Square Enix has revealed exactly why the long-awaited Kingdom Hearts 3 and Final Fantasy XV won’t be coming to the platform. The development studio says that both games won’t be coming to Wii U as they use DirectX 11 which isn’t compatible with the console. The team said that Final Fantasy XV and Kingdom Hearts 3 is being developed using DirectX 11, so porting between Sony’s PlayStation 4 and Microsoft’s Xbox One would be easy .
Thanks, Valesca and ikeezzo
Ubisoft CEO Yves Guillemot has admitted that the reason why former Wii U exclusive Rayman Legends went multiplatform is because the company didn’t think it would sell enough units on the Wii U alone. Guillemot says that the team didn’t want to create a fantastic title only to see disappointing sales, so they brought it to PlayStation 3 and Xbox 360. Guillemot stands by the decision and says it was the right move for gamers and the team.
“What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.”
“I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. They’ve expanded the possibilities of the game. It’s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete. I think it will be one of the best games we’ve ever done.”
“Sometimes we have to go against the urge to get to market too fast. We have to make sure we give enough time and resources to our creators to they can reach the potential in their games. This time, they were very close to excellence, but not quite there.”
Nintendo president Satoru Iwata revealed during the E3 analyst briefing that the company acknowledges that Nintendo Land has failed to attract consumers to Wii U. Iwata said that Nintendo Land hasn’t fulfilled the same role as Wii Sports – which consumers flocked to play and subsequently purchased a Wii back in 2006. Iwata did say that Nintendo is going to release a variety of Wii U software which shows off how convenient and delightful it is to have the Wii U GamePad controller, and how it changes the gaming experience.
“Asymmetric gameplay” is one of the important elements which differentiate Wii U from other products. Thus, we have released “Nintendo Land” as the software to make consumers understand the value of asymmetric gameplay. In the United States, we bundled it with the Wii U “Deluxe Set” which is a higher-end model equipped with 32GB of memory. We have received a lot of comments from consumers that the gameplay in “Nintendo Land” is interesting. However, we presume that they have not yet come up with the best words to easily explain how interesting it is to other people.”
“I would say that “Nintendo Land” has not fulfilled the same role as “Wii Sports” did when we bundled it with Wii.”
“Of course, we won’t remain silent and do nothing. We are going to release a variety of Wii U software, and with each title, we would like to show how convenient and delightful it is to have the Wii U GamePad controller, and how it changes the gaming experience.”
“In addition, we have also learned that the name “asymmetric gameplay” does not fully explain the GamePad’s value to consumers. As for the software going to be released from now on, we would like to describe the experience that the GamePad provides with a different expression in order to adequately convey its necessity to consumers and increase the number of consumers that think, “Indeed it is good to have a GamePad.” In this sense, starting with “Pikmin 3,” we aim to include functions that make good use of the GamePad that consumers can appreciate”
Capcom trailer, and not today as previously announced. The Chronicles of Mystara comes packaged with two classic games: Dungeons & Dragons: Tower of Doom and the sequel Dungeons & Dragons: Shadow over Mystara, which have been fully updated with those HD graphics we all know and love. It also brings a new experience to Wii U owners by giving players the ability to use the Wii U GamePad touch screen to select spells and items, giving you a much more immersive and streamlined gameplay experience. Let us know if you’ll be picking this up when it is released on the Wii U eShop.
Dungeons & Dragons: Chronicles of Mystara is due for release “very soon” on the Wii U eShop, according to the
Mario Kart 8 is due to unleash its new anti-gravity mechanic when it hits the Wii U next Spring, but how did the game designers get the idea in the first place? According to an interview on MTV Multiplayer with designers Hideki Konno and Mario Kart 7′s director Kosuke Yabuki, the idea was formulated after a previously scrapped Kart design involving an underground drill.
“In ’7′ we had the glider, and submersion in water, and so when we were also thinking about new ideas for ’8,’ and we thought, ‘well, since we did all that, why not put a drill on the karts, and have them go through the earth somehow, subterranean racing.’ But, we kind of thought that’s not such an interesting idea, and after that we hit upon the antigravity mechanic.” – Hideki Konno
trailer for New Super Luigi U via their Wii U UK YouTube page, and have summarised what’s new in the game in case you missed all the E3 action last week. Check out the video above to see all the differences between Mario and Luigi, including his ability to jump higher, further, and slide for longer. There’s also lots of footage of Nabbit in multiplayer mode, who is great for newcomers as he doesn’t take any damage from enemies. You can download New Super Luigi U on June 20 from the eShop if you currently own New Super Mario Bros. on Wii U, if not you can get it from retail stores in Europe from July 26 and August 25 in North America.
Nintendo UK have launched a new
Kensuke Tanabe, the producer on the upcoming Donkey Kong Country: Tropical Freeze, spoke about a character that he would love to bring to Wii U. That specific character would be Tingle, from The Legend of Zelda games. Tanabe joked that he finds the idea of a new, standalone Tingle game extremely compelling. Here’s what he had to say about Tingle .
“There’s no definitive plan or anything,” he warned me at first. “It’s just me off the top of my head.” But as Tanabe spoke in Japanese, the room suddenly exploded into laughter. It took a second for the translator to calm down and tell me what he said.
“I know how hated the character of Tingle is in the U.S,” Tanabe started. “I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …”
My reaction gradually changed from horror, to bewilderment — is he serious!? — and finally to curiosity as Tanabe explained himself.
“It’s like love,” Tanabe said. “It’s like romance: You meet someone and you’re like, ‘Oh god, I can’t stand that person.’ And then three weeks later, you’re madly in love — it’s that turn, that quick whip, that motivates [me] a little bit.”
“If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo's E3 booth outside the room's walls],” said Tabata.
“Retro does Tingle!” Kelbaugh added, playing along with the joke. Another round of laughter swept through our little room.
Retro president Michael Kelbaugh along with Nintendo’s Kensuke Tanabe and Risa Tabata have discussed how they think the Metroid series would work on the Wii U. Kelbaugh and Tabata both thought of ingenious ways to utilise the Wii U GamePad to display information to the user. Tabata thought using the suit’s HUD elements would work very well on the GamePad’s touchscreen, as well as using the GamePad for minigames, such as turning Samus’s ball-morphing ability into a pinball-like game.
“Samus obviously has a lot of features [in her space suit],” said Tabata. “There’s a lot you can do with that thing — once she pulls her arm up and pulls out that [metal flap] and does some of this stuff [Tabata pretends to punch buttons on her forearm]. I can see mapping some of that to the GamePad. I think that would be really cool.”
Tanabe, meanwhile, focused on what the shooting gameplay might feel like. At first, the translator had trouble figuring out what Tanabe meant, going back and forth to confirm what he heard. Here’s what he had to say.
“I [told Tanabe], ‘What, you want to hook a GamePad on a Zapper [gun peripheral]?’” recounted the translator. “He said: ‘No, that’d be too heavy. Maybe something more streamlined. But like a Zapper-style thing with a GamePad feature on it or some device like that. I’d love to do some shooting stuff with something like that! Maybe some day.’
trailer above to witness the mood and atmosphere of Teslagrad, but also check out the action in another teaser trailer here. Norwegian developers Rain Games are looking to release their electromagnetic sidescroller on PC, Mac OS X, Linux, PlayStation 3, and the Wii U eShop this Fall. Below you’ll find a summary of what to expect from this steampunk-like game:
If you’re looking for a puzzle platformer with a steampunk vibe, then you don’t have to look much further. Originally released on Steam as part of the Greenlight, Teslagrad is now looking to pull you into its world on the Wii U. Check out the
Teslagrad is a puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to the world’s challenges. Discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.
- Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from pff, that wasn’t so bad to keyboard-smashing, controller-chewing frustration.
- Explore! Make your way through rich 2D hand-drawn surroundings as you journey into and beyond Tesla Tower, as you discover and use amazing new items.
- Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don’t see).
- Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
- Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
- No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
- Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bit and electrical stuff.
Warner Bros Interactive Entertainment president Martin Tremblay says that the company is a believer in Wii U. Tremblay admitted that the console has had a slow start, but he believes that the software shown at this year’s E3 should help sales pick up as we approach the holiday season. Tremblay said that he hopes sales of the platform increase and that the success of the platform is vital for the industry.
“We’re a believer on the Wii U. Honestly, we hope everybody’s going to work out. It’s just good for the industry.”
“I think the console has been off to a slow start, but I think they’re going to fix the problem. I don’t think it’s a problem, but it’s more about the content. And I think they showed tons of new content [at E3] that will re-energize the platform.”
Thanks, Mike S