It’s has come to light that you can use the iconic Konami Code of up, up, down, down, left, right, left, right, B, A to unlock the Bravely Second teaser trailer in Bravely Default that you’re rewarded with at the end of the game. The code has to be inputted at the main menu. You should be warned that the teaser trailer does contain some spoilers about the fate of one of the game’s characters.
Bravely Default series producer Tomoya Asano has explained that Bravely Second will have more of an emphasis on story rather than exploration. Asano mentioned that Bravely Default and Bravely Second both predominately target adult audiences, much like Final Fantasy and to some degree, Dragon Quest.
“Asano also let us know that Bravely isn’t a series that is focused on exploration. Rather, it’s meant to be more of a story-driven experience. This is why Bravely Default doesn’t make enemies visible on the map—referred to as “symbol encounters” in Japan—and instead, opts to use an adjustable random encounter rate, in order to let players streamline their experience. This system will remain in Bravely Second.”
“Originally, showing exploration more naturally is not something we put importance on because [the game] consists of deformed characters walking on a deformed map,” Asano shared. “However, having symbol encounters is convenient in that it allows players to engage in battles at their own pace. The adjustable encounter rate accomplishes this.”
“An interesting point worth mentioning is that Asano says both Bravely Default and Bravely Second target adult audiences. Asano pointed to the adult audiences of both Dragon Quest and Final Fantasy as the target audience for the Bravely games. In the past, Asano and character designer Akihiko Yoshida have said that Bravely Second’s heroine, Magnolia, is turning out a little more adult in nature than Bravely Default’s characters.”
“On the subject of Magnolia, Asano said to us, “With regards to Magnolia, we wanted to focus on new characters rather than the current four. It should be interesting, so I hope you are looking forward to it!”
Bravely Default producer, Tomoya Asano, has revealed that the well received Bravely Default was originally going to be a sequel to Final Fantasy: The 4 Heroes of Light on the Nintendo DS. Asano says that is why some similarities had been drawn between Bravely Default and Final Fantasy. Here’s what he had to say.
“I think that it’s possible that some of the similarity of item names are due to the fact that we originally conceived of this as a sequel to Final Fantasy: The 4 Heroes of Light; it might be just an artifact of that process. But there’s also some deliberate thinking about it as well in that we know that people that were fans of the Final Fantasy series, and there certainly were a lot of them, enjoy seeing similar elements, and we know that it’s fun for them.”
Bravely Default has been given a new promo in which the role-playing title’s principal battle mechanic is demonstrated via a real-life scenario. Viewers can interact with the video, which asks them to choose between two choices, mimicking the game’s “Brave and Default” system, which requires players to either elect to Default or to Brave. Bravely Default is available now for Nintendo 3DS.
Unsung Story: Tale of the Guardians has a new team member, according to the game’s Kickstarter page. Akihiko Yoshida, known for his work as a character designer on the Final Fantasy series and – most recently – for Bravely Default, has joined the Unsung team.
Yoshida will be contributing to Playdek’s art department to deliver the tactical RPG to PC, Mac, Windows Tablets, and Linux if the $600,000 goal is met. Currently the Kickstarter campaign has raised over $436,000 and, with only 16 days to go, it looks as though the game will reach its desired platforms.
Due to an overwhelming support from 3DS owners, Playdek re-evaluated the game’s stretch goals and decreased the 3DS goal to $1.5 million from its initial – and rather hefty – $2.8 million target. Unsung Story: Tale of the Guardians will tentatively release at some point in 2015.
Nintendo of America has uploaded the first television commercial for Square Enix’s latest Nintendo 3DS JRPG, Bravely Default. We recently reviewed the European version and awarded it 8/10. Bravely Default is already out in Europe and Japan and is due to be released in North America on February 7th. What do you think to the advert?
IGN has managed to get its hands on the Bravely Default – North America Collector’s Edition package and has subsequently produced this unboxing video for all to see. The Collectors Edition has sold out already at a few GameStop stores. Bravely Default is already out in Europe and is due for release in North America next month.
Nintendo of America has uploaded the story based trailer for the forthcoming Bravely Default on the Nintendo 3DS. We reviewed the game and gave it a solid eight. Bravely Default is coming to North America on February 7th and is already out in Europe and Japan.
Rekindle your love for the JRPG and strike your sword into the heart of the enemies in Luxendarc as you fight alongside Tiz, Ringabel, Agnès and Edea. Even with the core elements of a Final Fantasy game, Bravely Default sets itself apart with a high-spirited and, at times, risqué story in spite of its monster-ridden world.
Square Enix and Silicon Studio together delivers Bravely Default – a brand new IP set in the world of Luxendarc. Taking a hefty amount of inspiration from the Final Fantasy series and Dragon Quest, Bravely Default is an RPG player’s dream. After a brief cutscene with the Wind Vestal Agnès and her plea for help, the player is introduced to Tiz – a 19-year-old man whose simple life in Norende has been torn apart by the events of the Great Chasm.
As the sole survivor of the great catastrophe, Tiz meets Agnès when investigating the ruins of his village, becoming her well-travelled guide. But when Eternian soldiers attack the Wind Vestal, Tiz is adamant that he should fight by her side as her protector and, later, her friend. When travelling together, the two meet both Edea – a former duchy supporter – and the flirtatious Ringabel, who suffers from amnesia. Seeking to recover the ancient crystals from dark and monstrous beings, the group helps Agnès on her long quest to rid Luxendarc of the ominous, potent evil.
At first glance, Bravely Default’s design can appear flat and lacking in aesthetic merits. The Kingdom of Caldisla and, more specifically, the palace looks akin to a cardboard cut-out rather than the lustrous and gorgeous detail of hand-drawn art. However, once accustomed to the playfulness of the storyline, the flat-pack designs begin to unfold as a theatre set, casting a warm glow around the player as a pseudo director. Much like design, though, the stereoscopic 3D is not utilised to its full capacity until entering Florem with brightly-coloured flowers, and later Hartschild with its fiery lava background, which are both visually stunning.
The game’s combat system is fairly simple and grounded in the traditional RPG formula. Turn-based attacks from enemies are varied by using the Brave and Default commands, which can be used to players’ advantage. Choosing to default for a number of turns will help your characters stock up on BP, in order to unleash a series of attacks on the enemy for an ostentatious victory. For tougher enemies, though, strategic planning pays off much more than a frontal assault, so you’ll have to choose wisely when determining which job command to give your characters, as well as when to let loose those special moves. Sleep points are also not necessary to beating the game, but allows those who are stuck on a particular boss fight to use an extra move in dire consequences.
Some enemy battles in dungeons and random encounters on terrain, however, can become stagnant, particularly when levelling up for an all-powerful and malicious boss. Lacklustre battle design tends to detract from the heartfelt and gripping story, becoming monotonous far too quickly. Changing job commands helps to diversify the otherwise sluggish battles in dungeons and on land, so are often prime areas to level up a character as a ranger, time mage or swordmaster to name but a few.
For RPGs, the music must reflect the poignancy of the story, or the gripping tones of a battle to work in harmony with the game – and Bravely Default does just that. With some enthralling tracks, boss battles can be an exhilarating experience, and together with the in-game voice acting, they satiate the players’ needs. Yet though the music is wonderful, a problem with pitching soon becomes apparent. Emotional cutscenes between characters – particularly death scenes – can be thrown from their beautiful reverie by a blast of spine-chilling music, offsetting the mood and pace entirely.
Bravely Default’s storyline is delightfully well-paced, with well-rounded and distinct characters. But flaws in its design and the execution of the game’s music can detract from the overall experience. Nevertheless, Bravely Default is a must for RPG players with its witty, daring subplots and powerful tale.
Square Enix’s well received Bravely Default has apparently been censored here in the west. The noticeable things that have been censored are the costumes, but it’s has also been revealed that the ages of the characters have been raised from fifteen to eighteen. Localisation efforts have apparently toned down sexual innuendos which were present in the Japanese game.