Yoshi’s Woolly World Used To Look Slightly Different

Yoshi’s Woolly World has an absolutely gorgeous art style but it would appear as though the game looked slightly different during its initial development. Unused textures found by Twitter user @RandomTBush shows that the game was originally planned to look like Kirby’s Epic Yarn on the Wii, but thankfully Nintendo decided to switch things up and create the lovely look we are now all familiar with.

Source / Via

Here’s The Splatoon And Art Academy Drawing Contest Winners

splatoon_art_gold

Nintendo recently held a Splatoon and Art Academy drawing contest and as you would expect they received numerous entries from a number of talented individuals. We all know there’s some extremely accomplished artists out there and a lot of them have gravitated towards Splatoon and its unique art style. Now Nintendo has revealed the winners of the competition along with the runners-up and there’s some exquisite pieces. There’s one winner, two are Silver and the final three are Bronze. You can check them all out in the image gallery, below.

Source

EDGE Magazine Will Include New Yooka-Laylee Artwork

Playtonic has tweeted that the next edition of UK gaming publication EDGE magazine will include some brand new Yooka-Laylee art. The magazine will also feature an in-depth profile of Playtonic, the developers behind the Kickstarter backed 3D platformer. The next edition of EDGE magazine is available tomorrow.

Thanks, Luma Party

Here’s Some Gorgeous Star Fox Zero Character Art

star_fox_zero_cast

Nintendo has released some character art for the long-awaited Star Fox Zero which is under development from Platinum Games. This is the first Star Fox video game we’ve had in a long time, so it’s great to see how Nintendo and Platinum envision how characters such a Fox, Slippy, Falco and Peppy look in 2015. Star Fox Zero is due out on the Wii U towards the end of the year.

Source

Check Out This Xenoblade Concept Art From Designer Of Ghost In The Shell: Arise And Metal Gear Rising

xenoblade_mechs_1

If you’re a fan of huge bulking mechs then we’ve got just the thing for you. Takayuki Yanase, who is renowned for working on projects such as Ghost in the Shell: Arise and Metal Gear Rising, has revealed some of the mech designs that will feature in Xenoblade Chronicles X. You can view the vast array of concept art on the official website. I have posted a couple below, too.

Thanks, N-Dub Nation

Hitoshi Ariga Did Design Work For Pokemon X & Y

pocket_monsters_xy_by_hitoshiariga

Renowned Japanese artist Hitoshi Ariga revealed on his deviantART page that he had a hand in some of the design work in Pokemon X & Y.  Specifically, he had designed these Pokemon:

  • Pangoro
  • Inkay
  • Malamar
  • Honedge
  • Doublade
  • Aegislash
  • Tyrunt
  • Tyrantrum
  • Amaura
  • Aurorus

Hitoshi Ariga has worked on numerous video games and manga works and is most famous for his contributions to the Rockman manga series (Mega Man in the west). He also did some illustrations for the Pokemon trading card game. What do you think of his contributions to Pokemon X & Y?

“I’ve actually been doing video game work for quite a while now (over two decades), including projects for things like PCE, MD, and SFC. Apparently the Pokemon art director, Sugimori, had taken notice of some of my past work and that’s why he asked me if I’d be interested in doing some design work for Pokemon XY.

So in some ways, designing Pokemon for XY was like an extension of my days of drawing monsters for “ActRaiser 2” and “Beyond Oasis”. I am a Pokemon Trainer as well as an illustrator, so needless to say I was incredibly honored and pleased to have this opportunity.

I just thought the Pokemon XY players following me might find this information interesting!” – Hitoshi Ariga

Nintendo President: Nintendo Is Making Games, Not Art

zelda_wind_waker_hd

Nintendo’s president Satoru Iwata was asked recently whether he believed that Nintendo was making ‘pieces of art’. Surprisingly, his response was as follows:

“It’s not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.”

Now it makes perfect sense that his answer would highlight Nintendo’s concentration on the consumer as its main goal, but interestingly, Iwata appears to disagree that Nintendo’s games should be considered art. Whether or not  games are art may be an abstract question, but it’s a question that won’t stop being asked anytime soon.

What do you all think? Do titles like Zelda The Windwaker and Skyward Sword deserve to be called art? If so, what makes a game qualify as art and another not? Sound off in the comments!