Tag Archives: 3DS

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Wayforward Discuss Their Take On Teenage Mutant Ninja Turtles For Nintendo 3DS

We learned earlier this month that respected developer Wayforward will be taking on the Teenage Mutant Ninja Turtles series on the Nintendo 3DS, PlayStation 3 and the Xbox 360. Tom Hulett of WayForward and Director of Danger of the Ooze has assured WPCentral that they will endeavour to retain everything that everyone loves about the beloved franchise.

WP: Danger of the Ooze is a single-player game in which players can swap between the four Turtles, not unlike the original NES game. Can you give us an example of how one Turtle’s abilities differ from another’s? And do the inactive Turtles recover life when not in use?

TH: I thought it was really important to let players use their favorite Turtle exclusively (if they want), so you’ll never encounter, say, a pit that you need Donnie to vault over. However, every Turtle has his own unique rhythm. Raph and Mikey have 3-strike combos while Leo and Donnie only have two, but the former pair has much shorter range. Each turtle also has his own specialty just to keep things interesting. Mikey can jump higher, Raph throws Shuriken faster, Donnie can block more easily, and Leo’s counterattacks are the best.

Something that always frustrated me about the NES game was that Donnie was clearly the best—it was no contest. Best range AND best damage? Come on. This might just be jealousy because Raph was clearly the worst in that game, but I didn’t want kids today to have the same experience. If I love Leo in the show, I want to love him in the game too. So we spent a lot of time trying to get it right. They all have their advantages.

Inactive Turtles don’t regenerate health, but we do have a cool mechanic for when a Turtle is defeated. When this occurs, that Turtle is Captured, and taken out of the active roster. But, if you can locate where in the city he’s been stashed and rescue him, he’ll be back on the team and ready for action again. This means you essentially have unlimited lives, but if you aren’t careful your favorite Turtle could be out of commission for a while. There’s an upgrade that allows you to hone in on captured Turtles, so players will definitely want to track that down.

WP: Danger of the Ooze will feature an “interconnected non-linear game world.” Does that mean it plays like what we think of as a Metroidvania game?

TH: That’s right, TMNT:DotO is an exploration-based action platformer. I’ve always wanted to create a game in this genre set in a modern city, so when Activision told us they were thinking about going this direction for TMNT, I felt incredibly fortunate. A great genre, in a setting I’ve wanted to explore, with a franchise I grew up with? Where do I sign? We certainly strove to do the concept justice.

We really tried to stick with the approach where most of your power-ups increase both your offensive capabilities and your navigation options. A good example of this is the Smoke Bomb. Not only will it teleport you instantly out of harm’s way and stun nearby enemies, but it can also be used to reach higher areas or bypass laser barriers.

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Fantasy Life Origin Island DLC Announced Coming At Launch On Nintendo 3DS

Fantasy Life: available in stores and in the Nintendo eShop on Nintendo 3DS on Oct. 24 (US) and Sept. 26 (EU), Fantasy Life lets players become the masters of their destinies as choices they make help determine their own Fantasy Life.

Players can easily change their Life Class at any time and experience how each offers a new perspective on the world. Local and online multiplayer options let friends share the adventure, the exploration and the bounty.

A downloadable content pack called Origin Island – available for purchase from the Nintendo eShop at launch – will extend the Fantasy Life adventure even further. Origin Island offers a new area that is home to an ancient culture and powerful enemies, additional story content, new ranks to achieve in Life Classes, access to even more powerful equipment and two new varieties of pets to adopt: birds and dragons.

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Ultimate NES Remix Announced For Nintendo 3DS

This new Nintendo 3DS game will be available in stores and in the Nintendo eShop on Nintendo 3DS on December 5th in US and November 7th In Europe at a suggested retail price of $29.99. The game features rapid-fire challenges and mashups from a selection of 16 of Nintendo’s finest 8-bit games. Regional online leaderboards will let players see how they stack up against others in their area, and Championship Mode offers a series of challenges from three different games.

Thanks to those who sent this in

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Smash Bros Website Adds Single Player Details For 3DS’ Classic And Stadium Modes

Amongst the multitude of Super Smash Bros. news today, Nintendo has updated the upcoming brawler’s official website in relation to the Nintendo 3DS version. While we’ve known about the single player campaign for a number of months, details have been scarce for classic and stadium modes.

In particular, the website touches on information regarding Solo Classic mode’s branching paths, your fighter’s balance and a choice of 0-9 in intensity levels, as well as new information on Stadium’s sub-modes – Multi-Man Smash, Target Blast and Home-Run Contest. You can check out a run-down of all the information below, or check out the official site, here. Feel free to check out the gallery of screens below to get a feel for the different modes.

Solo Classic Mode

  • In Classic mode on the Nintendo 3DS, players choose different paths as they proceed along a map and fight against waiting CPU opponents.
  • There are many different kinds of matches, including one-on-one fights, team battles with CPU players both aiding and attacking you, matches where you must defeat opponents one after another or in groups, and even more.
  • When you win a match, you will receive a reward. Besides trophies and gold, you can also receive custom parts.
  • Fighter balance and intensity levels can be adjusted before starting a game, where you can use gold to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player’s rewards will be when victorious.

Stadium Mode

  • There are three sub-modes in the Stadium: Multi-Man Smash, Home-Run Contest and the all-new Target Blast.
  • In Target Blast, players have a bomb that will explode 10 seconds after being hit. They must launch this bomb to destroy blocks and targets and score points.
  • Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect.

Thanks, Adam