Category Archives: Wii U

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Hyrule Warriors Gets Update In Japan, DLC Details And Cia Character Trailer

Koei Tecmo has provided Hyrule Warriors fans with a few new details regarding the first DLC pack for Japan. According to an update on the official website, the DLC pack will contain additional costumes for Lana and Cia, Link’s trusted steed Epona as Zelda producer Eiji Aonuma announced last week, the untold storyline of the Black Witch Cia, and a new adventure mode map for 1,200 yen. However, players can purchase all of the above separately for a cost of 500 yen each for the Epona, Cia storyline, and additional adventure map, or opt for the costume pack for Lana and Cia for 200 yen.

The Master Quest Pack will be released October 16 for Japan, Europe and North America. Western prices are yet to be confirmed when purchasing the DLC separately, however Nintendo of America stated that owners of the game can buy a season pass for $19.99, which will give them access to all four of the upcoming DLC packs.

The Dynasty Warriors developer has also uploaded a brand new trailer showcasing Hyrule Warriors’ main villain and her deadly moves on the battlefield. You can take a look at Cia’s vicious battle techniques in the video embedded above. For Japanese players, it appears version 1.3.0 is now available for Hyrule Warriors.

You can check out the official website for the latest DLC screenshots, or alternatively view them in the gallery below. Here are some additional details for the DLC:

  • Adventure map adds “Master Quest” rules, so you won’t be able to heal or use items.
  • Players can discover Cia, Volga and Wizzro’s high-ranked battle weapons throughout the map, as well as an array of scattered weapons and other rewards.
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New System Update For Wii U Adds Folders, Tweaks To Quick Start Menu

Nintendo has unleashed a new system update for Wii U. Available via an Internet connection, version 5.2.0 U allows users to create folders in the Wii U menu to hold and organize software icons. It also adds changes to the Quick Start Menu and modifies the design and layout of the HOME Menu. The latest update includes the following improvements:

Changes to the Wii U Menu:

  • Folders can now be created in the Wii U Menu to hold and organize software icons
  • A Download Management icon has been added to the Wii U Menu

Changes to Quick Start Menu:

  • The Quick Start Menu will now display when the Wii U is powered on from the Wii U GamePad TV Remote
  • Options have been added to Power Settings that allow users to hide certain software from the Quick Start Menu

Changes to the HOME Menu:

  • The design and layout of the HOME Menu has been updated
    Changes to the Nintendo eShop:
  • Disabled usage of characters not used when redeeming Nintendo eShop cards (O, I, Z, etc.)

Improvements to system stability and usability:

  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
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Koei Tecmo Reiterates That Fatal Frame Wii U Is Only For Japan

Koei Tecmo has reiterated to fans on Twitter that Fatal Frame: The Black Haired Shrine Maiden is only for Japan. However, the firm says they are aware of fans requests to localise the title. Fingers crossed we get a western release, but it doesn’t sound likely at the moment.

And regarding #WeWantFatalFrame requests, as far as we know this title is JP release only. Back to the office tomorrow FYI.

Thanks, MasterPikachu6

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Project CARS Aiming For 1080p And 60fps On Xbox One And PS4, But Probably Not For Wii U

Slightly Mad Studios Andy Tudor has revealed that the team are looking to achieve 1080p and 60fps on the Xbox One and PlayStation 4 versions of Project CARS. However, Tudor admitted that the Wii U version of the game won’t hit the performance highs of either of those two versions. Tudor did say that he’s pleased with the development of the Wii U version, though he confessed that they have had significant hurdles to overcome.

“With the Wii U port due out next year. It won’t hit the performance highs of the Xbox One and PS4 versions, though Tudor is happy with the progress Slightly Mad is making.”

“There are significant hurdles that we’ve had to get over, and that’s kind of expected,” he said. “But the fact we can have weather, time of day, a significant number of cars on screen, it’s actually really promising.”

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Armillo Review

Games like Armillo are what set the Nintendo eShop apart from other digital distribution platforms. Inspired by established and beloved franchises, they are unique to Nintendo’s system and contain their own set of distinctive traits that differentiate themselves from the competition.

The game revolves around an orange space armadillo named Armillo. It is set in a galaxy where invading forces known as the Darkbots are capturing small blue critters, who also happen to be friends of Armillo. Armillo’s brother, a cool blue armadillo with a pair of groovy shades, gets kidnapped as well and serves as the hero’s main motive for embarking on a quest that’s literally out of this world. The straightforward story doesn’t deter from the the main game and includes a couple of cute twists to boot.

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Although its space-themed spherical environments are undoubtedly inspired by the Wii classic Super Mario Galaxy and its direct sequel, the game plays more like Sonic the Hedgehog and Metroid – specifically when both of the series’ leads are transformed into their respective ball states. Armillo is almost always rolled up into a ball, which is his primary weapon and allows him to swiftly navigate landscapes and dodge or destroy obstacles in his path. Naturally, rolling has a different feel than walking and is a refreshing take on the conventional 3D platforming formula.

The game can be played with the Wii U GamePad or Wii U Pro Controller and offers gyro controls, which developer Fuzzy Wuzzy Games recommends to those looking for an extra challenge. It also supports the off-TV play feature, allowing it to be played entirely via the GamePad and its 6.2-inch display.

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Power-ups can be acquired from the in-game store by exchanging blue orbs, which are scattered throughout planets, encouraging you to revisit levels to find all the hidden items and obtain all the collectibles. The power-ups aren’t worthless either, as they have permanent effects and provide massive help along the way. You can buy all sorts of things from an extra heart, to a bonus life, to an ability that eases the process of collecting orbs.

Core levels contain hidden parallel worlds, which are essentially time trial levels that challenge you to speed run through 2D zones. Reminiscent of 2D platforming classics, these areas are a welcome addition to the core experience and highlight the flexibility and variety of Armillo. Main stages also house parallel dimensions that task you with solving puzzles or escaping hazardous areas within a time limit.

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Unfortunately, frame rate issues are still prevalent – even with the latest update applied. During my playthrough, awkward and sometimes frustrating frame-rate drops occasionally occurred when a lot was happening on the screen. Hopefully, though, these hiccups should be mended or at least alleviated through upcoming patches.

Armillo’s addictive gameplay, clever puzzles, cuddly characters, sci-fi-style themes and extensive amount of content combine to form an engrossing download – especially considering its attractive price point. It is one of the most polished gems in the Nintendo eShop on Wii U.

8/10