Activision announced earlier this week that if you’re thinking of purchasing Skylanders Trap Team on the Wii then you’re eligible to get a free download code for Skylanders Trap Team on the Wii U. The Skylanders Trap Team Starter Pack launches in the US on October 5th.
Thanks, Justin and Christopher
Sony Computer Entertainment boss Andrew House has said that the company is currently targeting Wii owners that didn’t purchase the Xbox 360 or the PlayStation 3. House says that they have already managed to grab some of the former Wii consumers that never upgraded, but they still have a way to go.
“Our big opportunity is to welcome back an audience much earlier in the lifecycle that possibly bought into the Wii previously,.”
“Whether it’s based on this is a really good all-round entertainment device for a family in addition to having great games, our consumer data suggests some of those people are already coming in now and that’s what’s contributing to the really great sales we’ve had.”
“And anecdotally I’ve had people who were the Wii generation and who are back in the consideration set. It’s certainly something I hear about.”
The developer behind Retro City Rampage has taken to Facebook to explain to fans that the WiiWare version of the game didn’t do as well as expected. The developer says that the game is still 750 units from hitting the WiiWare sales threshold in North America. Developers must reach the threshold within the first two years, or the developer won’t see a penny. Here’s what the developer had to say.
“Thanks everyone for the support and making Retro City Rampage such a huge success!”
“Unfortunately, the WiiWare version hasn’t done so well. While I knew the odds of releasing on this platform were stacked against me, it was a labor of love and I did it to keep my word, and for the fans. The challenge though, is that it hasn’t made a cent in revenue yet, due to the WiiWare sales threshold. WiiWare games must sell a minimum number of units for the developer to be paid, and sadly, too few gamers buy WiiWare games.”
“Retro City Rampage for WiiWare is still 750 units from hitting the WiiWare sales threshold in North America (850 in EU). The threshold must be hit within the first two years, or the developer won’t see a penny, and at the current rate, it won’t reach it.”
“Especially if you downloaded a .wad and enjoyed the game, please consider buying a copy on WiiWare. Remember, you can grab it on both the Wii and Wii U (in Wii mode) via the Wii Shopping Channel.”
To coincide with the ongoing 2014 FIFA World Cup, the latest Nintendo Minute episode puts a spotlight on Mario Strikers Charged. Developed by Luigi’s Mansion: Dark Moon studio Next Level Games, the sports title was released in 2007 for Wii. A sequel to the Nintendo GameCube hit Super Mario Strikers, the game features a multiplayer mode where up to four players can battle locally. Mario Strikers Charged is available in stores for $19.99, as part of the Nintendo Selects collection.
Philips Electronics has announced today that it has won a case against Nintendo in the United Kingdom. The lawsuit is part of four against the Japanese company. Philips says that the patent is related to motion and gesture tracking systems used in the Wii. Philips has filed lawsuits against Nintendo Germany, France and the United States. It’s unknown how much money Philips were entitled to.
Nintendo has claimed another court case victory against patent infringement relating to Nintendo’s last-generation home system, Nintendo Wii. The company issued the following press release today:
A federal appeals court on June 13 confirmed that a patent asserted against Nintendo by Triton Tech of Texas, LLC is invalid. In a lawsuit filed in 2010, Triton alleged that Nintendo’s Wii Remote controller infringed one of Triton’s patents: U.S. Patent No. 5,181,181. Judge Richard A. Jones of the Seattle district court previously dismissed the lawsuit after finding that the patent did not adequately describe a complete invention, and was therefore invalid. The June 13 federal appeals court ruling upheld that previous dismissal. Nintendo of America’s deputy general counsel Richard Medway said the following:
“We are very pleased with this result. Nintendo has a long tradition of developing unique and innovative products, while respecting the intellectual property rights of others. Nintendo continues to aggressively defend itself against patent trolls. After many years of litigation, the decision today reflects an appropriate resolution of this case.”
EA has confirmed FIFA 15 will be coming to all platforms bar from Nintendo’s home console the Wii U. In a press release, the publisher has listed a worldwide September release for the upcoming football title on Xbox One, PlayStation 4 and PC, while a stripped-down version will arrive for Xbox 360, PlayStation 3, Wii, as well as 3DS and Vita handheld systems.
By all accounts, EA will release the Vita, Wii and 3DS versions under a “Legacy Edition”, similar to FIFA 14’s release last year. But whether or not these versions will just receive an updated kit roster or more remains to be seen. FIFA 13 was the last in the franchise to arrive on Wii U, but performed poorly in sales leading to FIFA 14’s cancellation on the platform.
GameStop have produced a new incentive for those of you that have yet to upgrade from the original Wii to the Wii U. The US-based company is offering $50 credit towards a Wii U if you trade in your old Wii console. It’s not a huge amount, but if you’ve yet to make the plunge then now could be the time to do so.
In a lengthy article GamesIndustry’s Rob Fahey says that Nintendo supply constrained the original Wii. They didn’t do this to create hype around the product, but instead they decided to do it because the innovative console was losing money on each unit sold. Fahey says that by holding back units the company waited for manufacturing costs to fall so they that would make money on each unit.
“Nintendo, for example, supply-constrained the Wii in its launch window; that strategy was not in order to create sales hype, as it was often accused of, but rather because the device was losing money on each unit sold. Had Nintendo fulfilled demand completely, it would have taken a huge operating loss. By waiting, it got to hang on for manufacturing costs to fall before supplying the demand in the market.”
Popular online gaming publication IGN has awarded Super Mario Galaxy with the acclaimed accolade as game of the last generation. IGN says that the Wii classic redefined the platforming genre and gave players a smart and refreshing challenge. They concluded by saying that it was ultimately the game worth owning a Wii for.
“Super Mario Galaxy wasn’t just the latest and greatest 3D Mario game when it released in 2007 — it redefined the platforming genre. Again. Nintendo’s best designers rebounded from the excellent but still somewhat underwhelming Super Mario Sunshine on the GameCube and unleashed Galaxy, a meaty, deep adventure that married Mario’s traditional fireballs and Koopaling knockouts with a healthy dose of M.C. Escher. Its game design is as smart and challenging as it is refreshing, and, Wii Sports be damned, it was and is worth owning a Wii for all on its own.”