Crytek CEO Cevat Yerli has revealed that Crysis 3 didn’t come to Wii U due to a lack of business support from Nintendo and EA. Yerli also revealed that they did in fact have Crysis 3 up and running on Wii U and were extremely close to releasing it. However, the game was never released due to the souring relationship between EA and Nintendo.
“We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.”
Crysis producer Mike Read has admitted that he loved the idea behind the Wii and the fact that it appealed to such a wide demographic. Read then said that he’s not entirely sure whether Wii U will reach such a wide audience as its predecessor.
“One thing I really love about the Wii, and I’m not sure Nintendo even realised this when it launched, is that the Wii’s demographic was between the age of six to 60.
I would gladly give a Wii controller to my three-year-old to play that game, but when I saw the Wii U controller I thought, I’m not sure if I’d give that to my child to play with, that’s an expensive piece of hardware.
But past that, in terms of the dual screen stuff, I personally believe it’s a bit of a novelty at this point, and if I would to have to point at anything that really moves into next gen, I think it’s cloud gaming.”
Crytek Founder and CEO Cevat Yerli has reiterated to German publication Golem that the development studio currently hasn’t got any plans to develop for Wii U. Yerli did confirm that a number of Wii U games could incorporate the company’s CryEngine.
“We have no plans for either system yet (Wii U and Vita). There will be Wii U games that run with the CryEngine, but they come from the licensees…”
Crytek, the development studio behind the gorgeous Crysis franchise, has announced that it plans to reveal a ‘absolutely fantastic’ new project next month. The developer wouldn’t provide any hints, but there’s got to be a chance it’s TimeSplitters 4, which is rumoured to be in development for Wii U.
“The other project looks absolutely fantastic – I mean, genuinely the best of that kind of project we’ve ever done.”
“It looks spectacular, the team are doing really, really well and it’s just really nice to see the team really enthusiastic about what they’re doing. They’re really happy.”
Crytek, the developer behind Crysis, has told GamesIndustry.Biz that the company is extremely happy with the Wii U specifications. Crytek’s Avni Yerli also mentioned that the development team in Nottingham, England have Wii U development kits. Hopefully this means that we will eventually see a new TimeSplitters game for Wii U.
“The specs are very good. It’s a challenge for designers, but once thought through it can add value, and that’s what ultimately important. Our guys in Nottingham, they are very happy with their tests on the dev kits and they’re excited about it.”
Crytek have today confirmed that the company’s CryEngine is up and running on Nintendo’s forthcoming Wii U console. The CryEngine powers Crytek’s critically acclaimed Crysis franchise. We alreay know that Epics Unreal Engine 3 is powering some Wii U titles, so it’s great to hear that another established game engine will be running on Wii U hardware.
“Crytek’s support for Wii U is definitely going to happen.”
“We aren’t showing it but we are pretty much running it already,”
– Crytek CEO Cevat Yerli