Tekken series producer Katsuhiro Harada has spoken to Japanese publication 4Gamer regarding why Pokken Tournament is being developed for arcades first, rather than going straight to console. Harada explained that he likes to see how games do in the arcades before porting to consoles to judge how popular the game is.
“That’s something that got a big reaction, for better or worse [from the development staff],” Harada replies. “There are several reasons for this choice, one being that ‘if it were on arcades, it would be interesting to see fan reaction sooner’.”
“The other reason, which is something I always say, is that it’s important for fighting games to at least succeed in arcades once,” he continues. “With arcades charging 100 yen for a single play, if it’s a boring game, it will most certainly be dismissed. It’s really a harsh environment for [arcade games].”
“Pokémon definitely has a family-oriented image, but in addition to how we decided on developing [Pokkén] as a competitive game with depth, we must also be prepared to face such severe conditions,” says Harada.
“Once you have a title that can make it out of the lion’s den called arcades, it’s something you know you can be proud of for being the real deal. Additionally, there aren’t too many developers that take on these kind of challenges nowadays.”
The Movoto Real Estate Blog has put together a fun chart that shows just how popular the current generation consoles are on Facebook. The blog has created a state-by-state breakdown of the amount of Facebook “likes” each current generation console has received. The Xbox One appears to be the most “liked” games console in 22 states and is closely followed by the PlayStation 4 which is most “liked” in 19 states. Interestingly, the Wii U hasn’t won enough “likes” to win in any states. It should also be noted that 9 states were ambivalent. You can check out the fun chart above and more details, here.
This week’s Japanese sales data is now in courtesy of Media Create. It continues to be a poor week for hardware sales in the country with the Nintendo 3DS selling 23K and the Wii U managing 9K. The Wii U outsold the PlayStation 4 this week despite Infamous: Second Son launching. Here’s the Japanese software and hardware charts.
- [PS3] Pro Evolution Soccer 2014: Aoki Samurai no Chousen (Konami, 05/22/14) – 35,656 (New)
- [PS4] inFAMOUS: Second Son (SCE, 05/22/14) – 34,801 (New)
- [3DS] Yokai Watch (Level-5, 07/11/13) – 33,974 (984,009)
- [PSV] To Love-Ru Darkness: Battle Ecstasy (FuRyu, 05/22/14) – 22,327 (New)
- [3DS] Pro Evolution Soccer 2014: Aoki Samurai no Chousen (Konami, 05/22/14) – 16,762 (New)
- [PS3] The Idolmaster: One For All (Bandai Namco, 05/15/14) – 12,488 (95,883)
- [PSV] Genkai Tokki: Moero Chronicle (Compile Heart, 05/15/14) – 9,492 (42,450)
- [PSV] Amnesia World (Idea Factory, 05/22/14) – 8,650 (New)
- [PSP] Pro Evolution Soccer 2014: Aoki Samurai no Chousen (Konami, 05/22/14) – 7,245 (New)
- [3DS] Mario Golf: World Tour (Nintendo, 05/01/14) – 7,069 (93,279)
- [3DS] Mario Party: Island Tour (Nintendo, 03/20/14) – 6,741 (377,925)
- [3DS] Pokemon X and Y (Pokemon, 10/12/13) – 5,489 (4,068,956)
- [PSV] Sword Art Online: Hollow Fragment (Bandai Namco, 04/24/14) – 5,267 (206,648)
- [3DS] Monster Hunter 4 (Capcom, 09/14/13) – 4,244 (3,281,369)
- [3DS] Kirby: Triple Deluxe (Nintendo, 01/11/14) – 4,055 (588,563)
- [3DS] Mario Kart 7 (Nintendo, 12/01/11) – 3,960 (2,322,537)
- [3DS] Theatrhythm Final Fantasy: Curtain Call (Square Enix, 04/24/14) – 3,057 (123,606)
- [PS3] Grand Theft Auto V (Square Enix, 10/10/13) – 3,020 (778,762)
- [3DS] Wagamama Fashion Girls Mode Yokubari Sengen! Tokimeki Up! (Nintendo, 04/17/14) – 2,972 (39,121)
- [3DS] Animal Crossing: New Leaf (Nintendo, 11/08/12) – 2,932 (3,727,633)
Hardware Sales (followed by last week’s sales)
- 3DS LL – 18,374 (18,350)
- PlayStation Vita – 14,070 (12,810)
- Wii U – 9,024 (6,716)
- PlayStation 3 – 7,565 (7,339)
- PlayStation 4 – 7,543 (6,792)
- 3DS – 4,850 (5,250)
- PSP – 1,479 (1,642)
- PlayStation Vita TV – 1,142 (1,055)
- Xbox 360 – 202 (201)
Runescape developer Jagex has said that there’s a possibility that the HTML5-powered RuneScape 3 could eventually come to home consoles. Jagex CEO Mark Gerhard has told IGN that they are preparing to bring the popular MMO title to tablet devices sometime during the fourth quarter. Gerhard says that bringing RuneScape 3 to consoles would be a reasonably simple process, but admits that it would be difficult for the console manufacturers to play nice with each other and stop fragmenting the community.
“Consoles are easy, If you can just get the console manufacturers to play nice with each other and stop fragmenting the community then we could do something there too.”
“Ultimately, you’ve got to go where you think the ball’s going to be, rather than chasing after it. Sometimes that means you have to make decisions without necessarily having all the data to say that it’s the right call, or that you can do it.”
The Adventures of Dash might come to the Nintendo eShop on Wii U. The Adventures of Dash is a 2D side-scrolling game in which players control a unique boy named Dash, who uncontrollably falls asleep, and in his dreams he must solve puzzles, defeat foes, explore worlds and collect objects. The developer behind the upcoming game, Robotoki, is licenced to create Wii U games, and it plans to release The Adventures of Dash on as many platforms as possible, including Nintendo’s latest console. The game is scheduled to arrive November on PC, Mac, Linux, Ouya and mobile devices.
4 color rebellion: The Robotoki site says that a console release for both Human Element and The Adventures of Dash is yet to be determined. Creating a new SKU takes money but if the Kickstarter campaign is a hit, can we imagine that the game could find its way to the Wii U or even the 3DS thanks to Unity? Is Robotoki already a Nintendo licensed developer?
Robotoki founder Robert Bowling: We are currently Nintendo licensed developers and have Wii U dev kits in the studio, so our plan is to definitely explore getting the game running on as many platforms as possible. In addition to the OUYA which is available in stores this June/July. However, for more traditional consoles, the additional QA / certification costs require us to hold off until we ship the game to dedicate to those (unless we exceed our Kickstarter goal of course).
Publisher EA has announced, via the official Twitter account for SimCity, that it has no current plans to bring its latest simulation video game to consoles. When it was released earlier this week, SimCity suffered from multiple problems, including issues with network outages, saving progress and connecting to the game’s servers.
Sadly there are no current plans to move SimCity to console.
- EA, via the official Twitter account for SimCity
Japanese gaming publication Famitsu recently surveyed its readers to find out which console or handheld gaming devices they plan to purchase this year. 64% of Japanese gamers surveyed by Famitsu plan to buy a PlayStation Vita this year, followed by 48% for the Nintendo 3DS, and 33.8% for the Wii U. 10% of people also picked a smart phone (other than the iPhone). The publication says that 75.6% of participants were male, and 24.4% were female. You can see the results below:
- PS Vita – 64.0%
- 3DS – 48.2%
- Wii U – 33.8%
- PS3 – 25.2%
- PC – 14.4%
- Xbox 360 – 10.6%
- Smartphone – 10.0%
- PSP – 9.6%
- Wii – 9.0%
- iPad – 7.0%
- DSi/DSiLL – 5.2%
- iPhone – 5.0%
- iPod Touch – 4.0%
- Other – 2.4%
Thanks, Simply G