Tag Archives: development

Wii U Is “Surprisingly Easy” To Develop For

Vigil lead designer Haydn Dalton says that Wii U is actually surprisingly easy to develop for. Dalton claims that technically Wii U is one of the easiest platforms out of the three to work with. He went on to say that porting Darksiders 2 to the console was a quick and painless process. Darksiders 2 is a Wii U launch title, and is therefore due to be released in North America on November 18th.

“Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.”

Platinum Games Says There’s Tons Of Terrible Western Studios Too

There’s been a lot of debate recently about whether Japanese developers are losing their touch compared to Western development studios. Thankfully, Platinum Games executive director Atsushi Inaba has made a valid point on the debate stating that there’s also a lot of terrible Western development studios as well. Atsushi went on to say that trying to lump studios together in great masses completely misses the point.

“I don’t like it when people lump Japanese games developers all together into one group. Frankly, I think it’s a joke. What do these people know?”

“Think about Western developers. There are many Western developers making terrible games, and then you see one like Infinity Ward making a game that sells 20 million and everyone goes, ‘hey, Western developers are amazing!’

“There are tons of terrible Western developers, just like there are tons of terrible Japanese developers. To lump studios together in great masses misses the point.”

 

Platinum Games Confirms Nintendo Staff Are Working On Wii U Exclusive Bayonetta 2

Bayonetta director Hideki Kamiya has confirmed via Twitter that, along with Platinum Games, Nintendo staff members are a part of Bayonetta 2′s development team. When asked if Nintendo producers are working on the sequel, Kamiya replied with a mere, albeit straightforward ‘Yup.’

Developer Claims Nintendo Makes Video Game Development Look Easy

Hello Games, the developer of Joe Danger – a racing game inspired by Nintendo’s Excitebike for NES, thinks that Nintendo makes video game development look effortless. For example, the developer believes Super Mario Galaxy has so much content that an entire game can be made out of just five minutes of playtime with the Wii title.

“What we always talk about is a kind of ‘Nintendo-y’ feel. The Nintendo thing for me is they make it look effortless – they just throw in things. If you’re playing Mario Galaxy, you’re like, ‘That one five minutes, most people would make that an entire game.’ That’s what I really want so badly for people to play unicycle – or any of those … we’ve got skis and it’s only like two levels – you want someone to play that and think, ‘This could’ve been a whole game and I would’ve played it. You know what I mean? But I’ve just had this one little nugget, and it’s left me wanting more. And they move on to the next thing, and the next thing, and they feel like – when they unlock a level – ‘I wonder what this one’s gonna be.’ So we’ve really stuck to that.”

PlayStation 3 Owners Appreciate Art More Than Wii Owners Says Developer

Journey developer and thatgamecompany co-founder Jenova Chen has told online publication Venture Beat that PlayStation 3 owners have a greater appreciation of art than both Wii and Xbox 360 owners. Chen then went on to elaborate his claim by stating that Sony has more artistic and adult-focussed taste.

“The player who owns a PlayStation 3 is more likely to be interested in artistic games compared to Wii and Xbox 360.”

“Sony has a more artistic and adult-focused taste. They care about how grown-ups feel toward their games.”

Developers Say Wii U Means Increased Development Costs

Developers have told Games Industry International that development costs for next generation consoles such as the Wii U have risen sharply. The developer states that development costs for Wii U are much higher than Wii titles due to the increased resolution and polygon count. The developer also states that development time takes longer due to the advanced hardware, and creating innovative ideas for the Wii U’s unique tablet controller.

Nintendo: Nintendo President Says Zelda Development Is An “Exercise In Suffering”

Nintendo president Satoru Iwata has admitted in an episode of Iwata Asks that the Zelda development process is traditionally ”an exercise in suffering”.

Satoru Iwata however is quick to point out that there’s one Zelda game which they’ve created that was “made in a completely different style and atmosphere, and had a major influence on those that followed.”

“I remember that we made Link’s Awakening in a really peculiar frame of mind. We began in the free spirit of an afterschool club, so the contents are quite unrestrained. If you look at it, you can tell,” he said, noting that they threw in characters who looked like Mario, Luigi, Yoshi and Kirby without thinking.

“It was for the Game Boy, so we thought, ‘Oh, it’ll be fine,’” Tezuka said. “We moved along at quite a good speed in a relatively freewheeling manner. Maybe that’s why we had so much fun making it. It was like we were making a parody of Zelda.”

“I thought it was a tradition for working on a Zelda title for it to turn into a kind of exercise in suffering,” Iwata countered.

“I remember it was fun working on it, and when it was over, I remember us talking to each other about how fun it was,” Tezuka said.

“It wasn’t until Link’s Awakening that the Zelda titles started having a proper plot.” This came from an unlikely source – Tezuka’s fascination with David Lynch’s surreal TV series, Twin Peaks.

Tezuka decided that, like Twin Peaks, the game should focus on a singular location, and feature “suspicious” characters.

“After that, in Ocarina of Time and Majora’s Mask, all kinds of suspicious characters appeared. I didn’t tell them to do it that way, but personally, I did find it considerably appealing,” he said.

“I’m certain it was a breakthrough element in the series,” Aonuma said. “If we had proceeded from A Link to the Past straight to Ocarina of Time without Link’s Awakening in between, Ocarina would have been different.”

- Nintendo president, Satoru Iwata and Nintendo general manager Takashi Tezuka

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Nintendop Wii: Next Zelda Game Will Be Perfect Says Reggie Fils-Aime

Nintendo of America president Reggie Fils-Aime has clearly stated that the Zelda team are striving for perfection with the forthcoming Zelda for the Nintendo Wii.

“Right now, it’s still in development, but the key message that Mr Miyamoto and Mr Aonuma are telling us is that it really has to be perfect when it launches — that really is what the Zelda fan is expecting.”

“So for all the Zelda fans out there right now, what I would say is, enjoy Spirit Tracks, and know that the Zelda title for Wii is going to come out when it’s perfect.”

- Reggie Fils-Aime

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Nintendo Wii: New Zelda Game Has Been In Development For 5 Years?

Online gaming publication, Destructoid, recently came across an old copy of Game Informer from January 2007 which stated that Nintendo were working on a brand new Zelda title specifically for the Wii.

At the time the gaming publication stated that the new Zelda game has been under development in Nintendo HQ for a year already. This means that if the game comes out in 2010, as Nintendo believe, then it’ll place the development time for the project at around the five years mark.

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Game Informer (Screen Shot)

Nintendo Wii: Pikmin 3 Still In Development At Nintendo HQ

pikmin

Nintendo of America’s Bill Trinen has confirmed that Pikmin 3 is still deep in development at Nintendo HQ.

Speaking to popular online gaming publication, Joystiq, Trinen reconfirmed the appearance of Pikmin 3 for the Nintendo Wii. Whilst no release date has been pencilled in for the game, he did state that the highly anticipated title is still in development and that the controls are working extremely well.

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