Tag Archives: delay

project_cars_night

Project CARS Developer Says Team Need More Time To Adjust To Wii U, Xbox One And PS4 Closer To PC

The developers behind Project CARS have taken to Facebook after they announced that Wii U owners won’t get the game until 2015. One of the developers, who was trying to calm the situation, said that the team need more time to adjust to Wii U development as the PlayStation 4 and Xbox One versions of the game are much closer to the PC version. The developer also said that if people want a sim racer on Wii U then they will just have to wait.

“Our devs just need more time to adapt a WiiU version… PS4 and Xbox One are closer to the PC version.”

“If people want a sim race on WiiU, they’ll buy it, even in one more year… If they prefer Mario Kart…”

Thanks, Nintendo Commander Quadraxis

Update: It has come to my attention that this isn’t the official Slighty Mad Studios Facebook page. Therefore the claims by the apparent developer can’t be completely verified.

 

pier_solar_hd

eShop Title Pier Solar HD Delayed On Wii U, Plus New Details

WaterMelon has confirmed that Wii U eShop title Pier Solar HD has been delayed on the Wii U. The delay is blamed on Microsoft certification as the game failed some internal requirements on certification for Xbox 360 and Xbox One. WaterMelon also announced what’s new for the Director’s Cut, which includes an extended storyline and additional side quests.

“We’re starting the submission process for PSHD. Valve already approved it for release on Steam so that’s done and done. We may contact some of you who subscribed to beta test to test the game on Steam using a beta key. Stay tuned. Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we’re correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don’t get another failed certification. Luckily, the process doesn’t take as long as we thought, so the perspectives to getting a release date gets better. As soon as we’re certified on all platforms we’ll announce the date and put it on the street. “

Director’s Cut

“It has been quite a complex journey to implement all improvements to Pier Solar from the MD/Genesis version to the HD version, but I’m also happy to declare them complete and ready to roll. So here’s a list of all the things that are new and exclusive to PSHD.”

Extended story and new side quests.

Pier Solar HD added 16 pages of text to the original story. But what does that translate into?

- There are new places to explore, with new bosses and new chests to open.
– Some loose ends got tied. Why is Alina the only elf? Why are our heroes the chosen ones? Why Zelini and Alina don’t get along? Find out all about it on PSHD.
– New ending. In addition to the original Pier Solar ending, a new ending is possible. Maybe a secret ending too? What? Humm. ;-)
– New sidequests. Why was that boss at the watermelon farm so rude to the characters on Pier Solar for MD/Genesis? Because he was grumpy that his sidequest was stripped out the game. But now he is happy, his sidequest is back with a vengea… I mean, great reward at the end. How about another sidequest that could possibly trigger a secret ending? Huh? What? Err… Ha!

Thanks, WiiUMasterRace

 

shovel_knight_caption

Shovel Knight Has Been Slightly Delayed

Yacht Club Games has confirmed via its Kickstarter page that Shovel Knight has been delayed slightly and will be missing its initial release date of March 31st. The developer says that there’s nothing to worry about as the release has only slipped by a few weeks. Yacht Club says the game has been pushed back to make sure it’s a world-class experience, and that they can release on all platforms simultaneously.

Hello Shovelers and Shovelettes! There are only a couple weeks until Shovel Knight’s release date of March 31. The crew at the Yacht Club is tired; we’ve been working literally every day, and every waking hour, to make the game great. But! We’re just not quite there yet.

So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.

We don’t want to announce another release date until it’s 100% locked in with both Nintendo and Steam, so please sit tight… we’ll announce a new, final release date very soon.  But the game is like… so done! Here’s what we’re working on in our feverish final hours:

  • Dialogue and scripted events are being finalized
  • Finishing touches put on level design for the final levels
  • Overall game balancing
  • Platform specific standards so everything runs smoothly on your system of choice!
  • Testing, testing, testing… on all platforms!

 

 

armillo

Armillo Has Been Delayed To May

Armillo developer Fuzzy Wuzzy Games has announced via a press release that the interesting action-platformer puzzler has been delayed until May 12th. The game was originally meant to be released on March 24th but has been pushed back so that the team can refine the game and release the best possible version. Here’s what Fuzzy Wuzzy Games had to say.

The game was just about done with the submission date approaching.. But just when we were a few days off before sending our first submission build to Nintendo, a question was brought to our attention: Is this exactly the game you guys want to release out there? Our answer: Not quite.

So we’re just asking for a bit more time to work on Armillo. Just over a month from our original intended March 24th release, aiming for our new release date of May 12th. So what do we plan to do in this time?

We want to redo some of our least received levels so that their quality is more consistent with the rest of the game. We’re going to continue polishing up the game including the audio and visuals, and fix up any remaining bugs/issues that come up. We’ve enlisted a good number of testers who will help ensure our game’s stability and also received some excellent feedback lately that we would like to put into action as well.

Armillo is running quite nicely on the Wii U system, which includes Off-TV Play, optional tilt control, and Wii U Pro Controller support.

Delaying the game will get that extra polish in there, and it will make us happier with the final product. We apologize for the wait, but hope it’ll be worth it in the end.

Also, exciting news is that Emily Rogers is closely working with us on making sure the game is up to par. We hope you guys can look forward to seeing Armillo when it comes out in May!