Platinum Celebrates Bayonetta 2 1st Anniversary With Bayonetta Cake


It is Bayonetta 2’s first anniversary and what better way for Platinum Games to celebrate than with some delicious cake. It was also the game’s director, Yusuke Hashimoto’s birthday so they threw him a little surprise. You can read his own personal message to the fans and a few interesting facts about the action packed title, below.


“Hello everyone, how are you? This is Yusuke Hashimoto, the game’s director.
It’s already been one year since Bayonetta 2 went on sale? Time sure does fly.
I’m grateful that I still receive messages from fans regularly, telling me their thoughts about the game. Thanks so much! I thought I’d take a minute to talk about some of the extras we provided in the game. After it was decided that the game would be developed for the Wii U, at some point there were talks about collaborating with Nintendo for some of the games extras (although, by the time this came up Kamiya had already claimed Peach, Link, and Samus for the Wii U remake of the original Bayonetta! Gotta be fast with that guy…)”

“Therefore, for Bayonetta 2, we decided to shift the focus to collaborations that would have a direct effect on gameplay, instead of them merely being alternate costumes. Bayonetta is somewhat unique in that you can equip weapons to your feet, which led to the idea of using that violent Chain Chomp from the Mario and Zelda series. I still remember being taken back by how quickly Nintendo approved our idea to have their Chain Chomp fly off and explode when it hits the enemy.”


“Since the Star Fox series was a personal favorite of mine, I requested to add a Star Fox costume and weapon as well. And then I remembered we had a shooting stage. I told the team “Guys, we have to make it so you can ride an Arwing (the high-tech all-terrain combat ship in Star Fox) in this stage.” I knew it was a bit of a tall order but the team didn’t let me down (by the way, did you know that three more Arwings will appear at the end of the stage after finishing it piloting your own?). And of course, it was because we put this in that someone from Nintendo noticed it and thought “maybe we should ask Platinum about that next Star Fox title…” Honestly, I’m still amazed at how much content the staff were able to fit into the game right up until the end, and I believe that their unwillingness to compromise quality led to the opportunity for us to make Star Fox Zero, so I have to express my gratitude to their hard work. We’re back at it again now, trying our best to figure out how to provide unique gameplay experiences that utilize two screens in Star Fox Zero—look forward to it.”

“I’ll mention one more little behind-the-scenes piece of info while we’re at it. There’s one extra that I wanted to include in the game, but we ultimately had to drop. It was a costume based on Famicom Tantei Club (A Japanese-only detective adventure game for the Nintendo Entertainment System), the first video game I ever finished. We were thinking that dialog could kind of fly out from Bayonetta’s weapon when she attacked, and this dialog could change the longer you held the attack button. We were also thinking that wearing the costume could cause “incidents” to occur in Noatun, but it just pushed us way over capacity so we eventually had to cut it. Alas J”

“One more thing before I go… We’ve seen a lot of Bayonetta merchandise up until now, but I just want you to know there are still things on the horizon that will blow your pants straight off, so be sure to keep an eye out! And as always, thank you for playing.”


Platinum’s Unannounced E3 Game Will Likely Be Nintendo Exclusive

It’s only been hours since we discovered that Platinum Games is planning on revealing a new title at E3, however we may now know it is a Nintendo exclusive.

Yusuke Hashimoto Platinum Games E3

Who does this mysterious Japanese Twitter account belong to, you may ask? Yusuke Hashimoto, lead game designer of Platinum and the director of Bayonetta 2! So while this is still speculative, there is a good chance he is promoting Nintendo for business reasons. However, we cannot truly be sure until E3.

What are you hoping the game is? A follow up to Bayonetta 2? Maybe Wonderful 102? Or how about something different altogether?

Platinum Games’ CEO Shares Special New Year’s Message, Thanks Fans For Bayonetta 2 Support

Platinum Games has welcomed in the new year with a special message from president and CEO Tatsuya Minami and thanks supporters for what has been a glorious year for the company. Shared to fans over on Platinum Games’ official blog, the CEO speaks of Bayonetta 2’s critical and user acclaim, strongly believing that the second would not have been possible without the first game’s critical reception, along with The Legend of Korra’s release. Both titles, he says,”represent important milestones” for Platinum, of which they are “deeply proud”.

As well as looking back on 2014, Tatsuya Minami also looks to 2015 and the future of the company. He touches on a gaming term anecdote, relating to New Game +, thoroughly believing that this is the company’s second playthrough and constantly seek to challenge themselves at every turn. Though Minami’s message doesn’t share information on new releases, we’re already aware that Platinum are working on a new game, though it’s still in early development. You can view a snippet of the president’s message below, or in full on Platinum’s blog.

Hi everyone, Happy New Year from PlatinumGames.

In 2014, we were able to see the sequel to Bayonetta, our flagship title, released to the world, as well as the release of The Legend of Korra, a game available only outside of Japan.

I’d like to express my thanks to all of our fans who supported us by purchasing and playing these titles, and to the staff who worked so hard to make these games’ releases possible.

As a video game developer, a new year doesn’t actually mark an achievement in the history of our company. Our milestones are made when we finish a game and can release it to our fans. Each of those successive milestones has brought PlatinumGames to where it is today.

One way we gauge the success of a game is if our users finish it and think, “I want more.” We strongly believe that Bayonetta 2 would not have been possible without the critical reception of the first. Both of these games represent important milestones for our company, and we are deeply proud of them.

EDGE Magazine Names Bayonetta 2 The Game Of 2014

The latest edition of UK publication EDGE magazine has arrived with subscribers and it appears to be a bumper issue. The magazine awarded Super Smash Bros Wii U a 8, Captain Toad: Treasure Tracker a 7, and gave Pokemon Omega Ruby & Alpha Sapphire an 8. The respected publication also listed the games which they thought deserved Game of the Year 2014. You can check them out, below.


  • Far Cry 4 : 9
  • Dragon Age: Inquistion : 8
  • Assassins Creed Unity : 5
  • Assassins Creed Rogue : 6
  • Super Smash Bros for Wii U : 8
  • Captain Toad: Treasure Tracker : 7
  • Escape Dead Island : 2
  • This War is Mine : 9
  • Never Alone: 6
  • Pokemon Omega Ruby/ Sapphire : 8

Top Ten Video Games Of 2014

10. Little Big Planet 3
9. This War of Mine
8. Far Cry 4
7. Ultra SFIV
6. MGS V: Ground Zeroes
5. Nidhogg
4. Hearthstone: Heroes of Warcraft
3. Mario Kart 8
2. Dark Souls II
1. Bayonetta 2

Thanks, Kyle

Bayonetta 2 Sells 68,000 Units In October?

Bayonetta 2 sold about 68,000 units in October, according to a recently-surfaced rumor. This figure, which was shared by a NeoGAF junior member, supposedly comes from a “very reliable” source. Although official sales numbers for Bayonetta 2 have yet to be revealed, the NPD Group previously confirmed that the Wii U exclusive failed to land a spot on the top-10 list of the best-selling games for October. The Bayonetta sequel made its North American debut on October 24th.

Bayonetta 2 Is Nominated For Game Of The Year At The Game Awards 2014

Platinum Game’s well received Bayonetta 2 has made it in the prolific category of Game of the Year at this year’s Game Awards 2014. Bayonetta 2 joins Dark Souls 2, Dragon Age: Inquisition, Hearthstone and finally Shadow of Mordor. It’s certainly going to be interesting to see if the panel award Bayonetta 2 with the prestigious Game of the Year award. What do you think to this year’s nominees?

Bayonetta 2 Review

As stylish, sultry and oozing with confidence as before, Bayonetta returns to her Umbran Witch roots exclusively on the Wii U. And with a varied choice of weapons, individual combo sets and heart-thumping boss battles, Bayonetta 2 plays just as beautifully as it looks.

From the developer who brought the original Bayonetta and The Wonderful 101 to Nintendo home consoles, Platinum Games has designed a true marvel of a game with the hack-and-slash sequel. While Bayonetta 2 may not revitalise the franchise’s core gameplay mechanics, Platinum chooses to refine them with a delicate touch. This isn’t a simple button bashing game, and it never encourages players to do so. Rather practice mode is displayed during loading screens to guide players to combo attack success. It’s by digging a little deeper, learning when to dodge to initiate Witch Time, or when to hold back to find enemy weaknesses to string combos together, that the game begins to knit impeccably. The initial sluggish, heavy-handed attacks from the start will eventually transform into smooth fluidity between movesets and taunting enemies. And as it becomes second nature, Bayonetta 2 evolves from its cocoon.

Take on intense battles and fight with huge bosses as Bayonetta’s demon. It may just take your breath away.

As was the case with the first Bayonetta, the story is diluted here to make way for the exhilarating combat sequences. But the various cutscenes and comic strip-esque sequences endeavour to bring the player into Cereza’s world and describe the main plot with linearity. The sassy dark witch’s character shines throughout too, delivering those tongue-in-cheek witticisms with more than a touch of class. Bouncing off familiar characters such as Enzo, Rodin and Jeanne, it won’t take long for first-time players to embrace the comedic episodes, while long-time fans will settle in just as comfortably. But before we can sit down to eat chicken and waffles in The Gates of Hell – Rodin’s choice, of course  – Jeanne is dragged mercilessly into the underworld, and it’s down to Cereza to bring her back.

Within story mode, players will be able to change the difficulty setting between easy, medium and hard whenever they wish. You’ll be able to customise your weapons on Bayonetta’s arms and legs – such as Rakshasha, Undine and the Alruna whip – before any battle, and also pop on an alternative costume, including the Hero of Hyrule and the Peach Mushroom Kingdom outfit. All weapons and their accessories, along with the different costumes, can be bought with Halos collected throughout the game in Rodin’s store: The Gates of Hell. New weapons can be picked up by exploring the various levels in Noatun, Inferno, Paradiso and so on, as well as moon pearls for extra magic, broken witch’s hearts for extra health, lollipops and crafting equipment.

The gorgeous Noatun allows ample exploration for the inquisitive players.

The weapon variation and the movesets available are simply a joy to discover in Bayonetta 2. Each weapon is meticulously designed with individual combo attacks, so pairing different weapons together such as Undine on the arms and Rakshasha on the legs can make for a devastating string of attacks. But learning what works the best and what may be able to award you with the best combo score and that elusive – though not impossible – pure platinum medal at the battle’s end is what keeps the game fresh and the player hungry for more.

Throughout the 16 in-game chapters within story mode, players will be able to explore many locations during select chapters. In these segments, you’ll find the glowing spherical warp panels and a challenge awaiting in Muspelheim. Varying from air time, one combo restriction and defeating a number of enemies within a time limit, the Muspelheim challenges allow unfamiliar players to hone their skills. While they may not serve up much of a challenge for experienced gamers, these areas are a great change of pace from the main storyline. Miss one Muspelheim challenge, though, and it counts as a stone medal, so you’ll want to master them all to get the best scores.

Keep your fingers on the pulse during battles with the lumen sage.

The hack-and-slash game does have one minor flaw, however, and it lies solely at the feet of the GamePad’s touchscreen controls. While Platinum Games have utilised the GamePad well with off-TV play, there’s no incentive to use the touchscreen controls whatsoever. An afterthought to the main dish, the controls lack precision. And automatic triggers for combo attacks just sucks the fun out of those eclectic boss battles. Plus, in order to perform the crushing torture attacks or Umbran Climax, you’ll need to avert your eyes from the main screen to focus on the GamePad. The heat of the battle dissipates, and the sublime HD architectural designs are left behind.

The best section of the game comes, perhaps, with Tag Climax. Facing demons and archangels encountered throughout the story, you’ll be partnered up with strangers or friends in online co-op. Staking a higher number of Halos before the battle begins will ramp up the difficulty, but stringing impressive combos together may just clinch a victory. There’s not much room for error here, throwing players straight into the deep end to test their ability, but it’s a superb feature worthy of merit.

With a flutter of her eyelashes and her wings, Bayonetta’s flirtatious appeal is infectious. Twinned with addictive gameplay and cheeky witticisms, Bayonetta 2 will leave you gasping for more. It may take two to tango, but it only takes one to Umbran Climax.