Project CARS looks like a gorgeous racer, but sadly Bandai Namco and Simply Mad Studios have announced that the game has been delayed yet again. The racing simulator is now scheduled to launch in April on the Xbox One, PlayStation 4 and PC, but oddly the Wii U version hasn’t been mentioned by the company. Whether it’s coming at a later date or the same date remains to be seen.
“Moving a release date was not an easy decision to make, as we know our fans are eager to get their hands-on on Project CARS,” studio head Ian Bell. “But we know that these extra days will allow us to provide the best game experience that our fans deserve. We assure you the wait will be worth it when the game does arrive early April.”
NeoGAF forums members are reporting that they’ve received emails from Amazon UK and ShopTo informing them that the Nintendo GameCube Controller Super Smash Bros Edition is being delayed until sometime next week. It appears as though it’s just the controller, not the actual game, that’s the issue. Sounds like Nintendo UK didn’t correctly estimate demand for the controller.
Oddworld series creator Lorne Lanning has explained that they have decided to delay the Wii U version of the game due to the 8GB basic model. Lanning says that if developers are going to make a Wii U title then they need to be able to get it up and running on the 8GB model.
“If you’re going to make a Wii U game, it better run on the 8GB unit. Otherwise, it’s not really a Wii U game.”
News has emerged that suggests Slightly Mad Studios racing simulation Project CARS has been delayed until March 2015 for all formats. The decision to delay the game was apparently due to the “other big games” shipping around the same time. The company also wants time to fix technical issues and polish the game.
Slightly Mad Studios creative director Andy Tudor has explained to Eurogamer the reason behind the delay of the Wii U version of Project CARS. Tudor says that the development team needs a little more time to get the Wii U version up to scratch, but said development of the Xbox One and PlayStation 4 versions are going well.
“We obviously delayed until 2015, and there were some passionate people who got in touch with us about that. There’s no conspiracy here – we announced the Wii U very early on in our development cycle, and some people think because we’ve been working on it a lot longer so it should be out now. The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It’s not our goal to rush the Wii U version and have it not look as good as the other ones.”
“The Nintendo fans we’ve got are crying out for a game like this. They don’t really have that experience currently, and there hasn’t really been anything like it on Wii previously. It’s not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard of all the other games. To do that, we just need a little more time. I’ve seen the Wii U version, I’ve seen it quite regularly. It’s got dynamic time of day, weather – it looks phenomenal. And the actual console itself is quite good.”
John Hardin, PR Manager for Atlus USA, has confirmed in a statement that the long-awaited Shin Megami Tensei IV won’t be coming to Europe until sometime in late October. The game was originally meant to appear on the Nintendo 3DS eShop as a digital download this month, but it’s now been put back a month.
“After some unscheduled changes to the SMTIV mobile website raised some eyebrows, a lot of you asked for more details, so I’ll be upfront. We encountered a few last-minute issues specific to the EU version, and we have to fix them. Given the current timelines for production, it looks like SMTIV won’t be out in EU until late October.”
“No one likes delays. Our fans in Europe have been waiting for SMTIV for a *very* long time, and it pains us to have to move the release date back even further. I have talked to a few of you on Twitter, I’ve seen the angry posts on Reddit, NeoGAF, Facebook, etc., and wanted to be as direct as I could. We truly feel awful having to say “wait a little longer” for a game you’ve been so zealously patient for, but there is no other recourse. We’re doing everything we can to get the game out in Europe as fast as we can, so please bear with us.”
Nintendo Europe has confirmed that the adorable Captain Toad: Treasure Tracker has been delayed until January 2015 in Europe. The game is still scheduled to launch elsewhere this winter. Nintendo Europe have yet to explain why they’ve delayed Toad’s adventure.
Thanks, Nintendo Commander Quadraxis and Fbt