Devil’s Third may have received a mixed reaction from the press, but it does seem like one of those games you really need to play yourself to make up your mind. To give a little bit of insight into the long development process the game has been through, Nintendo UK has uploaded a developer interview with the game’s creator Tomonobu Itagaki who talks you through the manic world of Devil’s Third. Devil’s Third is due for release in Europe on August 28th.
Thanks, Peanut Butter Kit Kat
Former Rare games coder and Nyamyam co-founder Phil Tossell has claimed that Nintendo were once “quite envious” of Rare’s technical ability and artistic design within their hit games. After becoming a second-party developer for Nintendo in the early ’90s, Rare had success with Donkey Kong Country, Conker’s Bad Fur Day and Starfox Adventures to name but a few, though it was Banjo-Kazooie that really kicked up a storm on the N64.
According to a RetroGamer interview, Phil Tossell, while working at Rare, said Shigeru Miyamoto often visited the studio regularly and heard a startling rumour that Nintendo revised their textures on Zelda after seeing Rare’s game development.
“Nintendo were often quite envious of us. I got the feeling they thought our games were technically and artistically superior to theirs. Miyamoto would visit regularly and I heard a rumor they redid all of the textures on Zelda after they’d seen our work on Banjo-Kazooie because our game looked better!”
Nintendo UK has just published
a developer interview over on their official YouTube channel about the upcoming stealth game Tom Clancy’s Splinter Cell Blacklist. Yesterday, we saw an eight minute video
exploring the unique advantages of the Wii U GamePad for the title. Now, the game’s creative director Maxime Beland discusses Splinter Cell Blacklist’s story and just why he’s so excited about utilising the home console GamePad to immerse the user into the game. Splinter Cell Blacklist will launch August 20 for North America and August 23 for Europe.
Nintendo Australia has published a brand new interview
with the developers of Animal Crossing: New Leaf
. The question and answer session comes directly from PAX Australia, which was hosted between the July 19 and 21, and contains questions directly from Australian Animal Crossing fans. Directors Isao Moro, Aya Kyogoku and producer Katsuya Eguchi answer a range of questions from how impressed they were to see fans designing houses in new and unusual ways to just why they introduced you as the new Mayor. Check out the video above and don’t get too distracted by the cute character plushies on the table!
Last month Bethesda announced plans to bring Wolfenstein: The New Order to Xbox 360, PlayStation 3, PC and next generation consoles. However, they also hinted at the possibility that it could come to the Wii U after Pete Hines said in an interview: “We (intentionally) aren’t being specific on what platforms “next-gen” covers. Stay tuned.” But according to the game’s developer Machine Games it, unfortunately, will not be coming to the Wii U.
In an interview with Wolfenstein’s narrative developer Tommy Björk he announced that it would be available in the last quarter of the year, but when asked about it coming to the Wii U, he first hesitated, then gave a resounding ‘no’. You can see the full interview in the video here, and at the five-minute mark you can see where Björk says there are no plans to bring the game to the Wii U.