In Iwata’s latest Q & A session, he was asked if the release of 2DS equates to an admission by Nintendo that the company took a wrong turn by incorporating 3D effects into its handheld console, a move that takes it out of the hands of very young players. In true Iwata fashion, he defended Nintendo’s intentions by explaining that the 2DS had been in development for some time, in order to coincide with the new Pokemon release.
He also cited A Link Between Worlds as an example of a new game that specifically caters to 3DS users by taking full advantage of the 3D effect. Here is Iwata’s full transcript detailing the reasons why he believes the release 2DS was an intelligent move, and that 2DS and 3DS can exist side by side:
“Launching Nintendo 2DS at this point in time requires its development work to have begun a long time ago. Generally speaking, it takes approximately one and a half years before we can bring a new hardware system onto the market, and we already realized beforehand that it would be difficult to maximize the sales potential of Nintendo 3DS without an entry-level product ready in time for the release of a new Pokémon title. Because we already knew that the range of price options for Nintendo 3DS was not sufficient in light of the highly appreciated yen at the time, we had been preparing for this launch.”
“Incidentally the yen is now somewhat depreciated and we are able to offer Nintendo 2DS without facing profitability problems. This is very fortunate considering our business structure. We are offering such an option in order to further propel the popularity of the Nintendo 3DS platform in the overseas markets.
“Nintendo 2DS is, however, simply one of the options for consumers and we will continue to offer the existing Nintendo 3DS and Nintendo 3DS XL platforms in the overseas markets, and we are not saying that we will abandon 3D or cease to make new propositions in 3D. The Legend of Zelda title that we are going to release toward the end of the year is a superb showcase of the 3D effect, featuring a top-down style and offering a new form of gameplay by taking advantage of the 3D effect vertically.”
The latest Pokemon television commercial confirms that the long-awaited Pokemon X & Y will only feature 3D gameplay at certain points in the game, the rest being in 2D. A user from NeoGaf who has played the Pokemon X & Y demo says that the 3D effects are only used in battles, while the over world is played entirely in 2D. He went on to say that the 3D causes framedrops if you use moves with a lot of effects.
George Kokoris, a senior designer at Rare Ltd., sees double images when he looks at anything farther than 18 inches. This is because his eyes aren’t parallel and he’s “mostly” stereoblind, which is a term given to people who don’t have the ability to perceive stereoscopic depth. Amazingly, when he first played on a Nintendo 3DS, Kokoris says it was the first time he had ever seen a third dimension. To read more about Kokoris’ experience with a Nintendo 3DS, click here.
I had never known it was possible for reality to look this way—for things to look as solid as they feel.
Yet there I was, holding this little chunk of plastic and silicon in my hands, tears streaming down my face because I had never known it was possible for reality to look this way—for things to look as solid as they feel. I couldn’t look away. I got a 3DS of my own the next day, and later replaced it with an XL. I revisited Hyrule in Ocarina of Time 3D, stopping and staring at every piece of architecture. I still spend more time running aimlessly through Super Mario 3D Land’s gorgeous environments than I do trying to beat the game.
It’s no secret that 2D Mario games, such as New Super Mario Bros. Wii, sell significantly better than 3D Mario games, including the critically acclaimed duo - Super Mario Galaxy and Super Mario Galaxy 2.
There’s no definitive reason for as to why this happens; however, New Super Mario Bros. U Director Masataka Takemoto says he thinks that, compared to the simple controls in 2D games, most people tend to be less comfortable with 3D controls and, therefore, prefer 2D Mario games over 3D Mario games.
“I don’t think it’s because one game is better than the other. It’s just that compared to 2D, there seems to be more people who are not as comfortable with 3D controls. And maybe a wider range of people were more accepting of the New Super Mario Bros. series, which may have seemed simpler to them.”
It has been discovered that you can play Assassin’s Creed 3 in stereoscopic 3D on the Wii U GamePad. You can enable the stereoscopic 3D in the game’s setting menu. To view the game in 3D you’ll need to have a pair of green and magenta 3D spectacles.
Apparently, a project manager from Ubisoft said Wii U’s version of Assassin’s Creed III will be playable in full 3D – on both the television and Wii U GamePad’s screen with the help of special glasses. Although Nintendo President Satoru Iwata confirmed that Wii U is 3D capable, it hasn’t been divulged that the new controller’s screen can produce 3D images.
Executive director Atsushi Inaba of Platinum Games, the developer behind Wii U exclusive Bayonetta 2, says he and his team are intrigued by Nintendo’s latest handheld. Inaba is impressed with the Nintendo 3DS’ capability of producing stereoscopic 3D that can be seen with the naked eye – without being required to wear special glasses. Inaba confirmed, however, Platinum Games currently has nothing in the works for the 3D handheld.
“We are very interested in the Nintendo 3DS as a platform. I view 3DS as a proper, straightforward evolution from a platform that has had huge success. Being able to view stereoscopic 3D with the naked eye is a great innovation, but very straightforward, so I’m very interested in it.”
“Currently we have a lot of titles in development, and we can’t fund a 3DS game ourselves. So there’s nothing in the works. But I’m very positive on it.”
-Atsushi Inaba, Platinum Games executive director
This week Nintendo Video premieres The Black Keys 3D video for their hit song Little Black Submarines. Filmed during a secret show in Nashville, the video intimately captures the raw energy this band generates on stage. See it in 3D now, only on Nintendo Video.
Nintendo has previously said that not all Nintendo 3DS games will have stereoscopic 3D and it turns out that Fluidity: Spin Cycle will be one of the first. The game apparently disables the stereoscopic 3D due to the nature of the game which sees you tilt the Nintendo 3DS, which in turn causes the world to tilt, and moves your water body through the game’s stages. Fluidity: Spin Cycle will be released later this year on the eShop.
A picture of a transparent Nintendo 3DS XL was showcased during a recent Iwata Asks interview. The Nintendo 3DS’s top screen is small and requires a black frame to enhance the 3D effect. Because the Nintendo 3DS XL’s top screen is considerably bigger than the original’s top screen, it does not require a black frame to improve the 3D visuals. Perhaps a transparent Nintendo 3DS XL will be released in the future.