Tag Archives: criterion

Joystiq Confirms Need For Speed: Most Wanted On Wii U Is The Definitive Console Experience

need_for_speed_most_wanted_wii_u

Alex Ward, the Creative Director of Criterion Games, recently sat down with online gaming publication Joystiq to discuss Need for Speed: Most Wanted on the Wii U. Ward explained that the game didn’t make launch as the team were unaware of Nintendo’s online plan with Wii U. He went on to say that online is an integral experience in Need for Speed: Most Wanted. Joystiq says that after playing the game relentlessly on Xbox 360 and PlayStation 3 it was instantly noticeable that the Wii U version was technically the more impressive game, with a much longer draw distance and a better frame rate. Here’s what Joystiq had to say.

The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either.

Thanks, Mike S

Criterion Say They Will Be Make Another Burnout Game

Criterion’s Craig Sullivan and Alex Ward recently had the opportunity to speak to The Guardian about their past efforts, and what they have planned for the future. Sullivan told the publication that Criterion will make another Burnout game, but he wouldn’t be drawn into specifics. Still, it’s great news, as the Burnout franchise has always been highly regarded by racing enthusiasts.

“We will make another Burnout game at some point. Obviously, as we’re working on NFS we’re thinking of really good ideas that aren’t right for this series; there are ideas that we’re going to explore with Burnout. And we wouldn’t be making NFS or Burnout games if we didn’t think the driving genre had a long shelf life and that we could push the boundaries. There’s a lot of new stuff in Most Wanted, a lot for people to get their heads around – and sometimes there’s only so much explaining you can do – we’ve reined in some of the ideas we had for this game, they were a little ahead of their time.”