Tag Archives: delay


Shovel Knight Has Been Slightly Delayed

Yacht Club Games has confirmed via its Kickstarter page that Shovel Knight has been delayed slightly and will be missing its initial release date of March 31st. The developer says that there’s nothing to worry about as the release has only slipped by a few weeks. Yacht Club says the game has been pushed back to make sure it’s a world-class experience, and that they can release on all platforms simultaneously.

Hello Shovelers and Shovelettes! There are only a couple weeks until Shovel Knight’s release date of March 31. The crew at the Yacht Club is tired; we’ve been working literally every day, and every waking hour, to make the game great. But! We’re just not quite there yet.

So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.

We don’t want to announce another release date until it’s 100% locked in with both Nintendo and Steam, so please sit tight… we’ll announce a new, final release date very soon.  But the game is like… so done! Here’s what we’re working on in our feverish final hours:

  • Dialogue and scripted events are being finalized
  • Finishing touches put on level design for the final levels
  • Overall game balancing
  • Platform specific standards so everything runs smoothly on your system of choice!
  • Testing, testing, testing… on all platforms!




Armillo Has Been Delayed To May

Armillo developer Fuzzy Wuzzy Games has announced via a press release that the interesting action-platformer puzzler has been delayed until May 12th. The game was originally meant to be released on March 24th but has been pushed back so that the team can refine the game and release the best possible version. Here’s what Fuzzy Wuzzy Games had to say.

The game was just about done with the submission date approaching.. But just when we were a few days off before sending our first submission build to Nintendo, a question was brought to our attention: Is this exactly the game you guys want to release out there? Our answer: Not quite.

So we’re just asking for a bit more time to work on Armillo. Just over a month from our original intended March 24th release, aiming for our new release date of May 12th. So what do we plan to do in this time?

We want to redo some of our least received levels so that their quality is more consistent with the rest of the game. We’re going to continue polishing up the game including the audio and visuals, and fix up any remaining bugs/issues that come up. We’ve enlisted a good number of testers who will help ensure our game’s stability and also received some excellent feedback lately that we would like to put into action as well.

Armillo is running quite nicely on the Wii U system, which includes Off-TV Play, optional tilt control, and Wii U Pro Controller support.

Delaying the game will get that extra polish in there, and it will make us happier with the final product. We apologize for the wait, but hope it’ll be worth it in the end.

Also, exciting news is that Emily Rogers is closely working with us on making sure the game is up to par. We hope you guys can look forward to seeing Armillo when it comes out in May!



Pachter Says Ubisoft Were Worried That GTA V, COD And Battlefield Would Hurt Watch Dogs


Famed Wedbush Securities analyst Michael Pachter has responded to the news that Watch Dogs has been delayed until spring 2014. Pachter says that Ubisoft were genuinely worried that Grand Theft Auto V, Call of Duty: Ghosts and Battlefield 4 would eat into sales of the company’s Watch Dogs. Pachter concluded by saying that Ubisoft has given its developers the opportunity to fully maximise the game’s sales potential and build a lasting franchise that the company could use to offset any future weakness for its established key franchises.

We believe that management was also concerned about the strong competition for wallet share Watch Dogs faced at the holidays from Grand Theft Auto V, Battlefield 4, and a new Call of Duty, among others.”

“Grand Theft Auto V is only adding to industry uncertainty, as while it is bringing many previously-disconnected gamers back to the market, it also has achieved record-breaking sales that have tapped a certain percentage of gamer holiday spending months ahead of time. Given next-gen uncertainty and this very strong slate of competitors, we believe the two aforementioned delays were the right decision.”

“By releasing Watch Dogs in Q1:15, Ubisoft has given its developers the opportunity to fully maximize the game’s sales potential in FY:15 and build a lasting franchise that the company could use to offset any future weakness for its established key franchises (displayed most recently by the disappointing Tom Clancy’s Splinter Cell: Blacklist).

“We are somewhat concerned about competition in Ubisoft’s Q1, however, with games like EA’s Titanfall, Activision’s Destiny and Microsoft’s Halo 5 all targeting the same launch window. We don’t think it is important that Watch Dogs (or any of the other three games) launches in Q1, and we expect all of the game publishers to behave rationally when setting release dates to avoid competition wherever possible.”

Watch Dogs Delayed Till 2014


Ubisoft has confirmed that the long-awaited Watch Dogs has been delayed until Spring 2014. The team said via the official Ubisoft blog that they had been contemplating delaying the unique title and it became clear to the company that they needed to take the extra time to polish and fine tune each detail. The development team says that they ultimately want to deliver a truly memorable and exceptional experience.

Thanks, cosmicluma and alaa

Injustice: Gods Among Us Wii U Version Delayed In Europe

injustice_gods_among_us_wii_u_box_artInjustice: Gods Among Us for the Wii U was set to release along with the Xbox and PlayStation versions on April 19 in Europe, but due to an unforeseen reason, retailers are now listing the Wii U version as delayed until next week. UK retailers GAME, Grainger Games and Amazon, now have the action brawler down as an April 26 launch, so it looks like Nintendo Wii U holders will have to wait an extra week to see their favourite heroes and villains fight it out. Has Europe once again bit the dust?

LEGO City Undercover Hit By Shipping Error?


I’ve received a number of emails this afternoon from disgruntled people who pre-ordered a copy of LEGO City: Undercover which was meant to be released today in North America. Several people who contacted GameStop have been told that the game won’t be in stock until Wednesday, March 20th. It’s thought that a shipping error is to blame. Did you get your copy of LEGO City: Undercover today?

Disney Interactive Studios Delays Disney Infinity

disney_infinity_screenshotDisney Interactive Studios has delayed the release of Disney Infinity, which was previously scheduled to release in June, by two months. The upcoming action-adventure game features numerous characters from multiple Disney films, including The Incredibles, Pirates of the Caribbean, Monsters, Inc., Wreck-It Ralph and Cars. When it arrives in the summer, on August 18th, Disney Infinity will launch on Wii, Nintendo 3DS, Wii U, Xbox 360, PlayStation 3 and Microsoft Windows.