Category Archives: Wii

zelda_a_link_to_the_past

Zelda: A Link To The Past Gets Wii U Virtual Console Trailer

Nintendo has released a new trailer for The Legend of Zelda: A Link to the Past to coincide with the game’s arrival in the Nintendo eShop on Wii U. The action-adventure game originally launched in 1991 for the Super NES, and it can now be purchased through the Wii U Virtual Console service for $7.99. However, if you already own the title on Wii, you can transfer the game to Wii U and then purchase the updated title from the Wii U eShop for $1.50.

just_dance_2014

Just Dance 2014 Celebrates The Holidays With New Downloadable Tracks

Today, Ubisoft announced the latest batch of DLC songs for Just Dance 2014, available from December 17 for all current and next-gen gaming systems. The tracks included are:

  • “Can’t Get Enough” by Becky G Ft. Pitbull
  • “Don’t You Worry Child” by Swedish House Mafia
  • “I Need Your Love” by Calvin Harris Ft. Ellie Goulding
  • “My Main Girl” by Mainstreet
  • “Gangnam Style” by PSY
  • “Applause” (official choreography by Richy Jackson) by Lady Gaga
  •  “#thatPOWER” (alternate choreography) by will.i.am Ft. Justin Bieber

For the first time in Just Dance history, a DLC track features avatar costumes designed by two Just Dance fans selected through a contest held earlier this year.  The contest was open to fans from France, Germany, Spain and the United Kingdom, and was created with Stardoll, the virtual paperdoll community site. Through the contest, fans could virtually take part in one of the key aspects in the making of Just Dance: the creative avatar wardrobe design process.

In order to find the winning looks, Stardoll users voted for their favourite design and the two winning designs (top and bottom piece of clothing) were then selected by the Just Dance development team. The designs will appear on the dancer in the track “My Main Girl” by Mainstreet.

Furthermore, Stardoll users can purchase Just Dance costumes in a special online store, exclusively available on the Stardoll site from November 26 to December 31.

wii_u_console_black

DFC Intelligence Predicts Wii U Lifetime Sales Will Be Only About A Quarter Of Wii

DFC Intelligence has predicted that the Wii U will shift only 25 million units by the end of its lifetime – placing Nintendo’s latest console slightly above the Nintendo GameCube, which sold roughly 22 million units. On the other hand, the Wii – which was released in 2006 – has surpassed 100 million lifetime sales, making it Nintendo’s best-selling home console.

Wii U “is expected to be mainly a system for Nintendo first-party software,” DFC Intelligence wrote in a market research report provided to IGN.

“[Its] sales [are] anticipated to be only about a quarter of the Wii.”

nintendo_logo_wall

US Club Nintendo Rewards For December Announced

Nintendo of America has updated its Club Nintendo rewards for those of you in the United States. There are four titles that you can get your hands on including Balloon Flight and Super Mario Bros: The Lost Levels. Which games will you be spending your hard-earned coins on this month?

  • Mario’s Picross - 100 coins (Nintendo 3DS eShop)
  • Super Mario Bros The Lost Levels - 150 coins (Wii Shop)
  • Starship Defense - 150 coins (Nintendo 3DS eShop)
  • Balloon Fight - 200 coins (Wii U eShop or the Wii Shop)

Thanks to everyone who sent this in.

wii_fit_plus_box

New Study Reports Nintendo’s Wii Fit Plus Can Help Control Diabetes

Nintendo’s Wii Fit Plus improves the lives of patients with type-2 diabetes and controls their blood sugar levels, according to a new medical report. BMC Endocrine Disorders carried out the trial based on 220 participants for a period of 12 weeks, with half of those asked to use Wii Fit Plus for half an hour a day. The second half who chose to participate in the trial remained under routine care and received a Wii console, balance board and the fitness game 12 weeks later.

For those that received the fitness game from the beginning, the report indicates that they lost weight and simultaneously improved their blood sugar levels. Once the second half of the participants were switched over to Wii Fit Plus, they noticed similar benefits also.

Experts noted that daily physical activity increased significantly, along with mental health and subjective well-being. The study also found that the number of patients suffering from depression notably decreased. However, the report recorded that a third of the patients dropped out of the trial, meaning that it could be difficult to get people to retain the same level of enthusiasm over a sustained period of time.

Dr Richard Elliott, of Diabetes UK, said: “Physical activity and a healthy balanced diet, along with taking doctor-prescribed medications if necessary, can help people with type-2 diabetes to control their condition and minimise their risk of diabetes related complications over time.

“To make physical activity part of your daily routine it’s important to find an approach that works for you and is enjoyable, as this will make it easier to keep active in the long run.

“Computer games that promote a healthy lifestyle might be one way to achieve this, but different forms of physical activity might work better for different people. Further research will be needed to identify the long-term effects of such games compared to other approaches.”

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Reggie Fils-Aime Answers Questions From Siliconera And Assistant Editor For Zelda Universe

Siliconera and the Assistant Editor for Zelda Universe, Melena, recently had the chance to catch up with Reggie Fils-Aime, Chief Operating Officer of Nintendo of America. During the interview, Reggie answered questions ranging from Operation Moonfall, Monolith Soft, gaming innovation, the state of Nintendo in 10 years, and regional games being developed in America by North American Studios.

When talking about the greatest innovation in the past ten years in the gaming industry, Reggie gave quite a simple answer.

“It’s gotta be the WiiMote. The WiiMote introduced a completely new style of play that arguably set an industry standard for motion controls, and let the consumer experience games in an entirely new way. The thing, I think, that’s really set Nintendo apart from the competition is its focus on new styles of play. We’re always looking for ways to innovate, ways to bring new and fun experiences to the consumer. In the end, it’s all about the software, and all about how you experience that software—and controllers have a huge effect on that.”

The WiiMote did set an industry standard when it came to motion controls, as Sony decided to release a very similar peripheral called the Playstation Move after the release of the Wii. The Xbox 360 later released Kinect, which was very much entrenched in motion control and had a camera that tracked your movements for motion control gameplay. Nintendo “revolutionized”  the last generation of gaming with the WiiMote. Reggie also believed that the 3DS was one of the biggest gaming innovations of the past ten years.

“So here’s what’s interesting. The question that you asked me is “what was the single biggest innovation in the video game industry in the past decade?” if you would have asked the question differently, during my tenure, what was the gaming system that arguably has redefined the industry, I would’ve said the [Nintendo] DS. Because if you think about it, it was the first system that had a touch screen, a built in microphone—and the types of games that that enabled? You know, in many ways, it’s the forefront of what’s happening now with mobile and touch and things of that nature. The system that sold over 150 million globally?”

What is fascinating is that the DS pre-dated devices such as the iPhone, which was released in 2007 (the DS was released in 2004) and was the first system to successfully utilize touch screen technology. It paved the way for companies such as Apple to utilize the touch screen and it not only changed the video game industry, but the tech industry as a whole.

Reggie continued to defend the Wii U’s lineup of games, arguing that the system has had a steady stream of games since July. In addition, Wii Fit U will release in January, Donkey Kong in February, and Mario Kart in Spring 2014, and Super Smash Bros. with no set release date, yet slated for a 2014 release.

Nintendo is also looking to the Americas in terms of original titles. Nintendo has two studios based in North America: Retro Studios and NST.

“The fact of the matter is, we have two internal studios that are based in the U.S.: we’ve got Retro, and we’ve got NST. In addition, there are a number of key relationships we have with companies based here in the Americas. The team that did Luigi’s Mansion: Dark Moon, for example, is up in Vancouver. We’re looking to build more and more relationships with great developers here—developers who can take some of our best franchises and help create fantastic content.”

When speaking about Monolith Soft, Reggie emphasized to not take too much into account when looking at the end credits of games. He is even credited at the end of some games that he had little to no involvement with. He did hint though that Monolith Soft is working on something major, possibly Project X, and had a huge smile on his face when talking about it.

“They may be there [in the end credits of those games] but I would be careful looking too much into that. It’s funny with those end credits, I see my name pop up and it’s like, I have nothing to do with this game! I mean, I appreciate the credit—but I’m not always directly involved with them. We’ve shown some footage of a new Monolith Soft game, though, so they are certainly working on something! [Reggie smiled wide when he mentioned this.]“
Reggie also reflected on the revolution of the WiiMote, and how he would have seen it if he had been told about it when he first joined Nintendo. He also mentions about how Nintendo is always aiming to bring fun to their consumers, and regardless of the hardware, how will the experience be for the gamer?

“Let me put it this way: when I joined the company, if someone would’ve whispered to me, Hey Reggie imagine—we’re going to have a remote that, when you move it, things happen on the TV—and then, we’re going to have a remote that has a screen displaying different things than what’s being displayed on the big screen! I would’ve asked, “All right, are we going to do this in ten years? In twenty years? When are we going to do this?”

I mean, the wonderful thing about Nintendo is that we’re always thinking about what’s going to make people happy? What’s going to be a great experience? And then we create the content and hardware to bring it to life. So, what are we going to be doing ten years from now? I don’t know what the hardware is going to look like, but I can guarantee you that the software is going to make you smile.”

Finally, when talking about Operation Moonfall and Operation Rainfall, Reggie had this to say:

“I have to tell you—it doesn’t affect what we do. We certainly look at it, and we’re certainly aware of it, but it doesn’t necessarily affect what we do. I’ll give you an example. I mentioned earlier that our head of product development had a bet on X versus Y—we also had a bet around localizing Xenoblade.

I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.

I’m paid to make sure that we’re driving the business forward—so we’re aware of what’s happening, but in the end we’ve got to do what’s best for the company. The thing we know [about petitions] is that 100,000 signatures doesn’t mean 100,000 sales.”

This makes it sound far less likely that Majora’s Mask will see a re-make for the 3DS, like Ocarina of Time did.

One of the journalists present for the event, Melena, summed up her thoughts on her time with Reggie with this:

“I was humbled by his professionalism and dedication to fans. Reggie made sure to reach out to everyone at the event, and was open to input regarding marketing strategies, Nintendo Direct, and reaching out to new Nintendo fans.” Melena, Assistant Editor for Zelda Universe