Tag Archives: development

Factor 5 Were Working On A Rogue Squadron Trilogy Remake For Original Wii

News has emerged from IGN that Factor 5 were working on a Rogue Squadron Trilogy remake for the original Wii console. The game was initially in development for the Xbox, but Factor 5 were interested in the motion controls that the Wii offered gamers. Here’s some of the details about the canceled title.

  • The trilogy would have included Star Wars: Rogue Squadron, Star Wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike, all updated for Wii.
  •  originally in the works for the Xbox
  • Factor 5 became interested in motion controls on Wii
  • The team decided to resurrect the Xbox Star Wars Trilogy project for Wii
  • The team salvaged the code and started bringing the game over
  • The project was 50% done on Xbox
  • All control schemes were supported, including GameCube controller and various peripherals
  • You could even use the Wii wheel to control your X-Wing, using the balance board for pedals
  • Revamped content included speeder bike racing levels, third-person action sequences, and lightsaber battles
  • Lightsaber battles used 1:1 motion controls
  • All-new graphics engine running at 60 frames per second
  • The project was completed, but then cancelled
  • Cancellation is blamed on the financial crisis of 2008
  • Other publishers tried to help out
  • Unfortunately, financial hardship, legal snafus and budgetary restrictions killed the game
  • Julian Eggebrecht, former president of Factor 5 loves the Wii U, but its unpredictable trajectory and licensing troubles in general make a new Star Wars Wii U game unlikely

Thanks, MasterPikachu6

Capcom Won’t Work On A AAA Sequel Unless Its Predecessor Sold Over 2 Million Units

Capcom’s Yoshinori Ono has revealed in the latest edition of Japanese gaming publication Famitsu that the company won’t greenlight a AAA game sequel without over 2 million sales. Ono says that if a triple A title doesn’t achieve these kind of sales then they reflect on that and use their experience on other games.

“For instance, if a game doesn’t sell over 2 million copies, then we’d have to put the brakes on any plans for a sequel. All that means is that we weren’t capable enough. And all we can do after that is to reflect on the experience, take what we can learn from it, and try to apply those lessons on some other title.”

Miyamoto Is Leading A Brand New Team Of Developers

Legendary video game creator Shigeru Miyamoto has explained to EDGE magazine that he has been hard at work assembling a new team of developers to work on new gaming concepts. The new team is called Garage and so far they’ve created Splatoon, Project Guard, Project Giant Robot and Starfox. Here’s what he had to say.

Splatoon and the three prototypes are the first games to emerge from Garage, a new Nintendo development programme set up last year in which developers break off into small teams and work on new ideas. “There are increasing numbers of young staff at Nintendo’s development studios these days,” Miyamoto says, “and these young guys really want to express themselves.” Work is done during office hours, but he compares Garage to an after-school club, in spirit if not in schedule. “Class time’s over: they gather together and think about new projects completely apart from their everyday business assignments. When all of those projects have advanced to a certain stage, we gather together and exchange opinions on the outcome of each of them, and together we decide which ones should continue. We may have shown several software titles at E3 [that came from Garage], but there are many others in development too.

Thanks, Reggie, Pit

Capcom Wants A 1.5 Year Development Cycle For Major Sequels

Capcom recently divulged that they expect a 1.5 year development cycle when producing sequels to major franchises. The company initially wanted a 2.5 year development cycle for their sequels, but in these changing times they feel 1.5 years is more adequate. Capcom also mentioned that they have around 30 key developers.

We have about 30 key developers and are able to deploy the required personnel at the required times as needed. This allows us to develop content with a small number of people while operating a number of lines at once. Ideally, we want to use a development period of 1.5 years as a rule for each team. Our goal is to make the development cycle even shorter.

Nintendo’s New Development Building Is Now Open

nintendo_development_building_small

Kyoto NP is reporting that Nintendo’s new development building is finally open for business. The building located near Minami-Ku, Kyoto will be where Nintendo hardware and software is produced. The company also said that it will promote the product development and initiative of next-generation game consoles. The total cost of the building is around 19 billion yen. Here’s what Nintendo president Satoru Iwata had to say, “We’ll be interacting more deeply with hardware development, but we’ll also be able to develop integrated software.”

Thanks, Kallum