Tag Archives: bayonetta

Bayonetta Developers Would Love To Buy the Darksiders Franchise

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Atsushi Inaba, the head of Platinum Games, has expressed his interest in purchasing the Darksiders franchises and also Vigil, the studio that developed the game. The developer behind Bayonetta, Vanquish, and The Wonderful 101, said on Twitter that if the studio is going cheap then they would be keen to make an investment. Would you like to see Platinum Games take charge of the acclaimed Darksiders series?

“In THQ’s studio and IP selling off auction, Darksiders is unsold? [We] wanna buy it…on the cheap…”

Thanks, Eric

Platinum Games On Original Bayonetta For Wii U eShop

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Twitter user Linkyshink asked Platinum Games designer Hideki Kamiya whether or not the original Bayonetta will come to Wii U for those that haven’t already played it. Kamiya said that it’s entirely down to SEGA and Nintendo whether the well-received game will be made available on the Wii U eShop. Would you consider purchasing it if it was made available?

It’s up to Sega or Ninty. RT @Linkyshink: PG should consider a technically proficient eShop release of Bayonetta 1 on Wii U.

Bayonetta 2 News Coming Next Week

Hideki Kamiya, Platinum Games game designer, has confirmed on Twitter that we should expect to get more information about Wii U exclusive Bayonetta 2 sometime next week. Kamiya was asked by a fan when we should expect to get more information regarding the highly anticipated title, and Kamiya replied that video game magazines will be running features next week.

Next week…in game magazines… RT @BrandaoFabioG: Hello! I’m Brazilian, and we love Bayonetta! When we have new news about Bayonetta 2?

Thanks, Sondre

Platinum Games: Bayonetta 2 Would Not Exist Without Nintendo

Platinum Games’ Bayonetta 2 will launch exclusively for Wii U, because it’s being published by Nintendo. Atsushi Inaba, executive director at Platinum Games, confirmed that Bayonetta 2 would simply not exist without Nintendo’s help. Because the Wii U is a brand-new console, Inaba and team enjoy developing the game for it.

“We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U.”

“Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features. There’s a difference in the game design side, but we are enjoying the challenges of creating games for new hardware.”

Assassin’s Creed Director Claims Journalists Are Too Soft On Japanese Developers

The creative director of Assassin’s Creed 3, Alexander Hutchinson, says that certain elements of Japanese games are flawed including the storylines, but he says journalists don’t seem to take this into account when reviewing the games.

“I think there’s a subtle racism in the business, especially on the journalists’ side, where Japanese developers are forgiven for doing what they do.”

“Just think about how many Japanese games are released where their stories are literally gibberish. Literally gibberish. There’s no way [a western developer] could write it with a straight face, and the journalists say ‘oh it is brilliant’.

“Then Gears of War comes out and apparently it’s the worst written narrative in a game ever. I’ll take Gears of War over Bayonetta any time.”

“I just think the simple question should be; is the story any good?”

Darksiders 2 Inspired By The Legend Of Zelda & Should Launch This Year For Wii U

Ben Cureton, Darksiders II’s combat designer, was asked about which games inspired him and his team. Cureton revealed that The Legend of Zelda series was an inspiration for the “puzzles and stuff” within Darksiders II. When asked about when the game will come out for Wii U, Cureton said Darksiders II should be a launch window title.

Some of the mechanics feel comparable to Devil May Cry or Castlevania: Lord of Shadows. What games inspired you?

“Well, we definitely played every combat game. It doesn’t matter if it’s considered the best game of all time or the worst game of all time. We play ‘em all. Obviously, we had the Zelda inspiration with the puzzles and stuff. But for combat, we are hugeDMC and Bayonetta fans.”

Is it still coming out as a launch window title?

“Right now, I would say yes, but I’m not anybody who has anything to do with that.”

Viewtiful Joe Sequel Wanted By Director

The director of Viewtiful Joe, Hideki Kamiya, has revealed to Famitsu that he wants a Viewtiful Joe sequel. Kamiya is also the designer of PlayStation 3 and Xbox 360 title Bayonetta but if he were given the chance to make a sequel to a game that he worked on, Viewtiful Joe would be his top pick.