Tag Archives: 3d

Rare Designer Who’s Stereoblind Explains How He Can See 3D On Nintendo 3DS

nintendo_3ds_black_mario

George Kokoris, a senior designer at Rare Ltd., sees double images when he looks at anything farther than 18 inches. This is because his eyes aren’t parallel and he’s “mostly” stereoblind, which is a term given to people who don’t have the ability to perceive stereoscopic depth. Amazingly, when he first played on a Nintendo 3DS, Kokoris says it was the first time he had ever seen a third dimension. To read more about Kokoris’ experience with a Nintendo 3DS, click here.

 I had never known it was possible for reality to look this way—for things to look as solid as they feel.

Yet there I was, holding this little chunk of plastic and silicon in my hands, tears streaming down my face because I had never known it was possible for reality to look this way—for things to look as solid as they feel. I couldn’t look away. I got a 3DS of my own the next day, and later replaced it with an XL. I revisited Hyrule in Ocarina of Time 3D, stopping and staring at every piece of architecture. I still spend more time running aimlessly through Super Mario 3D Land’s gorgeous environments than I do trying to beat the game.

-George Kokoris

New Super Mario Bros. U Director Gives Thoughts On Why 2D Mario Games Sell Better Than 3D Mario Games

Mario_Peach_BowserIt’s no secret that 2D Mario games, such as New Super Mario Bros. Wii, sell significantly better than 3D Mario games, including the critically acclaimed duo - Super Mario Galaxy and Super Mario Galaxy 2.

There’s no definitive reason for as to why this happens; however, New Super Mario Bros. U Director Masataka Takemoto says he thinks that, compared to the simple controls in 2D games, most people tend to be less comfortable with 3D controls and, therefore, prefer 2D Mario games over 3D Mario games.

“I don’t think it’s because one game is better than the other. It’s just that compared to 2D, there seems to be more people who are not as comfortable with 3D controls. And maybe a wider range of people were more accepting of the New Super Mario Bros. series, which may have seemed simpler to them.”

Wii U GamePad 3D Capable?

Apparently, a project manager from Ubisoft said Wii U’s version of Assassin’s Creed III will be playable in full 3D – on both the television and Wii U GamePad’s screen with the help of special glasses. Although Nintendo President Satoru Iwata confirmed that Wii U is 3D capable, it hasn’t been divulged that the new controller’s screen can produce 3D images.

Thanks, nintedward3dswiiu.

Platinum Games: “We Are Very Interested In The Nintendo 3DS”

Executive director Atsushi Inaba of Platinum Games, the developer behind Wii U exclusive Bayonetta 2, says he and his team are intrigued by Nintendo’s latest handheld. Inaba is impressed with the Nintendo 3DS’ capability of producing stereoscopic 3D that can be seen with the naked eye – without being required to wear special glasses. Inaba confirmed, however, Platinum Games currently has nothing in the works for the 3D handheld.

“We are very interested in the Nintendo 3DS as a platform. I view 3DS as a proper, straightforward evolution from a platform that has had huge success. Being able to view stereoscopic 3D with the naked eye is a great innovation, but very straightforward, so I’m very interested in it.”

“Currently we have a lot of titles in development, and we can’t fund a 3DS game ourselves. So there’s nothing in the works. But I’m very positive on it.”

-Atsushi Inaba, Platinum Games executive director

Fluidity: Spin Cycle Is A Nintendo 3DS Game Without 3D

Nintendo has previously said that not all Nintendo 3DS games will have stereoscopic 3D and it turns out that Fluidity: Spin Cycle will be one of the first. The game apparently disables the stereoscopic 3D due to the nature of the game which sees you tilt the Nintendo 3DS, which in turn causes the world to tilt, and moves your water body through the game’s stages. Fluidity: Spin Cycle will be released later this year on the eShop.

Check Out This Cool Picture Of A Transparent Nintendo 3DS XL

A picture of a transparent Nintendo 3DS XL was showcased during a recent Iwata Asks interview. The Nintendo 3DS’s top screen is small and requires a black frame to enhance the 3D effect. Because the Nintendo 3DS XL’s top screen is considerably bigger than the original’s top screen, it does not require a black frame to improve the 3D visuals. Perhaps a transparent Nintendo 3DS XL will be released in the future.

3D Will Be A ‘Minor’ Feature In Future Nintendo Consoles

Nintendo has said that 3D will only be a minor feature in their forthcoming consoles as the 3D stereoscopic effect isn’t going to keep people excited. However, they believe the 3D element to be an important feature that continues to give the visuals a certain amount of impact.

“Now we’ve created the 3DS and 3DS XL and also have some games out there that are really using that 3D effect that we can see, from my point of view, that it’s an important element.”

“But as human beings are this kind of surprise effect wears off quickly, and just have this 3D stereoscopic effect isn’t going to keep people excited.”

“I think it’s an important element, it makes graphics more impactful, it proves a sense of immersion that 2D doesn’t have, so I would say generally that 3D is better than 2D.”

“It’s nice to have good graphics but not necessarily on their own, so I don’t think we’ll present [3D graphics] as one of the key features of our consoles but will probably stick with 3D as one of the minor elements of our consoles in the future.”

Miyamoto Says Nintendo Developers Haven’t Made An Exceptional Job Utilizing 3D Yet

In an interview with Mercury News legendary games designer Shigeru Miyamoto has explained to the publication that he doesn’t believe developers at Nintendo have done a exceptional job utilizing 3D at this precise moment in time. Miyamoto believes they did a good job with Super Mario 3D Land but there’s much more room for them to improve.

When it comes to the 3D effect itself — or the surprise factor for people to be able to say, “Wow, this 3D!” — I think the mission has already been completed sufficiently. But when it comes to how the 3D effect can be used for the sake of the game play without distracting people’s attention too much, I do not think that developers have done a sufficient job yet. Even with “Super Mario 3DLand,” I think we were able to attain just about 50 percent of the entire goal we really have to achieve. So there’s much more room for us to be able to improve.