Platinum Games Thanks Those Who Picked Up Bayonetta 2 On Wii U

It maybe wasn’t the hit that Platinum Games and Nintendo were hoping for but that hasn’t stopped Platinum Games from thanking Wii U owners who picked up Bayonetta 2. The thanks comes directly from Akiko Kuroda, who is the producer of the game. Here’s what Kuroda had to say to Wii U owners.

I was very happy and relieved to see the game was being so warmly welcomed all over the world, so I’m very grateful to all of you who picked it up!

Thanks, khalidmr93

Bayonetta Promotion Pops Up In Playboy

Bayonetta 2 is out this week on the Wii U and US magazine Playboy has taken some time out to pay respect to the beloved series. Playmate Pamela Horton has celebrated the launch by dressing up as the saucy Bayonetta complete with her famous pistols. The game gathered some great review scores and currently sits at 91.

Thanks, Retrogaminglord, N-Dub Nation and Tomfoolery

Here’s A Look At The Nintendo Costume Concept Art For Bayonetta


Platinum Games has revealed that the idea behind adding iconic Nintendo costumes to Bayonetta arose when Hideki Kamiya asked the talented developers to create a Princess Peach costume. Kamiya was won over by the design so he requested that they create more costumes themed on Nintendo characters. You can see some of the lovely designs, below.

Thanks, Michelle

Digital Foundry: The Original Bayonetta Is One Of The Best Ports On Wii U

Respected tech analysis site Digital Foundry has spent some quality time with the Wii U version of Bayonetta which originally appeared on the Xbox 360 and also the PlayStation 3. The publication says that while Bayonetta 2 has some technical problems, the original Bayonetta is one of the best ports available on the Wii U. Here’s what they had to say about the Wii U version of the game.

“In general, the visuals between 360 and Wii U are very close, but we did run across one minor difference. Light bloom is used extensively on Xbox 360 and this appears to have been slightly pared back on Wii U. You can observe the difference in the sky just outside the train station where the effect is much stronger on 360. In addition, white levels are clipped on Xbox 360 at points leading to an over-exposed look in certain cases. In some sequences this does give the impression of punchier, higher contrast visuals on Xbox 360 but it’s ultimately not something that stands out throughout a run of play.”

“On the flip-side, shadow quality sees a nice boost on Wii U. The hard-edged, chunky shadows present in the original versions look much cleaner on Wii U. While the resolution isn’t noticeably increased, the shadows now appear much softer and less harsh. Water reflections are also subtly different on Wii U with reflections appearing much stronger than the 360’s showing.”

“Taking the spread of games released by Platinum into account, it could be argued that the Wii U version of the original Bayonetta is the fastest-performing console game released by the studio to date, and in that sense it’s a bit disappointing that the sequel fails to match the performance level set by its predecessor. While the massive increase in set-piece complexity in Bayonetta 2 is certainly exciting, it definitely comes at a cost. In that sense it almost feels like the original Bayonetta is the more finely tuned experience.”

“Alongside the likes of Need for Speed: Most Wanted, Bayonetta stands out as one of the best ports available on the Wii U. It’s clear that a lot of time and effort was poured into this release in order to preserve and in places improve upon the original experience. While it’s not dramatically superior to the original Xbox 360 version, we’d have to give it the nod as the definitive version of the game. The elimination of screen-tear, faster loading, and solid performance levels make a huge difference. Whether you’ve played the original release or not, this is a great way to experience Bayonetta. The fact that it comes packed in with most versions of Bayonetta 2 makes it one heck of a bonus.”

Here’s A Closer Look At Some Of The Enemies In Bayonetta 2

Yusuke Hashimoto, the director behind Bayonetta 2, has posted some concept art of a few of the enemies that you’ll inevitably face when the action packed game launches in October. Hashimoto says that they were initially going to include some of these in the original Bayonetta, but weren’t able to squeeze them in. Here’s some of the enemies and there’s a few more on Platinum’s official blog.

Headless Angel


Magic Angel


Centaur Angel