,780 (184,957)
- [PSV] Sword Art Online: Lost Song (Bandai Namco, 03/26/15) – 9,037 (171,613)
- [Wii U] Mario Party 10 (Nintendo, 03/12/15) – 8,954 (112,442)
- [3DS] Xenoblade Chronicles 3D (Nintendo, 04/02/15) – 8,905 (65,837)
- [3DS] Assassination Classroom: Grand Siege on Koro-sensei (Bandai Namco, 03/12/15) – 8,555 (44,631)
- [3DS] Yokai Watch 2: Shinuchi (Level-5, 12/14/14) – 7,275 (2,581,192)
- [3DS] Theatrhythm Dragon Quest (Square Enix, 03/26/15) – 7,111 (99,965)
- [PSV] One Piece: Pirate Warriors 3 (Bandai Namco, 03/26/15) – 6,984 (76,236)
- [PS4] Earth Defense Force 4.1: The Shadow of New Despair (D3 Publisher, 04/02/15) – 6,362 (27,944)
- [3DS] Pokemon Omega Ruby / Alpha Sapphire (Pokemon, 11/21/14) – 6,057 (2,593,401)
- [PS3] Pro Yakyuu Spirits 2015 (Konami, 03/26/15) – 5,993 (83,131)
- [PSV] Pro Yakyuu Spirits 2015 (Konami, 03/26/15) – 5,251 (62,788)
- [PSV] Digimon Story: Cyber Sleuth (Bandai Namco, 03/12/15) – 5,218 (123,656)
- [Wii U] Mario Kart 8 (Nintendo, 05/29/14) – 4,961 (956,963)
- [PS3] Resident Evil Revelations 2 (Capcom, 03/19/15) – 4,892 (107,992)
Hardware Sales (followed by last week’s sales)
- PlayStation 4 – 17,885 (26,738)
- PlayStation Vita – 17,517 (21,584)
- New 3DS LL – 16,955 (22,183)
- Wii U – 6,654 (7,486)
- New 3DS – 6,222 (8,242)
- PlayStation 3 – 4,221 (5,743)
- 3DS LL – 1,986 (2,256)
- 3DS – 1,678 (1,893)
- PlayStation Vita TV – 511 (672)
- Xbox One – 238 (902)
Shovel Knight is a game that deserves plenty of sales. At present the game is only available to download via the Nintendo eShop but if a Best Buy listing is correct than the critically acclaimed 2D game will be getting a physical release. The US retailer has listed Shovel Knight for Nintendo 3DS, Xbox One, and PlayStation 4, on their website.
Update: Yacht Games confirms physical version of Shovel Knight are under consideration.
Thanks, Josh N and Paid Enthusiast
To celebrate the fact that Playtonic have reached 30,000 followers on Twitter the development team have given us all the first glimpse at one of the minions that will feature in the forthcoming 3D platformer, Project Ukulele. Hopefully we will get plenty more teases along the way. The official Kickstarter project goes live on May 1st which is when we should uncover more about the game.
Fans of Child of Light should be pleased today as it has been revealed that Ubisoft has more games in the works set within the Child of Light universe. The news was announced by Patrick Plourde who is a developer over at Ubisoft Montreal and worked on the original Child of Light which saw a release on the Wii U eShop as well as the Xbox One and PlayStation 4. Hopefully something will be showcased at this year’s E3 event in June.