Nintendo of America has uploaded a new trailer showcasing its past, present, and future titles for the Wii U. In a bid to remind consumers of exactly why they should be opting for the home console this holiday or Christmas season, the company has edited together neat clips of Super Mario 3D World, The Legend of Zelda: Wind Waker HD and Mario Kart 8, as well as clips of new titles from the likes of Super Smash Bros, Bayonetta 2, and Captain Toad: Treasure Tracker. The three-minute video also gives viewers snippets from games media reviews and awards won from various gaming events this summer. Let us know which titles you’ll be saving up for this year in the comments below.
Xenoblade Chronicles’ character Shulk was announced as playable in Super Smash Bros 3DS and Wii U today, and starred in a brand new trailer. But after the character’s announcement, the game’s director Masahiro Sakurai made sure to upload his daily Miiverse post, showing Shulk immersed in the battle. In a series of screenshots presented by the director, Shulk readies his sword against enemies with the Gaur Plain stage from Xenoblade Chronicles as the backdrop.
Not only did Sakurai show the upcoming brawler’s fans screenshots of Shulk in his prime, but he also detailed his moveset for the game. The Xenoblade protagonist wields a sword named the Monado which can slash enemies with a full-force beam when activated. Plus, it even has the ability to change Shulk’s features and abilities during battle. Check out what Sakurai said in full below, along with a brief description of his moves. And if you’ve still not had your fill of Smash Bros news today, remember to check out Shulk’s awesome screenshots on the official website, here.
“From Xenoblade Chronicles, Shulk joins the battle!! He’s not the type of character that would usually appear in the Smash Bros. series, but we worked really hard to make it happen. We’re very happy with how he turned out. This stage is Gaur Plain.”
“Shulk’s sword, the Monado, slashes enemies with a beam when activated, so it can strike from long range. What really makes this weapon unique is that when the Monado Arts are activated, it can change Shulk’s features and abilities! Emerge victorious in battle by changing your abilities strategically!!
“[List of Monado Arts]
翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾(Shield): higher defense, slower movement.
斬(Buster): stronger attacks, weaker launch ability.
撃(Smash): Stronger launch ability, weaker attacks, lower defense against launching.”
We all knew he was coming thanks to the leaks earlier this week, but the legendary Ganondorf has been spotted in today’s trailer for Super Smash Bros on Nintendo 3DS. The image isn’t really clear, but if you look carefully you can spot Ganondorf in the tiny circle. No doubt he will be officially confirmed by Nintendo in the very near future.
Thanks, Nathan S,
Nintendo of America president Reggie Fils-Aime has stayed true to his word and taken part in the ALS Ice Bucket Challenge. Reggie has put a twist on things and asked Nintendo of America employees to take part in a raffle, make a donation, and then proceed to dunk Reggie and the rest of his staff.
Thanks, Mi Culito and PolisKanin
Coders who were looking through the recent Nintendo 3DS firmware updates have potentially discovered some new information about the recently unveiled new Nintendo 3DS. The coders claim that Nintendo has extended FCRAM from 128MB to 256MB and added 4MB of VRAM. We won’t know for sure until Nintendo provides some specifications for the new model.
“New 3DS” is the latest 3DS console from Nintendo due for release in 2015. It was announced on 29 of August 2014. It will feature “New 3DS”-specific titles that are not playable on older 3DS models, which may imply new encryption keys(though blocking title-launch of those titles on old hw could be done other ways too as well).
According to official sources, the following changes have been made hardware-wise:
- Faster CPU
- Better 3D screen technology
- MicroSD-slot instead of normal-sized SD-slot
- NFC support
- Two circle-pads instead of one
- New buttons ZR and ZL
Based on disassembly of certain sysmodules for code added/changed with in the 8.0.0-18 update, it appears that the “New 3DS” has the following changes:
- They extended FCRAM from 128MB to 256MB.
- They added another VRAM (?) of 4MB.
Going by the 8.0.0-18 update, which added support for the mem-regions listed above, it appears that the “New 3DS” will use the exact same system-titles as the original hardware(with a new system update at launch, for old/new hw, as both seem to use the same system-titles).
Thanks to those who sent this in
If you purchase Super Smash Bros on Nintendo 3DS and Wii U and register them on US Club Nintendo then you’re eligible to receive the Super Smash Bros for Nintendo 3DS & Wii U: Premium Sound Selection. The soundtrack CD features various music from the game and also music inspired by the game. Nintendo says it will provide more details at a later date.
Thanks, Adam and Nint3ndofr34k
Super Smash Bros creator Masahiro Sakuraihas explained to EDGE magazine that he ultimately wants to make Super Smash Bros 3DS and Wii U to appeal to as many gamers as possible while retaining the core nature of the game. Here’s what he had to say.
“I think the popularity of Melee rested fundamentally on the game’s speed. The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark, even with hardcore fans of the genre.”
“Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games.”
“If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.”
“Games aimed at casual users, such as Wii Sports and Wii Fit, reinvigorated the market and their success lay behind Wii’s popularity, [so] we had to make sure that Brawl would also be fun for first-time players. We also had to make sure that everyone could use the controls, such as holding the Wii Remote sideways. As a result of these considerations, overall Brawl is rather tame game; this had its advantages, but it also took away some of the excitement.”
“While there’s a lot of enthusiasm for tournaments on the one hand, there are also users who just give up on these sorts of games because they can’t handle the complexity and speed. While other fighting games continue to work on honing this tournament aspect, I think that we need to move in a direction where there is more of a focus on inexperienced gamers. Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away.”
“There are so many other games out there which are geared to tournaments. It is important for us, however, to maintain the game’s status as a kind of ‘rough’ party game in which anyone can play without feeling too much pressure over winning or losing. We therefore want to keep a nice balance in which a wide variety of events can occur in the game, some of them quite outrageous. With this, Smash Bros. isn’t just a fighting game, it is an opponent-based action game.”
“The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers. We think that people who aren’t so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls.”
“Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”