Gamasutra Name Their Top 10 Game Developers Of 2015

Respected online gaming publication Gamasutra has listed their top ten favourite video game developers of 2015. We’ve had some great games from a number of talented developers so it’s certainly interesting to see their picks. Nintendo fans will be glad to learn that Monolith Soft and Nintendo EPD have been listed along with the likes of Bethesda and Blizzard. Here’s their picks for the best game developers of 2015.

  • Bethesda Game Studios

    We noticed something about Fallout 4 after it launched. We noticed the same thing a couple weeks after launch…and we continue to notice it a month later. People, across all different tastes and backgrounds are still talking about Fallout 4, and likely will be for the foreseeable future. The game is inescapable; its popularity hitting a kind of critical mass that has outdone most other, if not all, triple-A games this year.

    Bethesda-style RPGs already are inclined to provide emergent gameplay and personalized experiences, but throw in user-generated content, and launch it on multiple platforms that allow for easy game streaming, you get a thoroughly shareable game that finally feels like it’s at home.

  • Blizzard Entertainment

    But beyond its market savvy, Blizzard deserves to be recognized for cultivating an environment where developers can work on a variety of projects with different scales, stakes, and design challenges. (…)
    Blizzard continues to experiment with new ideas and embrace popular shifts in the market while supporting its venerable franchises (and the developers who work on them), and for that we recognize it as a top developer of the year.

  • Colossal Order

    We recognize Colossal Order as a standout developer of the year not just because it made a great city management game, but because it did so with less than 20 people, one-upping entrenched market leader SimCity in the process. The studio saw an opening, recognized there was an underserved audience, and capitalized on that fact brilliantly.

  • Davey Wreden, Everything Unlimited, Ltd.

    With The Beginner’s Guide, Davey Wreden made a game that was ostensibly about game development, but it was in fact more purely about creating things and handing partial ownership of those things over to other people. It’s a game that walks the line between “about game development” and “about the existential crisis of a creator” and it often loses balance, finding itself on either side of that line at different points in time. It’s all deliberate and brilliantly authored, and it resonated strongly with game developers.

  • Kojima Productions

    Here’s a doozy of a challenge for you: Take a beloved franchise, nearly two decades old, and known for its deep narrative and very specific style of handcrafted gameplay, and adapt it for the modern era of open-world games—without killing its soul or alienating its fans, and yet make it accessible and appealing to the players of today.

    The original 1998 Metal Gear Solid was itself a recapitulation of everything that made the first two 8-bit Metal Gear games into 1980s classics — but reinterpreted for the original PlayStation, in 3D, and with an entirely new form of creative expression.

    Metal Gear Solid V may not be as epoch-making as that game, but it does prove that things like a singular creative vision, handcrafted levels, and an eye for idiosyncratic detail can thrive in an open-world game. These were not settled questions, by any means. If this is Kojima’s last game for Konami, so be it — there can be no question it was executed with the care and creativity we’d expect.

  • Moppin

    In a broader sense, Fumoto deserves to be recognized as an example of the sort of talent and creativity that’s brewing in the Japanese indie scene. His success this year with Downwell is a welcome one, and we look forward to seeing what he and his contemporaries do next.

  • Monolith Soft

    The secret to understanding this it to consider that the “Xeno” series mastermind, Tetsuya Takahashi, has never lacked for ambition—though his reach, in the past, exceeded his grasp. Not so this time. It’s clear that it’s the simple result of careful planning, long development experience, and hard work.

    And if Xenoblade Chronicles X had a mission statement, it would be “show the world that the Japanese RPG can stand toe-to-toe with Western ones.” Outside of the struggling Final Fantasy series, there are so few examples of the genre that can truly be classified as triple-A; yet here’s a game that has a truly staggering breadth of content (including both passive and active online modes alongside a deep and long single-player campaign) and which can legitimately wear that moniker.

  • Nintendo EPD

    Nintendo’s internal development studio hit hard this year with two standout titles that were, in many ways, polar opposites.

    Super Mario Maker may sound like a gimme, but realistically, to execute on this premise so well, it requires the patient craft of experienced developers and creative leadership who fully understand the soul of their own franchise.

    Few teams can make a bold, playable, and distinctive game in a new genre the first time they tackle it; few games have as strong an identity as Splatoon, and certainly almost none approach its quality from a design perspective.

    Pulling all of this together shows the formidable skill of Nintendo’s internal development teams, indeed.

  • Psyonix

    In a year that saw many developers try their hands at emulating established successes, we recognize Psyonix for sticking with — and ceaselessly iterating on — a set of core concepts that it knew, internally, would make for a great game if brought together in just the right way. Such tenacity in itself is admirable, so much more so when it brings about a game like Rocket League that will be played and talked about for years to come.

  • Tale of Tales

    Even if the studio never made another game, the fact would remain that Tale of Tales is a developer that inspired and influenced a modern design apparent in games like Gone Home from Fullbright and SOMA from horror game studio Frictional Games, among others. And those games, and games like them, will continue to reach and inspire ever more developers.

    Source / Via

Here’s A List of Supervising And Development Companies In Smash Bros For Nintendo 3DS

NeoGAF member Hero of Legend has put together a comprehensive list of supervising and development cooperating companies in Super Smash Bros for the Nintendo 3DS. You’ll see that there’s a number of big names that supervised and developed the brawler. Here they are.

Supervisors (Original Games):

Koei Tecmo
Monster Games
Next Level Games
Omiya Soft
Red Entertainment
Retro Studios
Spike Chunsoft
Syn Sophia

Development Cooperation:

OrangeBox Co Ltd
Ritterz Inc
SmartPoint Co Ltd
Smart Technology Inc
Arca Inc
Cattle Call
Imagicadigitalscape Co Ltd/Bauhaus Entertainment
Fruit Seal
Gotoron Inc
Agni-Flare Co Ltd
Brushup Co Ltd
Tri-Crescendo Inc
Smile Technology United
Creek & River Co Ltd
Imagicadigitalscape Co Ltd (why are they listed twice?!)
Leverages Inc
Pole to Win Co Ltd
Digital Hearts Co Ltd
Adecco Ltd
E-smile Co Ltd
Tribe Co Ltd
Shantery Co Ltd
Jackalope Digital Factory
Bandai Namco Singapore Pte Ltd
Black Bandit Q Limited
Qbist Co Ltd
Opus Studio Inc
Katsugekiza Inc Motion Actors Japan
Premium Agency

Thanks, Sup

Japan: Small Survey Regarding Favourite Game Developers Puts Nintendo In The Lead

A recent survey conducted by Japanese publication Freshers asked gamers who their favourite developers are. Unsurprisingly, Nintendo gained the most votes as the preferred game developer of choice. They were followed by Square Enix. Here’s the results of those given multiple options in the Japanese survey:

#1 Nintendo (41 votes)
#2 Square Enix (31 votes)
#3 Capcom (22 votes)
#4 Sony (20 votes)
#5 Tecmo Koei (14 votes)
#6 Konami (13 votes)
#7 Sega (12 votes)
#8 Level 5 (10 votes)
#9 Atlus (9 votes)
#9 Bandai Namco (9 votes)
#11 EA (5 votes)
#12 Spike Chunsoft (3 votes)
#12 From Software (3 votes)
#12 Nippon Ichi Software (3 votes)
#12 Microsoft (3 votes)
#16 Marvelous AQL (2 votes)
#16 Arc System Works (2 votes)
#18 SNK (1 vote)
#18 Takara Tomy (1 vote)
Other developers(2 votes)



European Developers Shifting Towards Mobile Devices, PC, And PlayStation 4

A study provided by the Game Developers Conference has revealed that the vast majority of European developers are looking to develop solely for mobile device, PC, and Sony’s PlayStation 4. Interestingly 33 percent of developers says that are looking to develop for the PlayStation 4, and 23 percent for the Xbox One. There were no hard figures for Nintendo platforms.

  • The vast majority of European developers are currently making games for the PC and mobile platforms. 58 percent of surveyed companies are currently working on a PC title, and 65 percent are developing for mobile.
  • Both consoles are gaining developers, but the PS4 has the edge. Almost 20 percent are currently producing a title for the PS4 and 33 percent expect their next games to be on the console.
  • In contrast, only 13 percent of surveyed developers are working on a game for the Xbox One right now, and only 23 percent expect to release their next games on the system.
  • Crowdfunding is becoming an increasingly accepted form of financially supporting a game’s development. A full 41 percent of all European developers surveyed are planning on using crowdfunding for future games.

Nintendo President: Nintendo Is Making Games, Not Art


Nintendo’s president Satoru Iwata was asked recently whether he believed that Nintendo was making ‘pieces of art’. Surprisingly, his response was as follows:

“It’s not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.”

Now it makes perfect sense that his answer would highlight Nintendo’s concentration on the consumer as its main goal, but interestingly, Iwata appears to disagree that Nintendo’s games should be considered art. Whether or not  games are art may be an abstract question, but it’s a question that won’t stop being asked anytime soon.

What do you all think? Do titles like Zelda The Windwaker and Skyward Sword deserve to be called art? If so, what makes a game qualify as art and another not? Sound off in the comments!

Nintendo Wants To Collaborate With More Third-Party Developers For Wii U

bayonettaNintendo is working with third-party developers to bring exclusive games to the Wii U console. For example, Nintendo will be publishing upcoming action game Bayonetta 2, which is being developed by Platinum Games, a third-party developer. Nintendo is also working with third-party developer Atlus on another Wii U exclsuive title, Shin Megami Tensei X Fire Emblem. However, the company confirmed today that it wants to work with more third-party developers to produce content for Wii U.

EDGE Lists The World’s 50 Greatest Developers


Renowned UK video game publication EDGE has listed the world’s 50 greatest game developers in the latest edition of the magazine. Some of the developers listed may come as a shock, whilst others shouldn’t really be too surprising. Nintendo EAD came in third with Valve and Mojang taking first and second place respectively. What do you think to the list?

1. Valve
2. Mojang
3. Nintendo EAD
4. Platinum Games
5. Naughty Dog
6. Rockstar North
7. Bungie
8. FromSoftware
9. Arkane Studios
10. Riot Games
11. Epic Games
12. Media molecule
13. Dice
14. Kojima Productions
15. Irrational
16. ArenaNet
17. Blizzard
18. Rocksteady
19. Ubi Montreal
20. Bethesda
21. Double Fine
22. Terry Cavanagh
23. Thatgamecompany
24. Gearbox
25. 343
26. Firaxis
27. EA Canada
28. Bioware
29. Eidos Montreal
30. Playdead
31. Sony online entertainment
32. Crytek
33. Redlynx
34. Vlambeer
35. CCP
36. Telltale
37. Id
38. Ninja theory
39. Quantic Dream
40. Codemasters
41. Criterion
42. Mossmouth
43. Harmonix
44. Sony Santa Monica
45. Capybara
46. Creative assembly
47. Halfbrick
48. Wayforward
49. Jagex
50. Relic