Tag Archives: disney

David Jaffe Wants To Live In A World Where Disney Owns Nintendo


Citing Disney’s successful ownership of both Marvel Studios and the Star Wars franchise, designer of popular games like Twisted Metal and God of War, David Jaffe, has stated that he believes Nintendo should be sold to Disney. In a new interview with HipHopGamer, Jaffe says that although he is a “fan of Nintendo,” he believes they should “do more with [the] brands,” at one point blatantly remarking that they need to “do some new s***.”

While on his Nintendo-themed tirade, he professed a reverence for Miyamoto, but claimed he is not a fan of Pikmin and that it’s been a while since Miyamoto has created something that really spoke to him. Jaffe’s full comments appear below. What do you think of his rant? Does Jaffe have some valid points or is he full of hot air? Let us know in the comments.

“I say this with love as a fan of Nintendo. But if I was Nintendo, I’d be sitting my a** down trying to figure out how to sell my company to Walt Disney, because if you look at sort of what they have done sort of the reverence they’ve had towards Marvel, if you look at what seems to be happening with Star Wars and the Lucas brand they’ve acquired, they clearly understand marketing, they clearly understand their audience. To imagine going to a Disney Land park and having an entire land – like not just like Tomorrow Land but others like Nintendo Land – and sort of integrating that into that world, doing more with those brands.

You know end of the day, we’re all standing gratefully if you’re lucky in the shadows, the very long and powerful shadows of Miyamoto. But ultimately, he said himself he’s setting up younger developers to step in, he’s talking about retirement. I’m not a big Pikmin fan, I don’t think he’s made a game that really has spoken to me as a gamer in awhile. But what he has done has been industry-altering and super important and his characters will live on and they should. But I think the idea of, you know, some new blood getting in there appreciating what they’ve got and doing more with it would be awesome…

…I’m a big Nintendo fan, but I just think it’s time to bring in some new blood that really is going to appreciate what they’ve got and bring it to a new generation and do some new s***. Never lose that essence, never lose that core, but for the love of f****** God, do some new s***.”

Disney Infinity Is Available Now At Retail Stores Nationwide (US)


Disney Interactive today launched the company’s largest and most ambitious gaming initiative to date, Disney Infinity for the Xbox 360 games and entertainment system from Microsoft, the PlayStation 3 system, Wii U system, Wii system and Nintendo 3DS hand-held system. The starter pack features the game software, the Infinity Base, three character figures and Play Sets inspired by the worlds of The Incredibles, Monsters University and Pirates of the Caribbean, one Power Disc pack, a trading card with a web code and countless hours of creative play in the groundbreaking Toy Box mode.

“Disney Infinity allows players the creative freedom to bring to life original adventures that are only limited by their own imaginations. We are excited to see how our Guests will combine Disney and Pixar characters to create all new stories that they can share with friends and family across gaming systems.”

- John Pleasants, co-president, Disney Interactive.

In a way that only Disney can, each Disney Infinity character figure will come to life and play together in a virtual “Toy Box,” where they can build and customize their own unique virtual worlds using their favorite characters, vehicles, settings and more. The game also includes story-driven experiences, called “Play Sets,” which allow players to solve challenging puzzles, battle enemies and explore iconic locations from famous Disney properties.

Disney Infinity is available now on Xbox 360, PlayStation 3, Wii, Wii U and Nintendo 3DS. Unique play experiences are available for Wii and 3DS systems, and on mobile devices. The Disney Infinity starter pack carries a suggested retail price of $74.99 and all versions are rated “E10+” by the ESRB. The Lone Ranger and Cars Play Sets are available separately for a suggested retail price of $34.99.

Wii U Tour Gives Orlando Residents Hands-On Time With The Hottest Nintendo Games


Nintendo is bringing its Wii U console to Downtown Disney at the Walt Disney World Resort near Orlando, Fla., as part of a six-city tour to give people a chance to experience second-screen gaming for themselves. The tour is free and open to the public, and will include hands-on time with a wide selection of Wii U games, including Nintendo Land, New Super Mario Bros. U, LEGO City Undercover, Monster Hunter 3 Ultimate from Capcom and Need for Speed Most Wanted U from Electronic Arts. (Playable games may vary by location)

Visitors will be able to play all these Wii U games in a comfortable, living room setting surrounded by backdrops of some of Nintendo’s most beloved characters. Visitors can even pose for pictures with props from various Nintendo franchises and Tweet photos of the event with a unique hashtag to receive a special gift while supplies last. The event takes place June 5-June 23: 10 a.m.-10 p.m. ET at Downtown Disney at Walt Disney World Resort 1490 E Buena Vista Dr. Lake Buena Vista, FL 32830.

Disney And EA Announce Multi-Year Star Wars Games Agreement


The Walt Disney Company and Electronic Arts today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines. Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.

“Every developer dreams of creating games for the Star Wars universe. Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

- EA Labels President Frank Gibeau.

Thanks, Simply G

SEGA Confirms Castle Of Illusion Starring Mickey Mouse HD Remake, But Not For Wii U

SEGA has confirmed that an HD remake of Castle of Illusion Starring Mickey Mouse is in the works, and its being developed by SEGA Studios Australia. The game, which originally released on Sega Genesis/Mega Drive, will arrive this summer on Xbox 360, PlayStation 3 and PC. Interestingly, SEGA didn’t announce whether the game will hit Wii U, but based on a listing made last month by the Brazilian ratings board, Castle of Illusion Starring Mickey Mouse should see release on Nintendo’s latest console.

Disney Planes Coming To Nintendo Platforms


Disney Interactive is bringing Disney’s Planes, a flying adventure video game inspired by the upcoming Disney animated comedy adventure film, exclusively to Nintendo platforms. The game will be available for the Wii U and Wii consoles as well as the Nintendo 3DS and Nintendo DS hand-held systems on Aug. 6, just a few days prior to the film’s Aug. 9 opening in theaters nationwide. The game will expand beyond the storyline of the Disney’s Planes film, offering players the opportunity to enjoy the thrill of flight as one of the popular characters from the film.

Capcom Would Love To Work With WayForward Again


Capcom producer Rey Jimenez has explained to Destructoid just how much of a pleasure it has been to work with WayForward on DuckTales Remastered.  Jimenez says the acclaimed company was the perfect match and handled the production side like professionals. He concluded by saying that he loved working with WayForward and would like to do more projects with them in the future.

“Disney actually suggested WayForward. In my mind, WayForward was just the perfect match. They handled practically all of the production side like pros. The game has been in development for around a year, and we would love to work with them again,” “retro or otherwise?” I asked, to which he responded “yes, retro or otherwise.”