Tekken series producer Katsuhiro Harada has spoken to Japanese publication 4Gamer regarding why Pokken Tournament is being developed for arcades first, rather than going straight to console. Harada explained that he likes to see how games do in the arcades before porting to consoles to judge how popular the game is.
“That’s something that got a big reaction, for better or worse [from the development staff],” Harada replies. “There are several reasons for this choice, one being that ‘if it were on arcades, it would be interesting to see fan reaction sooner’.”
“The other reason, which is something I always say, is that it’s important for fighting games to at least succeed in arcades once,” he continues. “With arcades charging 100 yen for a single play, if it’s a boring game, it will most certainly be dismissed. It’s really a harsh environment for [arcade games].”
“Pokémon definitely has a family-oriented image, but in addition to how we decided on developing [Pokkén] as a competitive game with depth, we must also be prepared to face such severe conditions,” says Harada.
“Once you have a title that can make it out of the lion’s den called arcades, it’s something you know you can be proud of for being the real deal. Additionally, there aren’t too many developers that take on these kind of challenges nowadays.”