Revo, who produced the music for the original Bravely Default, won’t be contributing in the sequel due to scheduling conflicts. However, Square Enix has revealed in Famitsu that Super Cell’s Ryo will be in charge of the music for Bravely Second. Interestingly, certain tracks from Bravely Default will return and there will also be a demo for the game once it’s nearing release. Ryo’s tracks will feature in an upcoming trailer for Bravely Second which will hopefully be released soon.
Square Enix has announced on the official Japanese Bravely Default Twitter account that the well-received JRPG has sold one million copies worldwide. Bravely Default sold 400k in Japan, and 600k in the west. It’s clearly good news for Square Enix and bodes well for the future of the franchise.
Square Enix has confirmed in Japanese publication Jump that Agnes Oblige will be making a triumphant return in Bravely Second. At the moment all we have is the scan, but we should hear some official information from Square Enix themselves sometime next week.
Silicon Studio together with Square Enix has updated the demo for Bravely Default: For the Sequel in Japan. Released last year, the Final Fantasy-esque RPG demo can be downloaded from the 3DS eShop from July 28 and will feature up to chapter four – half of the entire game. But for those who wish to purchase the final four chapters, the demo can be upgraded for 2,000 yen, which also unlocks the superb voice acting.
Given that the game’s second half has been heavily criticised for its mundane and repetitive play, it’s an odd move for Square Enix. Yet with Bravely Second in development and the game’s producer Tomoya Asano saying that new information would be revealed this summer, the marketing push from Square Enix is clearly a purposeful move. Do you think this is an odd – or clever – move from Square Enix? Let us know in the comments below.
The developer behind the greatly received Bravely Default has admitted that the franchise may not stay exclusive to the 3DS. Silicon Studio president Takehiko Terada said in a recent interview that the JRPG Final Fantasy-inspired title could “expand” onto other platforms, though a plan has not yet been set in motion. And while development for Bravely Second is six months under way, there’s still some time before a release date will be set in stone.
“We may expand in the future, but we don’t have a clear plan yet. We’re talking about that, maybe using other devices, but we don’t have a clear plan.
“We’re trying to make a stronger franchise, just like Final Fantasy. We plan to continue with numerous titles.”
Aside from Bravely Default, the company is also looking to keep their relationship healthy with Square Enix and hope to develop another “more realistic” title. Let us know what you think of Terada’s statements in the comment section below.
It’s has come to light that you can use the iconic Konami Code of up, up, down, down, left, right, left, right, B, A to unlock the Bravely Second teaser trailer in Bravely Default that you’re rewarded with at the end of the game. The code has to be inputted at the main menu. You should be warned that the teaser trailer does contain some spoilers about the fate of one of the game’s characters.
Bravely Default series producer Tomoya Asano has explained that Bravely Second will have more of an emphasis on story rather than exploration. Asano mentioned that Bravely Default and Bravely Second both predominately target adult audiences, much like Final Fantasy and to some degree, Dragon Quest.
“Asano also let us know that Bravely isn’t a series that is focused on exploration. Rather, it’s meant to be more of a story-driven experience. This is why Bravely Default doesn’t make enemies visible on the map—referred to as “symbol encounters” in Japan—and instead, opts to use an adjustable random encounter rate, in order to let players streamline their experience. This system will remain in Bravely Second.”
“Originally, showing exploration more naturally is not something we put importance on because [the game] consists of deformed characters walking on a deformed map,” Asano shared. “However, having symbol encounters is convenient in that it allows players to engage in battles at their own pace. The adjustable encounter rate accomplishes this.”
“An interesting point worth mentioning is that Asano says both Bravely Default and Bravely Second target adult audiences. Asano pointed to the adult audiences of both Dragon Quest and Final Fantasy as the target audience for the Bravely games. In the past, Asano and character designer Akihiko Yoshida have said that Bravely Second’s heroine, Magnolia, is turning out a little more adult in nature than Bravely Default’s characters.”
“On the subject of Magnolia, Asano said to us, “With regards to Magnolia, we wanted to focus on new characters rather than the current four. It should be interesting, so I hope you are looking forward to it!”
Bravely Default producer, Tomoya Asano, has revealed that the well received Bravely Default was originally going to be a sequel to Final Fantasy: The 4 Heroes of Light on the Nintendo DS. Asano says that is why some similarities had been drawn between Bravely Default and Final Fantasy. Here’s what he had to say.
“I think that it’s possible that some of the similarity of item names are due to the fact that we originally conceived of this as a sequel to Final Fantasy: The 4 Heroes of Light; it might be just an artifact of that process. But there’s also some deliberate thinking about it as well in that we know that people that were fans of the Final Fantasy series, and there certainly were a lot of them, enjoy seeing similar elements, and we know that it’s fun for them.”
Bravely Default has been given a new promo in which the role-playing title’s principal battle mechanic is demonstrated via a real-life scenario. Viewers can interact with the video, which asks them to choose between two choices, mimicking the game’s “Brave and Default” system, which requires players to either elect to Default or to Brave. Bravely Default is available now for Nintendo 3DS.