According to CVG sources, Sony may very well abandon the DualShock controller design with the release of the company’s inevitable next-generation home console, which will probably be called the PlayStation 4. Instead, Sony’s PlayStation 4 controller will supposedly include biometric sensors and an LCD touchscreen, not unlike Nintendo’s new Wii U GamePad. Similar to how the Wii U console is compatible with Wii Remote controllers, gamers may be able to interact with Sony’s forthcoming home console via DualShock controllers.
You can play New Super Mario Bros. Wii with the Wii Remote and Nunchuk combination, but the forthcoming New Super Mario Bros. U for Wii U doesn’t support that control method. New Super Mario Bros. U launches alongside Nintendo’s new console on November 18th in North America and November 30th in Europe and Australia.
Valve doesn’t like the fact that the basic input of a PC, the keyboard and mouse, hasn’t changed in any significant way for many years, and is apparently frustrated by the lack of innovation in PC hardware. Because of this, the software company is hiring hardware development specialists for a new hardware project.
Perhaps Valve is not necessarily creating a new console, but may be developing a new controller for PC. Unlike Sony and Microsoft, whose chief video game controllers remain largely unchanged, from the NES to Wii U, each Nintendo console’s main controller is distinctive. Because Wii U offers consumers different controllers to play with, perhaps Valve should consider Nintendo’s forthcoming console as a primary recipient of its games and services.
“Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.”
“We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in.Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”
Joystiq has managed to get its hands on the first images of the proposed Epic Mickey: The Power of Two Wii controllers. You may remember Disney produced a Mickey themed Wii Remote when Epic Mickey launched last year, well these peripherals take things one step further. There’s a brand new version of Mickey’s paintbrush controller which doubles up as a Wii Remote, and the second contraption is Oswald’s remote device, which acts as a Wii Nunchuck. Both of these items are currently in prototype, but they should release alongside the game this Fall.
Throwing – Players firmly strap their hands to the ball and make a throwing motion. The pitch angle and force of the throw determines the trajectory arc of the throw. Side to side motion determines the yaw angle. Pressing buttons on the Wii remote can adjust other options.
Running – The football controller sense body motion, shifting left and right to dodge tacklers and even jumping motions by raising the ball. Running speed is determined by players making a jogging motion.
- American Football patent
Shigeru Miyamoto still remains unconvinced by Microsoft’s attempt to woo gamers with a motion sensing camera.
Whilst Microsoft’s Project Natal does away with controllers completely, Shigeru Miyamoto believes video games need the feedback and precision of a control pad to feel like your truly interacting with your console.
As someone who thinks of things from the perspective of creating interactive experiences, I really think that you do need something (to hold in your hand). I don’t think as a creator that I could create an experience that truly feels interactive if you don’t have something to hold in your hand, if you don’t have something like force feedback that you can feel from the controller. That’s why I think the Wii remote, particularly with Wii MotionPlus, makes for such a strong experience.
- Shigeru Miyamoto
Nintendo have revealed yet another controller for those wishing to participate in Virtual Console games.
The newly unveiled Classic Controller Pro sports a larger, chunkier design than its predecessor and also comes equipt with larger buttons, and more importantly, extension grips. At this present moment in time Nintendo has yet to clarify on a release date or pricing, but you expect these all-important details to emerge fairly soon.
Looking to add some stylistic flair to your Wii remote? Then look no further than Logic 3′s recently released FunChuck.
The prestigious gaming peripheral firm have released a fun alternative to Nintendo’s nunchuck attachment, titled the Funchuck. It does absolutely everything you’d expect the official nunchuck to do, it just adds some additional fun and colour to your gaming.
According to revered online publication Gamesindustry.biz, Sony are currently hard at work on a PlayStation 3 controller that “breaks apart into two bits”.
Each of these sections contains an accelerometer much like the Wii remote, enabling gamers to experience new levels of interaction with their PlayStation 3′s. More specific information regarding this intriguing issue is expected to surface around E3.