Although it was previously thought to be releasing on Nintendo’s console toward the end of July, Cloudberry Kingdom will in fact be hitting Wii U next month. Developer Pwnee Studios today announced – via Twitter – that the platformer will arrive in the Nintendo eShop for Wii U on Thursday, August 1st. The developer has confirmed that the game will first launch on PlayStation 3 on July 30th, followed by Steam and Xbox 360 on the 31st of this month.
Cloudberry Kingdom Release News! PlayStation 3 – July 30th Xbox Live Arcade – July 31st Steam – July 31st Wii U – August 1st
— Pwnee Studios (@PwneeStudios) July 17, 2013
It has been revealed that Cloudberry Kingdom will be released in the Nintendo eShop for Wii U on July 30th. The game, which will be published by Ubisoft, will cost $9.99 and features multiple game modes, four-player multiplayer as well as co-op modes. You can view a trailer for the game here.
Update: The developer behind the game Pwnee Studios has tweeted that the July 30th release date for Cloudberry Kingdom is “not quite accurate, but not far off.” They promise they will provide a release date shortly.
Pwnee Studios – the developers for Cloudberry Kingdom – revealed earlier this year that there could be a chance for a 3DS port of the game. Meant for an original release on the Nintendo eShop for the Wii U last November as well as Steam, Cloudberry Kingdom struck a delay along the way and is due for release sometime this summer on the Wii U. The title is a beautiful, action-packed platformer, and Pwnee Studios vice president TJ Lutz had suggested a 3DS port may be a possibility.
Earlier this month, it was revealed that a 3DS version had been confirmed by the developer, however, it was an unfortunate misunderstanding. Pwnee Studios was quick on the ball to rectify this issue though, and has said that a 3DS version is still being looked into, but it is currently unconfirmed.
“Regarding the news about the 3DS being confirmed, I guess I’m getting pretty good at giving out misleading information. We haven’t confirmed anything regarding the 3DS, but we are definitely looking into it to see how possible it all is. That rumor popped up and spread really quickly though. It’s really a good thing that so many people seem to be excited about the possibility. That’s definitely something huge for us to keep in mind while we’re feeling out the idea.” – TJ Lutz, Pwnee Studios VP
It has been confirmed that a Nintendo 3DS version of Pwnee Studios’ upcoming platform game, Cloudberry Kingdom, is being developed. The game, which features procedurally generated levels, is set to release as a downloadable title for a number of platforms, including Wii U, later this summer; however, there’s currently no word on whether the Nintendo 3DS version will arrive.
Pwnee Studios‘ upcoming platformer, Cloudberry Kingdom, is scheduled to launch this summer. The game was originally announced for Wii U and Steam, but with the help of publisher Ubisoft, it will also be released on Xbox 360, PlayStation 3 and PlayStation Vita. The game wasn’t announced for Nintendo’s latest handheld; however, Pwnee Studios Vice President TJ Lutz says there’s a chance that Cloudberry Kingdom will hit the Nintendo 3DS. Would you like playing Cloudberry Kingdom on your Nintendo 3DS?
“It’s still in our minds, we would really love to do a 3DS port. I’m not giving up on it yet, I would say there’s still a chance.”
-Pwnee Studios Vice President TJ Lutz
Pwnee Studios, the developer behind upcoming platformer Cloudberry Kingdom, has had a great experience working on Wii U and with Nintendo. In an interview with Warp Zoned, Pwnee Studios’ vice president, TJ Lutz, said he and his team feel that Nintendo is always willing to help them out whenever necessary. Cloudberry Kingdom arrives in the summer on Steam, PlayStation Network, Xbox Live Arcade and the Nintendo eShop for Wii U.
Warp Zoned: You are developing Cloudberry Kingdom for Nintendo’s new platform, as well as Steam, PSN and Xbox Live. We have heard polarised opinions about developing for the Wii U, how have you found programming for the machine?
TJ Lutz: Everybody at Nintendo has been fantastic to work with, and has been very eager to help us out whenever we ran across a problem. Their support group is pretty quick to get back to you, and has very helpful feedback most of the time. I am not the programmer, so I can’t really go into much detail about programming on the Wii U, but most of our difficulty seemed to come from the porting process, since we initially started the project using XNA. Had we started in a language that was accepted across all platforms, I think everything would have gone much more smoothly; I suppose that’s how you learn valuable lessons. In terms of Nintendo itself, the experience has gone pretty smoothly.