Tag Archives: capcom

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Resident Evil Revelations 2 Box Art Found On Xbox.com

 

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We heard rumours a few months back that Resident Evil: Revelations 2 is in development when a Russian site began listing the title for a number of platforms. Things have taken a step further today as the box-art for the game was hosted on xbox.com. The game was listed for PlayStation 4, Xbox, One, PlayStation 3, and Xbox 360. Here’s some rumoured information about the story.

There are three returning characters. Two female and one male. Two haven’t been seen in over a decade and one has never had an “in-game” appearance. Guess away. That’s more than enough.”
“Regarding the one who doesn’t appear in-game, I should be a little more specific(because I’m sure someone will call me a liar for being too general). They are mentioned in games but are a background character with no “active” appearance yet. It’s not someone from the movies/comics.”

Thanks, Nintendofan64

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Capcom Says Street Fighter Will Eventually Come To Xbox One And PlayStation 4, But Not Wii U

Capcom producer Yoshinori Ono has tweeted that the Street Fighter franchise will eventually be coming to both the Xbox One and the PlayStation 4, but won’t be making its way onto the Wii U. He also mentioned that the rumours claiming it would use a pay-to-win system are completely false.

Thanks, Takamaru64

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Resident Evil HD Remaster Announced But Won’t Be Coming To Wii U

Capcom, a leading worldwide developer and publisher of video games, today announced Resident Evil for PlayStation 4 computer entertainment system, PlayStation 3, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC .Resident Evil will be available to purchase digitally across Europe and North America in Early 2015.

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The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then “remade” in 2002 from the ground up with new visuals, gameplay elements, environments and story details whilst retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who are yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.

Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or there’s an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.

The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.

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Capcom Celebrates Monster Hunter’s 10th Anniversary With Golden Felyne Statue

monster_hunter_golden_statueCapcom’s hugely successful Monster Hunter series celebrates its 10th Anniversary this year. Along with the release of Monster Hunter 4 Ultimate in Japan, the Osaka-based company has released a series of goods and merchandise based around the 10-year-old franchise. Though most of Capcom’s merchandise is affordable – coloured t-shirts, jackets and so on – there is one release that won’t just break your bank, but will cloud your eyes due to its eye-watering price.

Joining with SGC, the Monster Hunter series celebrates its 10th birthday with a golden felyne statue. Made from 24 karat gold, the statue weighs approximately 120g and measures around 90mm in height, 55mm in width, and 125mm in depth. Plus, in keeping with the anniversary number only 10 statues will be made, with potential buyers forking over 2,990,000 yen plus tax (approximately £17,318 / $29,152).

The golden felyne statue was previously revealed at Japan’s Monster Hunter exhibition, but is now on sale to the general public. You can find out more information on Capcom’s official site, here.

 

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Capcom Wants A 1.5 Year Development Cycle For Major Sequels

Capcom recently divulged that they expect a 1.5 year development cycle when producing sequels to major franchises. The company initially wanted a 2.5 year development cycle for their sequels, but in these changing times they feel 1.5 years is more adequate. Capcom also mentioned that they have around 30 key developers.

We have about 30 key developers and are able to deploy the required personnel at the required times as needed. This allows us to develop content with a small number of people while operating a number of lines at once. Ideally, we want to use a development period of 1.5 years as a rule for each team. Our goal is to make the development cycle even shorter.