US: Bayonetta 2 Getting Standalone Reprint For $29.99

Nintendo of America has tweeted that Bayonetta 2 will launch as a standalone game in the United States on February 19th. We had reported previously that it was extremely tricky to find a new copy of the game in the United States, so this will come was a relief to those that have yet to play the excellent action packed title. Bayonetta 2 will cost you $29.99.

US: Bayonetta 2 Is Incredibly Hard To Find At Retail

Live in the United States and hoping to get your hands on a shiny new copy of Bayonetta 2 at retail? Well, you may just have some trouble getting hold of it. Twinfinite is reporting that they have had trouble acquiring a new copy from various retailers such as GameStop and Amazon and have likened the situation to that which plagued Devil’s Third. Thankfully, both games are available via the eShop, but you’ll be playing a premium price.


Thanks, Retrogaminglord

Bargain: GameStop Is Selling Bayonetta 2 With Bayonetta 1 Wii U For $35

US retailer GameStop is currently selling Bayonetta 2, which includes the original Bayonetta, for the excellent price of $35. Both of these action packed games by Platinum Games are highly regarded. You probably remember that Bayonetta 2 was nominated in numerous Game of the Year 2014 awards. It also has a Metacritic score of 91, which is certainly nothing to be sniffed at.

Platinum Celebrates Bayonetta 2 1st Anniversary With Bayonetta Cake


It is Bayonetta 2’s first anniversary and what better way for Platinum Games to celebrate than with some delicious cake. It was also the game’s director, Yusuke Hashimoto’s birthday so they threw him a little surprise. You can read his own personal message to the fans and a few interesting facts about the action packed title, below.


“Hello everyone, how are you? This is Yusuke Hashimoto, the game’s director.
It’s already been one year since Bayonetta 2 went on sale? Time sure does fly.
I’m grateful that I still receive messages from fans regularly, telling me their thoughts about the game. Thanks so much! I thought I’d take a minute to talk about some of the extras we provided in the game. After it was decided that the game would be developed for the Wii U, at some point there were talks about collaborating with Nintendo for some of the games extras (although, by the time this came up Kamiya had already claimed Peach, Link, and Samus for the Wii U remake of the original Bayonetta! Gotta be fast with that guy…)”

“Therefore, for Bayonetta 2, we decided to shift the focus to collaborations that would have a direct effect on gameplay, instead of them merely being alternate costumes. Bayonetta is somewhat unique in that you can equip weapons to your feet, which led to the idea of using that violent Chain Chomp from the Mario and Zelda series. I still remember being taken back by how quickly Nintendo approved our idea to have their Chain Chomp fly off and explode when it hits the enemy.”


“Since the Star Fox series was a personal favorite of mine, I requested to add a Star Fox costume and weapon as well. And then I remembered we had a shooting stage. I told the team “Guys, we have to make it so you can ride an Arwing (the high-tech all-terrain combat ship in Star Fox) in this stage.” I knew it was a bit of a tall order but the team didn’t let me down (by the way, did you know that three more Arwings will appear at the end of the stage after finishing it piloting your own?). And of course, it was because we put this in that someone from Nintendo noticed it and thought “maybe we should ask Platinum about that next Star Fox title…” Honestly, I’m still amazed at how much content the staff were able to fit into the game right up until the end, and I believe that their unwillingness to compromise quality led to the opportunity for us to make Star Fox Zero, so I have to express my gratitude to their hard work. We’re back at it again now, trying our best to figure out how to provide unique gameplay experiences that utilize two screens in Star Fox Zero—look forward to it.”

“I’ll mention one more little behind-the-scenes piece of info while we’re at it. There’s one extra that I wanted to include in the game, but we ultimately had to drop. It was a costume based on Famicom Tantei Club (A Japanese-only detective adventure game for the Nintendo Entertainment System), the first video game I ever finished. We were thinking that dialog could kind of fly out from Bayonetta’s weapon when she attacked, and this dialog could change the longer you held the attack button. We were also thinking that wearing the costume could cause “incidents” to occur in Noatun, but it just pushed us way over capacity so we eventually had to cut it. Alas J”

“One more thing before I go… We’ve seen a lot of Bayonetta merchandise up until now, but I just want you to know there are still things on the horizon that will blow your pants straight off, so be sure to keep an eye out! And as always, thank you for playing.”


Platinum’s Unannounced E3 Game Will Likely Be Nintendo Exclusive

It’s only been hours since we discovered that Platinum Games is planning on revealing a new title at E3, however we may now know it is a Nintendo exclusive.

Yusuke Hashimoto Platinum Games E3

Who does this mysterious Japanese Twitter account belong to, you may ask? Yusuke Hashimoto, lead game designer of Platinum and the director of Bayonetta 2! So while this is still speculative, there is a good chance he is promoting Nintendo for business reasons. However, we cannot truly be sure until E3.

What are you hoping the game is? A follow up to Bayonetta 2? Maybe Wonderful 102? Or how about something different altogether?

Platinum Games’ CEO Shares Special New Year’s Message, Thanks Fans For Bayonetta 2 Support

Platinum Games has welcomed in the new year with a special message from president and CEO Tatsuya Minami and thanks supporters for what has been a glorious year for the company. Shared to fans over on Platinum Games’ official blog, the CEO speaks of Bayonetta 2’s critical and user acclaim, strongly believing that the second would not have been possible without the first game’s critical reception, along with The Legend of Korra’s release. Both titles, he says,”represent important milestones” for Platinum, of which they are “deeply proud”.

As well as looking back on 2014, Tatsuya Minami also looks to 2015 and the future of the company. He touches on a gaming term anecdote, relating to New Game +, thoroughly believing that this is the company’s second playthrough and constantly seek to challenge themselves at every turn. Though Minami’s message doesn’t share information on new releases, we’re already aware that Platinum are working on a new game, though it’s still in early development. You can view a snippet of the president’s message below, or in full on Platinum’s blog.

Hi everyone, Happy New Year from PlatinumGames.

In 2014, we were able to see the sequel to Bayonetta, our flagship title, released to the world, as well as the release of The Legend of Korra, a game available only outside of Japan.

I’d like to express my thanks to all of our fans who supported us by purchasing and playing these titles, and to the staff who worked so hard to make these games’ releases possible.

As a video game developer, a new year doesn’t actually mark an achievement in the history of our company. Our milestones are made when we finish a game and can release it to our fans. Each of those successive milestones has brought PlatinumGames to where it is today.

One way we gauge the success of a game is if our users finish it and think, “I want more.” We strongly believe that Bayonetta 2 would not have been possible without the critical reception of the first. Both of these games represent important milestones for our company, and we are deeply proud of them.

EDGE Magazine Names Bayonetta 2 The Game Of 2014

The latest edition of UK publication EDGE magazine has arrived with subscribers and it appears to be a bumper issue. The magazine awarded Super Smash Bros Wii U a 8, Captain Toad: Treasure Tracker a 7, and gave Pokemon Omega Ruby & Alpha Sapphire an 8. The respected publication also listed the games which they thought deserved Game of the Year 2014. You can check them out, below.


  • Far Cry 4 : 9
  • Dragon Age: Inquistion : 8
  • Assassins Creed Unity : 5
  • Assassins Creed Rogue : 6
  • Super Smash Bros for Wii U : 8
  • Captain Toad: Treasure Tracker : 7
  • Escape Dead Island : 2
  • This War is Mine : 9
  • Never Alone: 6
  • Pokemon Omega Ruby/ Sapphire : 8

Top Ten Video Games Of 2014

10. Little Big Planet 3
9. This War of Mine
8. Far Cry 4
7. Ultra SFIV
6. MGS V: Ground Zeroes
5. Nidhogg
4. Hearthstone: Heroes of Warcraft
3. Mario Kart 8
2. Dark Souls II
1. Bayonetta 2

Thanks, Kyle