Category Archives: Wii U


Sonic Boom: Rise of Lyric Supports Multiple Control Options

Sonic Boom: Rise of Lyric will present multiple control options to players. The upcoming action-adventure title’s producer, Stephen Frost, confirmed via Twitter that it will support all the official Wii U and Wii controllers for multiplayer and cooperative modes. Sonic Boom: Rise of Lyric will release on November 18th for Wii U. Those who pre-order the game from Amazon will receive a code to unlock exclusive luminous costumes for Sonic, Tails, Amy and Knuckles.


DmC Developer Ninja Theory Helping Out On Disney Infinity 2.0

Polygon journalist Alexa Ray Corriea has tweeted that DmC and Heavenly Sword developer Ninja Theory are helping Disney out with Disney Infinity 2.0. The action loving developers will be bringing their combat experience to the popular franchise and they’re making Loki, Green Goblin, Ronan and Princess Jasmine.


Sounds Like Pokken Tournament Could Eventually Come To Wii U

When Pokemon Company president Tsunekazu Ishihara revealed the Pokken Tournament was an arcade title he didn’t entirely rule out that the game would eventually come to consoles. Pokemon fansite Bulbagarden has tweeted that “The way Ishihara phrased his answer, talking about doing arcade first, does suggest that Pokkén will eventually come to console.” Hopefully we should hear something about the game coming to Wii U in the coming months.

Thanks, Christopher


Nintendo Explains How amiibo Differs From Disney Infinity And Skylanders

Nintendo of America CEO Reggie Fils-Aime has explained how amiibo differs from other franchises that use near field communication (NFC) technology. Unlike Disney Infinity and Activision’s Skylanders, Nintendo’s NFC-based platform is optional and designed to work with multiple games from different genres. The first 12 amiibo figures, including Mario, Peach, Samus and Pikachu, are available for pre-order at $12.99 each. Super Smash Bros. for Wii U will be the first title with full integration of amiibo functionality.

“Our vision is to have these ‘amiibo’ figures be your playable friends that allow you to enhance the overall experience,” said Fils-Aime. “It’s a different approach from Activision and Disney, which is more to unlock something in the game. You’re going to want to have your ‘amiibo’ figure because it’s going to allow you to enhance your skills, upgrade your character and take the experience over to a friend’s house.”


A Wii U Version Of Minecraft Would Depend On Large User Base And Ease Of Updates

4J Studios business development boss Daniel Kaplan was recently quizzed about Minecraft coming to other platforms. We already know a Xbox One and PlayStation 4 version is in the works, but a Wii U version has never really been discussed. When quizzed about ‘other platforms’ Kaplan said it was dependant on the size of the user base and also porting the game to platforms that make the most financial sense. Here’s what Kaplan had to say.

“It’s mostly about platforms that make sense,” he said about ideal destinations for Minecraft. “We didn’t anticipate the mobile version to be that big compared to the PC, and it’s the same for consoles. People always compare it to the PC, which is supposed to be like the big original version where you get all the cool features first.”

“But we have seen there is a massive audience on other platforms so there are still huge groups of people who don’t play on PC at all.”

“With the release of PS4 and Xbox One I think we have fulfilled most of the needs for now. There aren’t many platforms left to release on. We’ll see, whatever makes sense and if the platform has the user base for it. We won’t release on the platform is the base is very small because it’s much too big of an effort.”

“The whole point of Minecraft is that you get updates all the time. If you release somewhere you want to make sure that we will be updating rather than, ‘Oh yeah, we only sold 1000 copies on that platform so let’s kill it off’. That’s not the way Minecraft has been developed.”


Xenoblade Chronicles X Will Feature A More User-Friendly Interface For Quests

Xenoblade Chronicles X executive producer Tetsuya Takahashi has revealed in the latest edition of EDGE magazine that the game will feature a more user-friendly and intuitive quest interface compared to its predecessor Xenoblade Chronicles on the Wii.  Takahashi told the publication that “objectives and relevant people will be displayed on the map.” He also mentioned that the team will be including “a number of other features to help with quests”.