Tag Archives: developers

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European Developers Shifting Towards Mobile Devices, PC, And PlayStation 4

A study provided by the Game Developers Conference has revealed that the vast majority of European developers are looking to develop solely for mobile device, PC, and Sony’s PlayStation 4. Interestingly 33 percent of developers says that are looking to develop for the PlayStation 4, and 23 percent for the Xbox One. There were no hard figures for Nintendo platforms.

  • The vast majority of European developers are currently making games for the PC and mobile platforms. 58 percent of surveyed companies are currently working on a PC title, and 65 percent are developing for mobile.
  • Both consoles are gaining developers, but the PS4 has the edge. Almost 20 percent are currently producing a title for the PS4 and 33 percent expect their next games to be on the console.
  • In contrast, only 13 percent of surveyed developers are working on a game for the Xbox One right now, and only 23 percent expect to release their next games on the system.
  • Crowdfunding is becoming an increasingly accepted form of financially supporting a game’s development. A full 41 percent of all European developers surveyed are planning on using crowdfunding for future games.

Nintendo President: Nintendo Is Making Games, Not Art

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Nintendo’s president Satoru Iwata was asked recently whether he believed that Nintendo was making ‘pieces of art’. Surprisingly, his response was as follows:

“It’s not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.”

Now it makes perfect sense that his answer would highlight Nintendo’s concentration on the consumer as its main goal, but interestingly, Iwata appears to disagree that Nintendo’s games should be considered art. Whether or not  games are art may be an abstract question, but it’s a question that won’t stop being asked anytime soon.

What do you all think? Do titles like Zelda The Windwaker and Skyward Sword deserve to be called art? If so, what makes a game qualify as art and another not? Sound off in the comments!

Nintendo Wants To Collaborate With More Third-Party Developers For Wii U

bayonettaNintendo is working with third-party developers to bring exclusive games to the Wii U console. For example, Nintendo will be publishing upcoming action game Bayonetta 2, which is being developed by Platinum Games, a third-party developer. Nintendo is also working with third-party developer Atlus on another Wii U exclsuive title, Shin Megami Tensei X Fire Emblem. However, the company confirmed today that it wants to work with more third-party developers to produce content for Wii U.

EDGE Lists The World’s 50 Greatest Developers

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Renowned UK video game publication EDGE has listed the world’s 50 greatest game developers in the latest edition of the magazine. Some of the developers listed may come as a shock, whilst others shouldn’t really be too surprising. Nintendo EAD came in third with Valve and Mojang taking first and second place respectively. What do you think to the list?

1. Valve
2. Mojang
3. Nintendo EAD
4. Platinum Games
5. Naughty Dog
6. Rockstar North
7. Bungie
8. FromSoftware
9. Arkane Studios
10. Riot Games
11. Epic Games
12. Media molecule
13. Dice
14. Kojima Productions
15. Irrational
16. ArenaNet
17. Blizzard
18. Rocksteady
19. Ubi Montreal
20. Bethesda
21. Double Fine
22. Terry Cavanagh
23. Thatgamecompany
24. Gearbox
25. 343
26. Firaxis
27. EA Canada
28. Bioware
29. Eidos Montreal
30. Playdead
31. Sony online entertainment
32. Crytek
33. Redlynx
34. Vlambeer
35. CCP
36. Telltale
37. Id
38. Ninja theory
39. Quantic Dream
40. Codemasters
41. Criterion
42. Mossmouth
43. Harmonix
44. Sony Santa Monica
45. Capybara
46. Creative assembly
47. Halfbrick
48. Wayforward
49. Jagex
50. Relic

Developers Discuss The Next-Gen Nature Of Wii U And Its Potential

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The latest edition of Games Master magazine includes a number of developers offering some insight into the Wii U and its potential power. There’s been a lot of debate regarding whether or not the Wii U is truly a next generation console. Here’s what Ubisoft’s Gabrielle Shrager, Mass Effect 3′s external producer, and more think about this particular issue.

ZombiU senior scriptwriter Gabrielle Shrager:

“Next-gen? Or Next-next-gen? Depends what you mean by that. With the Wii U, Nintendo has definitely recognized the importance of fast chips speeds and cutting-edge graphics, but that is not the hart and soul of the machine.”

Frozenbyte’s Mikael Haveri:

“Wii U is next-gen in the way the Wii was. Clearly revolutionary in many ways, but possibly slightly less on the pure power side. It is a reasonable guess that the next round of competition will trump the specs by a bit, but the important question is if they will also implement a touch interface. So in this way the GamePad is the most important new addition, clearly combining the console experience with the now-very-popular tablets. All of the games are designed whit the GamePad as an integral part, and if that proves to be even nearly as popular as the Wii Remote, then Nintendo might actually define next gen.”

FIFA 13 line producer Matt Prior:

“The Wii U is an exciting new piece of hardware that offer opportunities that other consoles can’t, simply because of the uniqueness of the platform, in particular the GamePad. We wanted to ensure that we utilized that uniqueness and delivered features that utilized the GamePad, not just in a gimmicky way but in ways that added real value and improvements to the game. Just as important, we wanted to use the power of the GamePad to open up the game to more gamers. Graphically, the Wii U is on par with the Xbox 360 and PS3, and we were even able to make some key graphical improvements.”

Mass Effect 3 external producer Melanie Faulknor:

“The way that the GamePad works, where you can take the game that you’re playing on the TV and instantly transition it onto the GamePad, I think that in itself is going to become a household standard, because if you are sharing a television, this constant fight for the TV is no longer an issue.”

Developers Don’t Have To Pay To Patch Their Wii U Games

Frozenbyte marketing manager Mikael Haveri says indie developers have the privilege of choosing the price of their Wii U products. Patching games can get quite expensive on other gaming platforms, but developers do not have pay to fix their games on Nintendo’s Wii U, according to Haveri.

“We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo’s side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.”

“Simply put, they’ve told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.”

EA Says Now Is A Bad Time For New IP, Best Wait For “Spectacular” Next-Gen Consoles

EA’s president of labels Frank Gibeau thinks that now is the worse time to embark on developing new IP’s for current generation consoles. Gibeau believes that developers should wait for, what he says, are the spectacular next generation consoles.

“The time to launch an IP is at the front-end of the hardware cycle, and if you look historically the majority of new IPs are introduced within the first 24 months of each cycle of hardware platforms. Right now, we’re working on three to five new IPs for the next gen, and in this cycle we’ve been directing our innovation into existing franchises.”

“But, if you look at the market dynamics, as much as there’s a desire for new IP, the market doesn’t reward new IP this late in the cycle; they end up doing okay, but not really breaking through. We have to shepherd the time that our developers spend, as well as the money that we spend on development in a positive way, so we’re focused on bringing out a bunch of new IPs around the next generation of hardware.”

Developers Managed To Increase Wii U Framerate?

Like any new video game console, it takes time for developers to get used to Nintendo’s forthcoming Wii U. According to a NeoGAF member, developers are definitely becoming more and more familiar with the Wii U, and have apparently managed to increase the framerate of their Wii U projects, and found ways to enhance images, quality and effects of their games. The same member also claims that the Wii U GamePad’s sound quality is surprisingly good.

Video Game Developers Income Higher From Wii U eShop Than XBLA & PSN?

After asking multiple people, writer Emily Rogers is claiming that developers receive a larger cut of revenue by putting games on Wii U’s Nintendo eShop compared to bringing games to Xbox Live Arcade or PlayStation Network. Apparently, Nintendo is trying hard to convince developers to bring both their smaller-sized titles and full retail games to the Wii U eShop. Rogers also says that Nintendo is “aggressively seeking indie games.”

Nintendo Luring Mobile Developers To Wii U?

According to Emily Rogers, a writer for Not Enough Shaders, Nintendo is trying to attract mobile developers toward Wii U. A new game called Star Beast is in development for mobile devices, PC and Wii U, and will be released on the Nintendo eShop. The game’s genre and release date are, as of yet, unknown. Which mobile games would you like to see on Wii U?