Tag Archives: delay


Here’s The Explanation Behind The Delay Of Project CARS On Wii U

Slightly Mad Studios creative director Andy Tudor has explained to Eurogamer the reason behind the delay of the Wii U version of Project CARS. Tudor says that the development team needs a little more time to get the Wii U version up to scratch, but said development of the Xbox One and PlayStation 4 versions are going well.

“We obviously delayed until 2015, and there were some passionate people who got in touch with us about that. There’s no conspiracy here – we announced the Wii U very early on in our development cycle, and some people think because we’ve been working on it a lot longer so it should be out now. The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It’s not our goal to rush the Wii U version and have it not look as good as the other ones.”

“The Nintendo fans we’ve got are crying out for a game like this. They don’t really have that experience currently, and there hasn’t really been anything like it on Wii previously. It’s not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard of all the other games. To do that, we just need a little more time. I’ve seen the Wii U version, I’ve seen it quite regularly. It’s got dynamic time of day, weather – it looks phenomenal. And the actual console itself is quite good.”

Thanks, Christopher


Shin Megami Tensei IV Won’t Be Coming To Europe Until Late October

John Hardin, PR Manager for Atlus USA, has confirmed in a statement that the long-awaited Shin Megami Tensei IV won’t be coming to Europe until sometime in late October. The game was originally meant to appear on the Nintendo 3DS eShop as a digital download this month, but it’s now been put back a month.

“After some unscheduled changes to the SMTIV mobile website raised some eyebrows, a lot of you asked for more details, so I’ll be upfront. We encountered a few last-minute issues specific to the EU version, and we have to fix them. Given the current timelines for production, it looks like SMTIV won’t be out in EU until late October.”

“No one likes delays. Our fans in Europe have been waiting for SMTIV for a *very* long time, and it pains us to have to move the release date back even further. I have talked to a few of you on Twitter, I’ve seen the angry posts on Reddit, NeoGAF, Facebook, etc., and wanted to be as direct as I could. We truly feel awful having to say “wait a little longer” for a game you’ve been so zealously patient for, but there is no other recourse. We’re doing everything we can to get the game out in Europe as fast as we can, so please bear with us.”


Project CARS Developer Says Team Need More Time To Adjust To Wii U, Xbox One And PS4 Closer To PC

The developers behind Project CARS have taken to Facebook after they announced that Wii U owners won’t get the game until 2015. One of the developers, who was trying to calm the situation, said that the team need more time to adjust to Wii U development as the PlayStation 4 and Xbox One versions of the game are much closer to the PC version. The developer also said that if people want a sim racer on Wii U then they will just have to wait.

“Our devs just need more time to adapt a WiiU version… PS4 and Xbox One are closer to the PC version.”

“If people want a sim race on WiiU, they’ll buy it, even in one more year… If they prefer Mario Kart…”

Thanks, Nintendo Commander Quadraxis

Update: It has come to my attention that this isn’t the official Slighty Mad Studios Facebook page. Therefore the claims by the apparent developer can’t be completely verified.



eShop Title Pier Solar HD Delayed On Wii U, Plus New Details

WaterMelon has confirmed that Wii U eShop title Pier Solar HD has been delayed on the Wii U. The delay is blamed on Microsoft certification as the game failed some internal requirements on certification for Xbox 360 and Xbox One. WaterMelon also announced what’s new for the Director’s Cut, which includes an extended storyline and additional side quests.

“We’re starting the submission process for PSHD. Valve already approved it for release on Steam so that’s done and done. We may contact some of you who subscribed to beta test to test the game on Steam using a beta key. Stay tuned. Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we’re correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don’t get another failed certification. Luckily, the process doesn’t take as long as we thought, so the perspectives to getting a release date gets better. As soon as we’re certified on all platforms we’ll announce the date and put it on the street. “

Director’s Cut

“It has been quite a complex journey to implement all improvements to Pier Solar from the MD/Genesis version to the HD version, but I’m also happy to declare them complete and ready to roll. So here’s a list of all the things that are new and exclusive to PSHD.”

Extended story and new side quests.

Pier Solar HD added 16 pages of text to the original story. But what does that translate into?

- There are new places to explore, with new bosses and new chests to open.
– Some loose ends got tied. Why is Alina the only elf? Why are our heroes the chosen ones? Why Zelini and Alina don’t get along? Find out all about it on PSHD.
– New ending. In addition to the original Pier Solar ending, a new ending is possible. Maybe a secret ending too? What? Humm. ;-)
– New sidequests. Why was that boss at the watermelon farm so rude to the characters on Pier Solar for MD/Genesis? Because he was grumpy that his sidequest was stripped out the game. But now he is happy, his sidequest is back with a vengea… I mean, great reward at the end. How about another sidequest that could possibly trigger a secret ending? Huh? What? Err… Ha!

Thanks, WiiUMasterRace