Tag Archives: bioware

Bioware Says It Has No Plans To Bring New Mass Effect 3 DLC To Wii U

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A Bioware representative has told IGN that they have no plans to bring the Citadel or Reckoning Mass Effect 3 downloadable content to the Wii U. Both of these well-received packs were available on the Xbox 360, PlayStation 3, and PC at launch, but it looks as though EA and Bioware are ignoring Wii U owners. It now seems fairly unlikely that Wii U owners will get any future Mass Effect 3 DLC.

A BioWare representative tells IGN that “There are no plans to bring Citadel or Reckoning to the Wii U at this time.”

The Best-Reviewed Wii U Game Of 2012 Is A Port

mass_effect_3_special_edition_wii_u_box_artThe Wii U was released on November 18th, 2012, in North America, and, obviously, there weren’t many video games released this year for the new console, compared to the existing PlayStation 3 and Xbox 360.

Based on Metacritic, with a Metascore of an 87 out of 100, the best reviewed Wii U game of 2012 is BioWare’s port, Mass Effect 3: Special Edition.

The first Nintendo-published game on the website’s list of the best reviewed Wii U games of the year is New Super Mario Bros. U, with a Metascore of an 84 out of 100.

Here are the top 10 reviewed Wii U games of 2012, according to Metacritic:                                                                     

  1. Mass Effect 3: Special Edition
  2. Assassin’s Creed III
  3. Mighty Switch Force! Hyper Drive Edition
  4. NBA 2K13
  5. Darksiders II
  6. Batman: Arkham City – Armored Edition
  7. Trine 2: Director’s Cut
  8. New Super Mario Bros. U
  9. Tekken Tag Tournament 2: Wii U Edition
  10. Call of Duty: Black Ops II

Mass Effect 4 Coming Late 2014 To Mid 2015

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Bioware has revealed that Mass Effect 4 will be coming to consoles during either late 2014 or sometime during the middle of 2015. Development for Mass Effect 4 started around a month or two ago and is progressing well. The next Mass Effect title will be powered by the gorgeous Frostbite engine. Bioware has yet to announce which platforms the game will be available on.

If you were to give a rough idea on a release window, what would you say?

Late 2014 to Mid 2015. I honestly can’t tell you an exact because full development on the game started a month or two ago.”

Mass Effect Trilogy Headed To Wii U?

mass_effect_trilogyAlthough Mass Effect Trilogy hasn’t been announced for Wii U, the collection has a possibility of releasing on Nintendo’s new console. So far, BioWare didn’t confirm whether the game will eventually come to Wii U; however, the developer says, “Never Say Never,” on the matter.

Mass Effect Trilogy includes all titles in the Mass Effect series to date, costs $59.99 and is available for purchase on PlayStation 3, Xbox 360 and PC.

For comparison’s sake, Wii U owners can purchase one title in the series – Mass Effect 3: Special Edition – for $59.99.

GS: What is BioWare’s plan regarding the Wii U? Mass Effect 3 was released onto it but fans were surprised to learn DLC, like Omega or Leviathan, wouldn’t be available for it. Are there plans for the first two games to be released onto Wii U as well as DLC?

BioWare: We have a terrific company in Australia [Straight Right] who did a good job putting Mass Effect 3 on Wii U. Again, I can’t really comment on rumored speculation about the game or the franchise. Wii U is a console we feel is really cool and that more Mass Effect would look great on it, so we do have plans for Wii U but nothing to announce at this moment.

GS: You guys said a similar thing when asked about a Mass Effect Trilogy for PS3 before you announced it.

BioWare: Yes we did, and look what happened. As we like to tell people on Twitter, “Never Say Never.” The same can be said about the Mass Effect Trilogy for Wii U. Never Say Never.

Mass Effect 3 Omega DLC Will Not Be Available For Wii U

Bioware has confirmed that the upcoming Omega downloadable content for Mass Effect 3 will not be available for Wii U. The developer declined to give a reason why the downloadable content would be absent from the Wii U version of the game. When asked whether any other additional DLC that’s not included on the disc would arrive on Wii U, the rely was “never say never.”

Mass Effect 4 Will Use Frostbite Engine

Bioware has just confirmed that the next instalment of the highly regarded Mass Effect franchise will use DICE’s Frostbite engine. Details on the game are fairly scarce as expected, and it isn’t yet known whether the game will be for current generation consoles, or next generation consoles. BioWare Montreal studio director Yanick Roy had the following to say about Mass Effect 4.

The game “will be built with the amazing technology of Frostbite as its foundation” and that it will be “enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.”

The game “will be very respectful of the heritage built over the course of the first three games,” but that “with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts.” However, “you can still expect the pillars the franchise is known for to be fully intact, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”

 

Mass Effect 3: Special Edition For Wii U – Official Trailer

BioWare has released the official trailer of Mass Effect 3: Special Edition for Wii U. The game includes brand-new features and content that take advantage of Nintendo’s new hardware. Mass Effect 3: Special Edition will be available for purchase on Wii U’s launch day, which is November 18th in North America and November 30th in Europe.

BioWare Says Mass Effect 3: Special Edition For Wii U Is More Than Just A Standard Port

BioWare has confirmed that Mass Effect 3: Special Edition launches alongside Nintendo’s upcoming console on November 18th in North America and November 30th in Europe. BioWare’s Melanie Faulknor says the game is not simply a port of the original version, Mass Effect 3, which released eight months ago for PC, Xbox 360 and PlayStation 3. Wii U’s version of the game is developed by Straight Right and includes bonus content and new features that utilize the Wii U GamePad.

Let’s hope that BioWare will eventually bring Mass Effect Trilogy to Wii U, too.

“The Mass Effect 3 Special Edition for Wii U is my first project as an External Producer, which means I work with both our internal teams and our external partner, in this case Straight Right from Australia. As this was the first time a Mass Effect game would be on a Nintendo console, we wanted to make sure we had a partner that really had a lot of experience working with Nintendo – and that’s what Straight Right delivered.”

“This was important because this was more than just a standard port project. We’ve added additional content and new features to fully utilize the Wii U GamePad. Our team in Edmonton and the team at Straight Right was working together constantly to create a feature set we think would enhance Mass Effect 3 and we’re proud of the results! You can control your squadmates, utilize both Shepard and your squad’s abilities and even play Mass Effect 3 all from the GamePad – something that comes in super handy if someone else in the house wants to watch or use the TV.”

-Melanie Faulknor

Mass Effect 3 Wii U Developer Really Doesn’t Want To Screw Up

Mass Effect 3 Wii U developer Straight Right has explained that his team are extremely conscious about messing up such an established franchise with the Wii U version. The developer acknowledges that the Wii U GamePad gives the team something new to bring to the series, but concedes that there is always the possibility that things might not go as planned. The team says it’s ultimately about enhancing the original experience.

“We’re very conscious of not wanting to mess up. Given the level of expectation and the fact that we’re taking something which, on PlayStation 3 and Xbox 360 and PC, was exceptionally good.”

“You look at the game and think ‘how could I possibly make this better?’ The Wii U gives you that opportunity with the GamePad. But first and foremost you say, ‘well, I don’t want to screw this up’.

“You want to replicate the experience on Xbox 360 and PlayStation 3 as sympathetically as possible. But then you say, ‘how can I enhance this experience?’. We tried to get the game looking great and singing on Wii U, and then use the GamePad to complement this.”

- Tom Crago, Straight Right