A new Nintendo Minute has gone live. The latest episode in the Nintendo-centric YouTube series features a debate between hosts Kit and Krysta – each of whom takes a side to argue whether Super Mario Bros. 3 or Super Mario World was more influential. Super Mario Bros. 3 was originally released in 1988 for NES, and Super Mario World made its debut in 1990 for SNES. Both titles are also available on Wii U via the Virtual Console service.
Nintendo UK is giving away a Luigi Hat if you decide to purchase any Luigi related items with them. You just add your item of choice and the Luigi hat and you’ll get it for free. This also includes a purchase of the Luigi Amiibo figure. The offer ends at the end of the month.
Tekken series producer Katsuhiro Harada has spoken to Japanese publication 4Gamer regarding why Pokken Tournament is being developed for arcades first, rather than going straight to console. Harada explained that he likes to see how games do in the arcades before porting to consoles to judge how popular the game is.
“That’s something that got a big reaction, for better or worse [from the development staff],” Harada replies. “There are several reasons for this choice, one being that ‘if it were on arcades, it would be interesting to see fan reaction sooner’.”
“The other reason, which is something I always say, is that it’s important for fighting games to at least succeed in arcades once,” he continues. “With arcades charging 100 yen for a single play, if it’s a boring game, it will most certainly be dismissed. It’s really a harsh environment for [arcade games].”
“Pokémon definitely has a family-oriented image, but in addition to how we decided on developing [Pokkén] as a competitive game with depth, we must also be prepared to face such severe conditions,” says Harada.
“Once you have a title that can make it out of the lion’s den called arcades, it’s something you know you can be proud of for being the real deal. Additionally, there aren’t too many developers that take on these kind of challenges nowadays.”
The Legend of Zelda mixes its Hyrulean roots with the intense, frenetic nature of Dynasty Warriors in a new mash-up title from Koei Tecmo and Nintendo. But through its addictive gameplay and impressive visuals, the traditional Zelda atmosphere seems to get a little lost in the fray.
As a long-term fan of the Zelda franchise, it’s possibly a foolish thought to believe Hyrule Warriors would offer a similar “It’s dangerous to go alone, take this!” Zelda vibe, but as a spin-off the battle-intensive, capture-the-keep title features some truly glorious moments. While it may not be to everyone’s cup of tea, particularly those who love to pour over old maps of Hyrule and discover every puzzle detail after studying the timeline rigorously, the game’s best moments come from the ridiculously good-looking move sets and combo attacks. And having never played a Dynasty Warriors game before, I was pleasantly surprised at the quick learning curve, despite its tenacity to overwhelm newcomers.
Featuring a new storyline between the white sorceress Lana and her dark counterpart Cia, Hyrule Warriors ventures into three different eras in the Zelda franchise – Ocarina of Time, Twilight Princess and Skyward Sword. Due to Cia’s jealousy of Link and Zelda’s blossoming relationship, the sorceress becomes corrupt when a deep-seated evil takes root in her heart and is persuaded to open the Gate of Souls. In an attempt to recover the two remaining Triforce shards, Cia wages war on Hyrule with staple enemies from the series against the forces of light.
With 18 playable levels from Hyrule Field to the harsh Gerudo Desert, players will find an abundance of Zelda references in the game. Taking up a battle stance in Legend mode with a choice of three difficulty levels will let players explore the dramatic storyline, while Adventure mode can grant perks such as heart containers and special unlockable weapons. It’s in these extra elements – hunting the gold skulltulas, bombing rocks to uncover chests, and obliterating a keep full of enemies with a powered-up hookshot – that allows Hyrule Warriors to flourish as a love letter to the Zelda franchise. But it’s precisely due to the chaotic gameplay that players can never truly revel in their discovery.
If you’re new to Dynasty Warriors gameplay it’s easy to feel just a little out of your depth. The fast-paced style doesn’t lend itself particularly well to those who love to explore, so when it’s a choice between the lustrous golden skulltula appearing after 1,000 KOs and the allied base falling, you should know where your allegiances lie. But just before you get to East Boulder Keep, Argorok, or Gohma, there’s a patch of grass. It’s small, possibly only ten mere tufts, but there’s an instinctive feeling rumbling in your gut – the need to landscape. It doesn’t help there’s an achievement medal up for grabs on professional landscaping, nor does it help that so many Hylian Captains, Impa, or Midna needs saving. It’s just you versus those tufts of grass. But at least you can grab a few power-ups or special attack shards before you hypothetically fail the mission. It’s perilously frustrating yet addictively fun.
Aesthetically, Hyrule Warriors is gorgeous to fix your eyes on. The attention to detail on characters such as Link and Zelda is paramount in HD quality. But with considerable style comes a drop in swordplay accuracy. Boss enemies such as King Dodongo, Gohma and Manhandla suffer from physical woes. When repeatedly hacking and slashing at the enemy target to diminish their weakness gauge, playable characters can be knocked off-balance or even slip through a leg, chin, or belly and still miraculously land attacks on the enemy.
Other similar issues arise when trying to L-Target onto field enemies such as Stalmasters, Poes, Lizalfos, Moblins, and Darknuts. Throughout all four modes – Legend, Free, Adventure and Challenge – players will come across these mid-boss enemies, which are, deservedly, some of the best enemies to face against in the game. Unlike Stalchildren and Bokoblins, the mid-bosses require more thought than a simple slash from your chosen weapon. It’s the perfect time to whip out those combo attacks you’ve religiously learnt through badge crafting and test out the available power-ups.
But when a large amount of mid-bosses group together, fireballs are hurtling towards you, and a Hylian Captain just won’t stop screaming in the distance, the button bashing countdown clock begins and the L-Targeting becomes disorientating. Attacking becomes as mindless as many of the enemies. And it’s at these moments players may begin to realise their battlefield magic potions have a bit more kick to them than they had first thought.
As a frenetic game, Hyrule Warriors often suffers from text lag within the game’s coding. During missions, players must frequently carry out story-specific events such as luring enemies into a magic circle, or halting boulder attacks to the allied base. Particularly prevalent when replaying missions, significant lag occurs when capturing a keep on the mission agenda before you’ve been given said in-game mission. Though players can merely leave and re-enter the keep for the mission’s success, it’s wearisome when the game relies heavily on replaying levels to unlock characters, weapons, or skulltulas.
Though the game slips into a tedious hack-and-slash title and takes a hit from occasional lags, Hyrule Warriors is furiously addictive and throws as many Zelda references into the playing field as it does enemies. And hey, listen, it’s not every day you get to play as the evil Ganondorf.
Japanese sales tracker Media Create is reporting that around 19,000 New Nintendo 3DS faceplates were sold at launch. There were 38 different ones available for consumers to purchase and they only work with the regular New Nintendo 3DS as opposed to the New Nintendo 3DS XL. The Monster Hunter 4 Ultimate, Yoshi and Wood Effect faceplates proved to be the most popular.
It’s been a long time coming, but we’ve finally got a firm release date for Shin Megami Tensei IV in Europe. The eShop only title will be released in Europe on October 30th. Shin Megami Tensei IV received good reviews when it released in the US last year.
It seems as though Amazon has beaten Nintendo to the punch as its revealed that Super Smash Bros Wii U will feature a Game Board mode and Stage Builder mode. The information was listed on the product description and was presumably supposed to be announced by the Kyoto based company first. Here’s the description.
“The multiplayer showdown you know and love is now on the Wii U console! Take on all comers as Mario, Mega Man, Sonic, and more gaming greats. Or tap an amiibo to the Wii U GamePad controller to train it up by battling with or against it. You can even pit your amiibo against a friends’ to see how your training methods stack up. Whether you’re creating stages on the GamePad, competing in challenges crafted by Master Hand and Crazy Hand, or outwitting your opponents in a brand new board game mode, there’s no doubt that the ultimate Smash Bros. game has arrived.”