Here’s This Week’s Nintendo Downloads For The US

Nintendo of America has detailed exactly which games you can download from the eShop this week. There’s a range of titles including Gunman Clive: HD Collection and the classic VS. Excitebike for the Wii U Virtual Console. You can also grab Persona Q: Shadow of the Labyrinth for 40 percent off. Here’s what’s available this week.

  • Nintendo eShop on Wii U
    • Gunman Clive HD Collection – The Nintendo 3DS indie hits Gunman Clive and Gunman Clive 2 are now on the Wii U console in one complete package. Experience both games in high definition as you take on the role of Gunman Clive and fight bandits, robots and dinosaurs in this Western-themed action platformer. Click here to view a trailer for the game.
  • Virtual Console on Wii U
    • VS. Excitebike – Fans love Excitebike for its frenetic races, high stakes and sweet jumps. And now, for the first time since its release in Japan, the Famicom Disk System version of the VS. Excitebike game is available in North America – complete with two-player split screen! Create tracks using 20 classic Excitebiketrack parts, and go for the best time or take on friends.
    • Mario Golf – In this Nintendo 64 classic, Mario takes a well-deserved break from his role as the Mushroom Kingdom’s busiest hero and returns to the links for some world-class golfing action. With easy-to-learn game play that is fun for all ages, head out to the fairways on your own or bring up to three other players along.

Nintendo eShop Sales:

  • Nintendo eShop on Wii U
    • Jett Tailfin is 23 percent off (reduced from $12.99 to $9.99) until 8:59 a.m. PT on Sept. 8.
    • Land it Rocket is 33 percent off (reduced from $2.99 to $1.99) until 8:59 a.m. PT on Sept. 17.
    • Never Alone (Kisima Ingitchuna) is 33 percent off (reduced from $14.99 to $9.99) until 8:59 a.m. PT on Sept. 17.

Activities:

  • Code Name: S.T.E.A.M. “Steel Driver” Tournament – See how your squad stacks up online in Nintendo’s Public Tournaments. Top players earn unique titles that are visible online and earn major bragging rights with your friends and around the world. The new “Steel Driver” tournament runs Sept. 3 through Sept. 7. Opt in via the SpotPass feature on the Nintendo 3DS system for notifications about future tournaments. Good luck, agents!

Price reduction:

  • Proun+ (Nintendo 3DS) is reduced to $4.99 (from $6.99) beginning at 9 a.m. PT on Sept. 3.
  • Attack on Titan: Humanity in Chains (Nintendo 3DS) is reduced to $29.99 (from $39.99) beginning at 9 a.m. PT on Sept. 7.
  • Gravblocks+ (Wii U) is reduced to $3.49 (from 4.99) beginning at 9 a.m. PT on Sept. 3.

Also new this week:

Extreme Exorcism Hits Wii U Later This Month

It might be a good idea to sharpen your Extreme Exorcism skills before the game arrives later this month. The paranormal platformer will be available on September 23 in the Nintendo eShop for Wii U, and it will cost $12.99. In Extreme Exorcism, players are tasked with exterminating all ghosts in a haunted house. There’s a twist to it, too, with each new round ghosts will mimic your prior actions to the point where you’re essentially competing against yourself. The game was featured in the Nindies@Home program in June.

Freedom Planet Should Come To Wii U This Month

It’s hard to know when Freedom Planet is going to come to the Wii U eShop as it has unfortunately been delayed a few times. Stevie DiDuro, who is one of the developers behind the game, has stated on Twitter that the well-received 2D platformer should arrive on the console sometime later this month, which can only be good news. In the meantime you can indulge yourself in the PC version.

Source / Via

Thanks, MasterPikachu6

The YouTube Stars Super Mario Maker Levels Are Now Up

You may have read yesterday that Nintendo has gathered together a bunch of popular YouTubers and given them the task to create the ultimate level in Super Mario Maker. Well, those five levels are now live and you can vote for which one takes your fancy. There are levels designed by the likes of iJustine and the Game Theorists. The winners are the ones that receive the most likes on their video. Oh, and if you haven’t done so already be sure to check out our review.

 

Callie And Marie Announce New Splatoon Gear By Mistake

With Splatoon’s latest software update to version 2.1.0 going live earlier today, Callie and Marie appeared to have caused some confusion once players were back online. The squid sisters accidentally announced the arrival of some new gear on their news update, which Nintendo later retracted on their UK Twitter account and reassured fans that it was a mistake.

There had been no plans for any new gear or weapons in this update, as it was purely to fix some of the previous glitches. There has been changes to the stage layouts for the Turf War version of Camp Triggerfish and all versions of Arowana Mall along with other bug fixes. You can check out further details of version 2.1.0 here. Hopefully the next update will bring even more weapons!

Mario Golf 64 Drives Into Japan’s Virtual Console Thursday

Fore! Mario Golf for the Nintendo 64 is scheduled to be released Thursday on the Japan Wii U Virtual Console. This was the first direct release of a Mario golfing game, one of the first sports-themed Mario titles, and was published in 1999. The game features eight courses and several Mushroom Kingdom and original characters. After selling more than a million copies worldwide, the game spawned four sequels on consoles and handhelds.

Super Mario Maker Review

It’s time to overload your imagination and baffle players worldwide with Nintendo’s finest level creating tool yet in Super Mario Maker. But even if you haven’t got a creative bone in your body, the game still oozes the typical Mario charm to pick up and play.

Developed under Nintendo’s EAD division and from Mario producer Takashi Tezuka, Super Mario Maker is a pocket full of dreams, desires and wishes for level creators worldwide. Designed both for creating and playing, the game brings so many inventive cards to the table it’s often hard to focus on just a few. With freedom like you’ve never experienced before in a franchise title, Super Mario Maker not only encourages you to think outside of the box when creating levels, it delivers various tools to users with the perfect pace. Over the course of nine days, you’ll unlock four Mario universes and a plethora of objects, enemies and power-ups to satiate your creative hunger. It’s simply the perfect excuse to keep you coming back for more; feed us a little and we won’t just crawl back, we’ll perform a perfect Mario dash with child-like glee.

Similar to Mario Paint on the SNES, the main menu screen within Super Mario Maker is interactive. By using the GamePad, players can touch different parts of the game’s name to unleash items, enemies and other effects, all while able to fully complete the background level. It’s in these small, charming touches littered throughout the game that makes Super Mario Maker exude life and a complete pleasure to watch, play through and create.

super_mario_maker_create
Select your tools from the top bar with your stylus and stick a few enemies in there. Add some wings. Add mushrooms. Wait, are we a chef or a designer?

But in order to become the ultimate level creator, Nintendo won’t just throw players in at the deep end without a floatation device. Instead, you’ll unlock new in-game items and settings by spending between five and fifteen minutes creating a level with those currently available. You’ll be guided through those first tutorial levels and, over nine days, can unlock additional sample courses to play around with. Getting a feel for your surroundings and the different options available to you is key to creating the best levels. In fact, some of the best user-created levels I’ve played have been ones that use just one theme, or focus on finding just one crucial item. Less is certainly more in Super Mario Maker.

Players can choose to design courses in either Super Mario Bros., Super Mario Bros. 3, Super Mario World or New Super Mario Bros. U. There are also six background options available for each game including the overworld, underground, underwater, ghost, castle and airship. At first, the amount of options presented seem just right, particularly coupled with the many transformation combinations offered, but before long you’ll be craving for different Mario universes to invent and explore within.

However, with that said, there are ample choices for creators via 60 in-game items and sound effects. Drag and drop wings on the back of Goombas, Koopas and Piranha Plants or supersize them with mushrooms – instead of Big Macs. Send Mario into sub areas through pipes and doors to lengthen the level, or use power-ups in humorous ways to dash through enemies, and decrease the time limit to really ramp up pressure and frustration.

super_mario_maker_underwater
Underwater levels are beautiful in a New Super Mario Bros. U design. But er, good luck getting to the goal post!

Stand out from the crowd by recording your own voice in levels, or by using a mixture of the readily available sound effects such as fireworks and laughter to amuse – or annoy – other players. But if secrets are more your calling card, you can also use the mystery mushroom to spoil gamers with up to 100 different character costumes available, though thankfully you won’t have to unlock each one with their counterpart amiibo. And despite showcasing their pixel-led models in the retro levels only, it’s another small but wonderful touch from Nintendo.

When uploading your imaginative creations to the online server, players must complete their courses before doing so, weeding out the impossible levels whilst allowing you to tweak or edit the levels to your liking. At first, you’ll only be able to upload 10 courses but players can unlock more slots by earning medals. When other Mario fans play through your courses they can either leave a comment on Miiverse or reward a star to those they really enjoyed. Quite simply, the more stars you earn the more opportunities you’ll receive to bag a medal. And if you thought a level was particularly good, you can choose to download it to your repertoire to play whenever you wish.

However, it’s unclear at this point how Nintendo select levels for the featured section. How does your ingenious level become noticed in an oversaturated part of the game? For instance, I’ve seen countless creations by those with one or two medals, but not many from new creators. Even my own level was played by just seven users, six days after it was uploaded. It’s a major worry in a game that pushes heavily on its creative elements. Perhaps we need to hit the Nintendo “quality seal” to find an audience.

super_mario_maker_trolley
Quick, Mario! We need your plumbing expertise to get these levels hooked up. Wait, you’re a builder now? Oh. Well, nevermind.

As levels are uploaded within a few short hours to the server, Course World offers an abundance of user-created levels. Players can scroll through courses by difficulty level, their maker, or through the Featured, Up and Coming and Star Ranking course tabs. But if you don’t fancy choosing any yourself, you can play through randomly selected courses in the 100 Mario run. By playing with either the Wii U GamePad, Wii Remote, Classic Controller Pro and Wii U Pro Controller, take on eight different user-created levels with 100 Mario lives at your disposal. This is a great way to find newly uploaded courses by other users, specifically those that haven’t been highlighted by Nintendo’s servers. There’s even a handy skip option if you’re finding a level too difficult or frustrating.

Super Mario Maker isn’t just a game for creators though as it also offers a 10 Mario offline mode to rival its online one. With over 70 levels designed by Nintendo’s EAD team, you must clear 8 levels with just 10 Mario lives in order to rescue Princess Peach. Super Star Dash, Find the Fireflower, Dry Bones Stampede, and Zig-Zag Lava Bubbles are utterly charming, fun and fresh levels to play through. But since the courses are entirely randomised, you’ll most likely run into the same ones repeatedly and – unlike 100 Mario – there’s no option to skip them. For players, then, Super Mario Maker is extremely light on content. Perhaps a mode similar to those seen in NES Remix placed as a single-player campaign would have given us something extra to chew on.

With longevity for creators, Super Mario Maker is an incredible design tool. But it’s a title that is solely reliant on user-created content, and therein lies its predicament. Truly amazing in short bursts but how long until the imagination well runs dry? Perhaps we’ll need to question how long that piece of string is first, then add wings to it.

8/10