Capcom is currently running a contest for Monster Hunter 4 Ultimate on the Nintendo 3DS. The contest asks Monster Hunter fans to submit a weapon design based on one of the fourteen weapon classes available in-game. If you design is chosen then it will appear in the game, which is a nice reward. You can enter, right here.
Capcom is asking for your help to decide which Mega Man title to release on May 1st. Mega Man II Mega Man III, Mega Man IV, Mega Man V, Mega Man Xtreme or Mega Man Xtreme 2. All six of the acclaimed games will release on the Nintendo 3DS Virtual Console. You can vote for which one you want to play first, here.
Capcom has announced ahead of its annual financial results that it will revise its current profit projections by more than 50 per cent. Despite an increase in profits from their famed Monster Hunter franchise, the company has issued a statement to halve their profit forecast after underwhelming sales in both the mobile market and Monster Hunter Frontier G – the online game which is exclusive to Japan.
The Osaka-based company has reduced its consolidated net income profit forecast from its original projection of 6.8 billion yen (around $66 million) to 3.3 billion yen (around $32 million). However, Capcom’s net sales are due to increase from 97 billion yen to 101.5 billion yen, primarily due to strong sales from Monster Hunter 4.
Though sales have increased, the mobile market hasn’t quite hit the ground running and Capcom has suffered a significant “special loss” of 5 billion yen from setting aside “post business structural improvement expenses” to reorganise the product development framework and improve development processes. A small section of the offiical statement from Capcom can be found below.
“The forecast for consolidated sales has been increased mainly because of strong sales of ‘Monster Hunter 4′, the biggest title in Capcom’s home video games business, and the highly successful pachislo title ‘Monster Hunter Gekka Raimei’. On the other hand, the operating income and ordinary income forecasts have been lowered because of a decline in profitability. The primary reasons for this decline are below expectations of products in the highly profitable mobile contents and ‘Monster Hunter Frontier G’ online game. The net income forecast has been lowered for these reasons as well as to incorporate the special loss explained in the previous section. As a result, Capcom revises the forecast for consolidated business for the fiscal year ending March 2014.”
Capcom’s Monster Hunter series turns 10 today and has outshined many of its other franchises in terms of behemoth sales, particularly in Japan. So in celebration of the series’ anniversary, Eurogamer has interviewed the creator and producer, Ryozo Tsujimoto. He speaks of the franchise’s success with its core emphasis on local multiplayer and on producing Monster Hunter 4 for the 3DS, scheduled for 2015 in the west, which features online multiplayer mode.
“[Monster Hunter is a game] where, even if you’re a newbie, you can play along with expert players and they can support you in playing along with them, and you don’t feel like you’re just useless or left behind. They can help you get involved in the game and then help you brush up your skills. It’s that kind of communal play aspect that I think has been key to its popularity in Japan.
“Monster Hunter 4 has got online play for the first time in a portable entry in the series. That’s going to mean we’ve got a whole new stage we can bring the community to. We have our community members now who love to meet up and play the game on local wireless. We hope they can be ambassadors for the title, so when we get more people into the next one and they want to play online, they’ve got a whole gang of people waiting there who know the game inside out. So, the online functionality will be a big step in the west in growing our community size even larger than it is today.”
Tsujimoto also touched upon why Monster Hunter has continued on Nintendo platforms, saying that resources are a big part of that and, with a small team, would not want to spread themselves too thinly, in order to “do the best” they can on the specified platform. But regards to a Wii U version for Monster Hunter 4, the producer was rather coy, saying the following:
“At the moment we’re focused on 3DS, purely because with the previous title, the 3DS version couldn’t go online on their own. There was a system to bring them online in conjunction with the Wii U console, but they were only local wireless play by themselves.”
Capcom USA community manager Brett Elston has taken note of fans desires to have an updated Mega Man collection. Elston admits that the Anniversary and X Collection discs are rather old and says he would love to get the games out to a new audience.
Nothing to announce or tease at the moment, but I’ve definitely taken note of – and passed along – the desire for a modern collection. Those 2004 / 2006 discs are getting pretty old at this point and I’d love to get those games out to a new audience – plus give people like us an excuse to play them yet again :P
Capcom’s Consumer Game Business Executive Corporate Officer Katsuhiko Ichii has told investors that the firm is committed to bringing out what it calls high-powered content for gaming platforms. Ichii also announced that the company is “pushing ahead” with the development of some unannounced games. These games will use the new Panta Rhei engine which powers Deep Down. However, this engine looks to be targeting PlayStation 4 and Xbox One, while the MT Framework engine is for Xbox 360, Wii U, PlayStation 3.
“In North America Capcom faces fierce competition in the home video game market, but we’ll continue to put out high-powered content. We intend to enhance our marketing and game development capabilities for next-gen consoles and develop games which attract more users.”
“Essentially we have two policies: Because we’re involved in the field of entertainment, the first would be to “always create new content”. Our second policy is to enhance our existing brands in a way that enables us to “always exceed the expectations of users”. Putting these policies into practice is not an easy thing to do. There are a lot of things that need to be considered, such as technological capabilities and business models. I place the greatest emphasis on whether content offers something that is original or unique. I believe this sense of “originality” is a determining factor in the value and appeal of a brand, and it is what motivates an individual to purchase the product. Technological prowess is no more than a means, and making full use of simply that does not mean you are going to beat the competition in the market. The first thing that needs to be laid out is the vision for a title. Once that is done, the next thing is to deliver unique content for each target region.”
Capcom has released its annual report and says that Monster Hunter 4 sales even took the development team by surprise. The company says that the game was met by overwhelming popularity and created a huge buzz even comparable to a sort of social phenomenon. Thankfully, Capcom announced that the west will be getting Monster Hunter 4 Ultimate for Nintendo 3DS sometime in early 2015.
“In the Digital Contents business, in addition to the feature title “Monster Hunter 4″ (for Nintendo 3DS) being supported by overwhelming popularity, as mentioned above, and creating a huge buzz even comparable to a sort of social phenomenon, “Dragon’s Dogma: Dark Arisen” (for PlayStation 3 and Xbox 360) also steadily increased sales.”
“Furthermore, projected sales were basically achieved for not only “Dead Rising 3″ (for Xbox One) that has been geared toward the European and North American markets, “Resident Evil Revelations” (for PlayStation 3, Xbox 360, Wii U and PC), but also “Phoenix Wright: Ace Attorney – Dual Destinies” (for Nintendo 3DS).”
“Furthermore, the downloadable versions, which respond to changes in forms of distribution, contributed to expansion of sales by growing significantly both overseas and domestically in line with the progress in diversification of business models, including the better-than-expected performance of “DuckTales: Remastered” for overseas markets in addition to the aforementioned “Monster Hunter 4″ showing strong sales.”
Capcom’s Yoshinori Ono has revealed that the company may bring its online subscription-based Monster Hunter game to the west. The news was announced during an internal interview with the company. Monster Hunter Frontier G was released last year in Japan.
“The letter ‘G’ in the title implies it’s compatible with a wide range of platforms, including PlayStation 3, Wii U, Xbox 360, and PC. We’re also planning to extend this support to PlayStation Vita.”
“The reason why we have increased our support for so many hardware platforms is because we have our sights set on distributing services for this game in the future outside Japan. We simply can’t release a game as it is, but need to adapt all the necessary services to the unique characteristics of each region. In preparation for that, we’ve broadened our scope and started launching individual titles across multiple hardware platforms.”
“There is little need to focus on game consoles in other Asian countries because they are only used by hardcore gamers. We do intend to continue marketing titles aimed at hardcore gamers, but in general our primary focus in the Asia is building up the market for online games.”
Capcom and Nintendo have lowered the price of the well-received Monster Hunter 3 Ultimate for the Wii U. The game is now available to purchase for $39.99 on the Wii U eShop. Yesterday, Capcom announced that Monster Hunter 4 Ultimate for Nintendo 3DS will finally be coming to the West sometime early next year.
Capcom has announced it will refresh the Ace Attorney series by re-releasing the first, second and third games in a special compilation set for the Japanese 3DS. The collection will feature all three titles in stereoscopic 3D and, just like the DS counterparts, will all sport an additional language option for English.
Priced at 3,990 yen, the collection’s box art will be designed by art director Tatsuro Iwamoto – many Japanese fans may also recognise his voice as Miles Edgeworth in the series – and will be released on April 17. Plus, for those who pre-order the game, you’ll be able to download original artwork, or if you’d like to splash out on the series, you can opt for the limited edition set available alongside the boxed collection.
Capcom has also announced a drama CD will be released to coincide with the collection and will star Phoenix Wright and Miles Edgeworth – no objection here then. Capcom have to reveal if the special set will make a dash for western shores, though, or if they’ll be made available over the eShop as was the case with Dual Destinies.