Tag Archives: 3DS


Sony Says Nintendo 3DS Shows “Dedicated Handheld Device Has Not Gone”

MCV have ran an interview with PlayStation UK MD Fergal Gara and talks to him about a variety of subjects. One of the things on discussion is the 3DS, which Gara says shows that the dedicated handheld market isn’t dead as many would have you believe.

“Well that just shows that playing on a dedicated handheld device has not gone, as many will try to suggest. We want to have a healthy share of that handheld market. But we are playing fairly differently to Nintendo 3DS, when you think that is a dedicated handheld device with a very strong showing amongst kids. Vita is positioned differently. Yes it appeals to kids but also to committed gamers and as a companion device for PlayStation 4. 3DS shows that the sector is still there and that Nintendo is doing very well in it, so there is a market to harness.”

harvest moon a new beginning

Natsume Says “Nintendo 3DS Has Done Very Well For Us”, Promises More Games Soon

Graham Markay, Vice President of Operations at Natsume, has revealed that the Nintendo 3DS has been great for the company in terms of sales.  Markay also promises that Natsume have more games in the works for the system which will be revealed at a later date.

“The 3DS has done very well for us in terms of sales.” Additional games will be announced for the system “in the future.”


UK Charts: Three 3DS Titles Grace Top 40

This week’s UK charts are in courtesy of GFK chart track. There’s not much change in regards to 3DS titles within the individual charts. Mario Party: Island Tour slips down to 30, while Pokemon X and Y partner up again in positions 34 and 35, and Just Dance 2014 for the Wii snags number 38 as a re-entry. Below you’ll find the top 40 individual charts in full.

  1. (NE) [XB360] Fable: Anniversary
  2. (2) [PS4] FIFA 14
  3. (3) [XB360] Minecraft: Xbox 360 Edition
  4. (1) [PS4] Tomb Raider: Definitive Edition
  5. (5) [XB360] Call of Duty: Ghosts
  6. (7) [PS4] Killzone: Shadow Fall
  7. (20) [PS3] Grand Theft Auto V
  8. (13) [PS3] Gran Turismo 6
  9. (16) [XB360] Grand Theft Auto V
  10. (6) [PS4] Call of Duty: Ghosts
  11. (9)  [PS4] Battlefield 4
  12. (11) [PS3] Call of Duty: Ghosts
  13. (10) [XB ONE]  FIFA 14
  14. (12) [XB360] LEGO Marvel Super Heroes
  15. (4) [XB ONE] Tomb Raider: Definitive Edition
  16. (8) [XB360] FIFA 14
  17. (14) [XB ONE] Battlefield 4
  18. (19) [PC] Football Manager 2014
  19. (17) [PS4] Assassin’s Creed IV: Black Flag
  20. (18) [XB ONE] Call of Duty: Ghosts
  21. (15) [PS3]  FIFA 14
  22. (21)[XB ONE] Forza Motorsport 5
  23. (23) [PS4] Need for Speed: Rivals
  24. (25) [PS3] LEGO Marvel Super Heroes
  25. (29) [PS4]  Knack
  26. (24) [PS4] LEGO  Marvel Super Heroes
  27. (28) [XB360] WWE 2K14
  28. (26) [XB ONE] Dead Rising 3
  29. (37) [XB360] Aliens: Colonial Marines
  30. (27) [3DS] Mario Party: Island Tour
  31. (22) [XB350] Battlefield 4
  32. (RE) [PS3]  Batman: Arkham Origins
  33. (31) [XB ONE] Ryse: Son of Rome
  34. (39) [3DS] Pokemon X
  35. (38) [3DS] Pokemon Y
  36. (34) [PS3] The Last of Us
  37. (RE) [XB360] Batman: Arkham Origins
  38. (RE) [WII] Just Dance 2014
  39. (RE) [XB360] Saints Row IV
  40. (33) [XB ONE] Assassin’s Creed IV: Black Flag

Pachter Says Nintendo 3DS Will Survive In Crowded Mobile Space, Vita Won’t

Wedbush Morgan video game industry analyst Michael Pachter has told Game Informer that the Nintendo 3DS will continue to thrive despite smartphones and tablets, but the PlayStation Vita will “die a slow, painful death”. Pachter reiterated that Nintendo owns the dedicated handheld space and Sony misjudged the size of the market.

On the state of the PlayStation Vita:

The sales are horrible. My model says the Vita sold 4.2 million last year. It’s a pretty small number and I don’t think they are going to build a business selling 4 million a year — and that number could go down. Vita is a little bit too elegant and a little too expensive. I always feel like I’m going to break it. But then it has relatively few games because they are complicated to make and the market is so small. Very few publishers are spending money to make them. You had Assassin’s Creed: Liberation, that cost Ubisoft a lot. It’s a whole new adventure. Sony will spend the money with their internal studios, but you’re just going to see [Vita] die a slow, painful death.

It’s super high-end in the market; it’s too expensive for a casual gamer. I know that phones are subsidized, but you can get a smartphone for free when you renew your contract. You can get an HTC free, or spend $200 on a Vita. It’s too [hard] to pass up the free phone. They are never going to get the casual end of the market.

On whether connectivity with PlayStation 4 could boost Vita sales:

I don’t quite get it. First they were selling it as a controller, which was lame. I would rather just spend $50 on a controller. They were selling it as a controller because…I have to turn off the game on my TV because American Idol is on and I have to continue my session on my Vita? That’s what a DVR is for, you can watch American Idol later. I think most people who have competing concerns about use of the console versus watching TV have their console on a different TV from where their wife is. I agree those are cool features, but it’s limited.

On the future of Vita and Sony in the handheld market:

There is no future and they couldn’t do any better [than Vita]. The market is what it is because of Nintendo. Nintendo built the market and Nintendo has the best name in handhelds. I just think [Sony] misjudged the size of the market and launched it into this s—storm of mobile destroying the casual end of dedicated handhelds. And Nintendo’s not giving up much share on the hardcore side, because they have three games to every one Sony game, and they are good games.



Reggie Fils-Aime Answers Questions From Siliconera And Assistant Editor For Zelda Universe

Siliconera and the Assistant Editor for Zelda Universe, Melena, recently had the chance to catch up with Reggie Fils-Aime, Chief Operating Officer of Nintendo of America. During the interview, Reggie answered questions ranging from Operation Moonfall, Monolith Soft, gaming innovation, the state of Nintendo in 10 years, and regional games being developed in America by North American Studios.

When talking about the greatest innovation in the past ten years in the gaming industry, Reggie gave quite a simple answer.

“It’s gotta be the WiiMote. The WiiMote introduced a completely new style of play that arguably set an industry standard for motion controls, and let the consumer experience games in an entirely new way. The thing, I think, that’s really set Nintendo apart from the competition is its focus on new styles of play. We’re always looking for ways to innovate, ways to bring new and fun experiences to the consumer. In the end, it’s all about the software, and all about how you experience that software—and controllers have a huge effect on that.”

The WiiMote did set an industry standard when it came to motion controls, as Sony decided to release a very similar peripheral called the Playstation Move after the release of the Wii. The Xbox 360 later released Kinect, which was very much entrenched in motion control and had a camera that tracked your movements for motion control gameplay. Nintendo “revolutionized”  the last generation of gaming with the WiiMote. Reggie also believed that the 3DS was one of the biggest gaming innovations of the past ten years.

“So here’s what’s interesting. The question that you asked me is “what was the single biggest innovation in the video game industry in the past decade?” if you would have asked the question differently, during my tenure, what was the gaming system that arguably has redefined the industry, I would’ve said the [Nintendo] DS. Because if you think about it, it was the first system that had a touch screen, a built in microphone—and the types of games that that enabled? You know, in many ways, it’s the forefront of what’s happening now with mobile and touch and things of that nature. The system that sold over 150 million globally?”

What is fascinating is that the DS pre-dated devices such as the iPhone, which was released in 2007 (the DS was released in 2004) and was the first system to successfully utilize touch screen technology. It paved the way for companies such as Apple to utilize the touch screen and it not only changed the video game industry, but the tech industry as a whole.

Reggie continued to defend the Wii U’s lineup of games, arguing that the system has had a steady stream of games since July. In addition, Wii Fit U will release in January, Donkey Kong in February, and Mario Kart in Spring 2014, and Super Smash Bros. with no set release date, yet slated for a 2014 release.

Nintendo is also looking to the Americas in terms of original titles. Nintendo has two studios based in North America: Retro Studios and NST.

“The fact of the matter is, we have two internal studios that are based in the U.S.: we’ve got Retro, and we’ve got NST. In addition, there are a number of key relationships we have with companies based here in the Americas. The team that did Luigi’s Mansion: Dark Moon, for example, is up in Vancouver. We’re looking to build more and more relationships with great developers here—developers who can take some of our best franchises and help create fantastic content.”

When speaking about Monolith Soft, Reggie emphasized to not take too much into account when looking at the end credits of games. He is even credited at the end of some games that he had little to no involvement with. He did hint though that Monolith Soft is working on something major, possibly Project X, and had a huge smile on his face when talking about it.

“They may be there [in the end credits of those games] but I would be careful looking too much into that. It’s funny with those end credits, I see my name pop up and it’s like, I have nothing to do with this game! I mean, I appreciate the credit—but I’m not always directly involved with them. We’ve shown some footage of a new Monolith Soft game, though, so they are certainly working on something! [Reggie smiled wide when he mentioned this.]“
Reggie also reflected on the revolution of the WiiMote, and how he would have seen it if he had been told about it when he first joined Nintendo. He also mentions about how Nintendo is always aiming to bring fun to their consumers, and regardless of the hardware, how will the experience be for the gamer?

“Let me put it this way: when I joined the company, if someone would’ve whispered to me, Hey Reggie imagine—we’re going to have a remote that, when you move it, things happen on the TV—and then, we’re going to have a remote that has a screen displaying different things than what’s being displayed on the big screen! I would’ve asked, “All right, are we going to do this in ten years? In twenty years? When are we going to do this?”

I mean, the wonderful thing about Nintendo is that we’re always thinking about what’s going to make people happy? What’s going to be a great experience? And then we create the content and hardware to bring it to life. So, what are we going to be doing ten years from now? I don’t know what the hardware is going to look like, but I can guarantee you that the software is going to make you smile.”

Finally, when talking about Operation Moonfall and Operation Rainfall, Reggie had this to say:

“I have to tell you—it doesn’t affect what we do. We certainly look at it, and we’re certainly aware of it, but it doesn’t necessarily affect what we do. I’ll give you an example. I mentioned earlier that our head of product development had a bet on X versus Y—we also had a bet around localizing Xenoblade.

I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.

I’m paid to make sure that we’re driving the business forward—so we’re aware of what’s happening, but in the end we’ve got to do what’s best for the company. The thing we know [about petitions] is that 100,000 signatures doesn’t mean 100,000 sales.”

This makes it sound far less likely that Majora’s Mask will see a re-make for the 3DS, like Ocarina of Time did.

One of the journalists present for the event, Melena, summed up her thoughts on her time with Reggie with this:

“I was humbled by his professionalism and dedication to fans. Reggie made sure to reach out to everyone at the event, and was open to input regarding marketing strategies, Nintendo Direct, and reaching out to new Nintendo fans.” Melena, Assistant Editor for Zelda Universe

EB Games Australia Selling 3DS Games At Huge Discount


EB Games Australia is selling a select few Nintendo 3DS games at a significant discount. Among the games on sale are lauded titles such as Kid Icarus Uprising 3D and Star Fox 64 3D, which both retail for $69 and are now being sold for a mere $28 a piece. Other titles include:

  • Mystery Murders Jack The Ripper
  • Rhythm Thief and the Emperor’s Treasure
  • Disney Princess: My FairyTale Adventure
  • LEGO Legends of Chima: Laval’s Journey
  • Pokemon Rumble Blast
  • Epic Mickey: Power of Illusion
  • Moshi Monsters Moshlings Theme Park Limited Edition

As gaming software can be incredibly expensive for Australians, this could be your chance to pick up some quality 3DS games for a cheap price. To see a full list of 3DS games currently on sale, click here.

Nintendo Offering Holiday Mall Experience Nationwide Throughout The United States


November 25 to December 22, Nintendo will visit 23 locations nationwide to give holiday shoppers a chance to experience the Wii U console, the recently released Nintendo 2DS and the Nintendo 3DS family, and an amazing software lineup of fan favorites. You may even get to take a picture with one of your favorite Nintendo characters. There’s plenty of games that you can sample, from Zelda: A Link Between Worlds to Super Mario 3D World.

Thanks, Jonathan

Zelda Link Between Worlds Nintendo 3DS XL Confirmed For America

The Legend of Zelda series has always been associated with the color gold. From the original gold-colored cartridge for The Legend of Zelda on NES to the box art of the recently released The Legend of Zelda: The Wind Waker HD for Wii U, when fans think of “Zelda,” they think of gold. With the launch of The Legend of Zelda: A Link Between Worlds on Nov. 22, the tradition of gold continues.

On the same day, a new Nintendo 3DS XL bundle will launch that includes Nintendo 3DS XL hardware with gorgeous gold-and-black coloring and the iconic Triforce on the exterior, as well as a download code for The Legend of Zelda: A Link Between Worlds. The legendary system is gold on one side and black on the other, beautifully representing the two parallel worlds Link travels between in the game. The special bundle was announced in a video starring The Legend of Zelda franchise producer Eiji Aonuma, and will be available at a suggested retail price of $219.99.

“This beautifully designed Nintendo 3DS XL system continues a tradition that has delighted our fans for decades,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “It’s a special bundle for a very special video game.”

The Legend of Zelda: A Link Between Worlds is set in the same world as fan-favorite The Legend of Zelda: A Link to the Past for Super NES and takes place in the same Hyrule after many years have passed. In this new game, Link must journey between two worlds, Hyrule and Lorule, using a mysterious power that lets him become a drawing on walls. Link’s ability to merge with walls allows players to solve puzzles and explore dungeons in a new way. Players are also able to buy or rent various items throughout the game, allowing them to explore dungeons in any order they want, adding a new level of freedom to the game play.