Capcom is asking for your help to decide which Mega Man title to release on May 1st. Mega Man II Mega Man III, Mega Man IV, Mega Man V, Mega Man Xtreme or Mega Man Xtreme 2. All six of the acclaimed games will release on the Nintendo 3DS Virtual Console. You can vote for which one you want to play first, here.
Square Enix president Yosuke Matsuda says that he wants the company to focus on the core gamers and traditional role playing titles. Matsuda says the company has tried too hard to cater to a worldwide audience and this has left many of their games including Hitman Absolution as incomplete and not fit for a global audience. Matsuda says the success of Bravely Default has made him look at the core fan base and the appeal of globally-minded releases.
“In the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience”
“On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world.”
“Due to having split [the development mindset] according to regions around the world, we weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world.
“Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether it’s North America, Europe, or South America. There really isn’t much of a gap [in the relay of information].
“With that in mind, and all of the collective fans, there’s a sense of mass, which loses the image of a niche market. For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”
“The development team for Hitman: Absolution really struggled in this regard,” he recalled. “They implemented a vast amount of ‘elements for the mass’ instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales.”
“So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like ‘this is the Hitman, we know’. I believe that is the best way for our development studios to display their strengths.”
A report delivered by CyberZ, which is a subsidiary of Tokyo Internet conglomerate CyberAgent, states that the Japanese mobile market was worth 546.8 billion yen (US$5.4 billion) in 2013. This is up an astonishing 178% from 2012. The company says that data obtained shows that smartphone games now make up 50% of the total Japanese gaming market, which is poised to grow even further this year. The report concludes by saying that the smartphone game segment is expected to reach 823.8 yen (US$8.1 billion) in size by 2016.
Square Enix has filed two new trademarks recently. The first is a trademark for Mechanical Apartheid which is thought to be related to a new Deus Ex title which is rumoured to be in development. The second trademark is for Triple Triad which is apparently related to a card game from Final Fantasy 8.
Ubisoft’s vice president of creative Lionel Raynaud has told Edge that the company would be stupid not to capitalise on the Assassin’s Creed franchise every year. Raynaud simply said that they will continue to offer consumers a new Assassin’s Creed every year as it would be stupid not to satisfy the need.
Raynaud was able to discuss the pressures of releasing a major new game in Ubisoft’s flagship series every year. “We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” he added. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.
This week’s Media Create sales are now in from Japan. Mario Party: Island Tour has stormed to the top of this week’s chart, selling over 130,000 copies on the 3DS. Though the game had some mixed reviews – in our own review we gave it 5.5 – it sold reasonably well with western users and now echoes its performance in Japan.
In terms of hardware sales, the PlayStation Vita tops the board with 35k, while 3DS and 3DS XL combined sell over 40k this week. The Wii U takes a small leap up once more from last week’s 7.6k to almost 10k this week. You can view the top 20 software chart and hardware chart below.
- [3DS] Mario Party: Island Tour (Nintendo, 03/20/14) – 132,668
- [PS3] Samurai Warriors 4 (Tecmo Koei, 03/20/14) – 120,452
- [PS3] Metal Gear Solid V: Ground Zeroes (Konami, 03/20/14) – 119,615
- [PS3] J-Stars Victory VS (Namco Bandai, 03/20/14) – 118,240
- [PSV] J-Stars Victory VS (Namco Bandai, 03/20/14) – 97,821
- [PS4] Metal Gear Solid V: Ground Zeroes (Konami, 03/20/14) – 91,903
- [PS3] Pro Yakyuu Spirits 2014 (Konami, 03/20/14) – 63,898
- [3DS] Yokai Watch (Level-5, 07/11/13) – 44,659 (614,379)
- [PSV] Samurai Warriors 4 (Tecmo Koei, 03/20/14) – 39,597
- [PS3] Dark Souls II (From Software, 03/13/14) – 37,285 (292,482)
- [3DS] Game Center CX: 3-Choume no Arino (Namco Bandai, 03/20/14) – 33,618
- [PSV] Pro Yakyuu Spirits 2014 (Konami, 03/20/14) – 30,261
- [PSP] Pro Yakyuu Spirits 2014 (Konami, 03/20/14) – 27,823
- [PSV] Hyperdimension Neptunia Re;Birth 2: Sisters Generation (Compile Heart, 03/20/14) – 26,845
- [PSV] Phantasy Star Online 2: Episode 2 Deluxe Package (03/20/14) – 16,152 (New)
- [3DS] Hero Bank (Sega, 03/20/14) – 15,060
- [3DS] Kirby Triple Deluxe (Nintendo, 01/11/14) – 14,060 (515,895)
- [3DS] Kaseki Horider: Mugen Gear (Nintendo, 02/27/14) – 13,512 (107,413)
- [3DS] Dragon Quest Monsters 2: Iru and Luca’s Wonderful Mysterious Keys (Square Enix, 02/06/14) – 13,283 (750,876)
- [3DS] Harvest Moon: Tsunagaru Shin Tenchi (Marvelous AQL, 02/27/14) – 10,293 (186,473)
- PlayStation Vita – 35,374 (28,270)
- PlayStation 4 – 30,201 (29,677)
- 3DS LL – 28,291 (23,372)
- PlayStation 3 – 15,455 (14,128)
- 3DS – 11,985 (10,772)
- Wii U – 9,982 (7,654)
- PSP – 3,563 (3,461)
- PlayStation Vita TV – 1,754 (1,447)
- Xbox 360 – 288 (278)
Despite the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3 versions of Watch Dogs releasing on May 27th, Ubisoft has revealed that there won’t be a playable demo of the delayed game at this year’s PAX East event. Either development isn’t going as well as hoped, or alternatively the company didn’t think PAX East is a large enough event to create a new demo for. We already heard yesterday that Nintendo won’t be attending the event this year.
Of all the games Ubisoft will be showcasing at the event, Watch Dogs was the only one in which the company failed to mention “hands on” time with the game. So we reached out to the company, and a representative confirmed to us that it is indeed a “hands-off demo.”
Fable creator Peter Molyneux believes that the current indie game craze won’t last as he says these things go in cycles. Molyneux advises gamers to enjoy the thriving indie scene for the time being, but says that all you need to do is look at the music industry to see how quickly these things change.
“These things go in cycles. What I’d say is, enjoy this time, because it won’t last.”
“Don’t think we’re going to be all indies for the next five years – these things go in cycles, just like in the music business. You have a time where punk is big, and then you have times like now where everything is manufactured.”
“Enjoy this time, because inevitably it will only last a short period.”
“Here’s the thing: walk through any hotel lobby at GDC and look at people’s name badges. This morning at breakfast I saw three angel investors talking to indies. They’re saying, ‘take my money! I want to invest in your company!’
“But what those indie companies don’t realise is that they’ll then have to have board meetings, and in those meetings they’ll be told, ‘no, you shouldn’t do that – look at this game that’s making money’.”
It turns out that EA’s reign of “Worst Company in America” has ended as Time Warner Cable has now claimed the title. The Consumerist, who run the awards, say that EA lost out by a small margin to Time Warner. EA were sitting on 48.8% of the votes, while Time Warner Cable had 51.2% of votes. You can read all the juicy details, right here.
Infamous Second Son developer Sucker Punch are renowned for including special easter eggs in their games, and their latest game doesn’t appear to be an exception. Reddit user Overstuffed Sofa stumbled across the Master Sword from The Legend of Zelda while playing through the game. You can see it in all its glory, above.
Thanks, WiiUMasterRace and Simply G