Britton Peele, the Online Entertainment Editor and Producer at The Dallas Morning News, says that legendary developer John Carmack would have liked to bring Doom 3 BFG Edition to the Wii U, but he says there’s simply not the interest in the platform at the moment. He also said that he would like to develop for 3DS but says it’s extremely unlikely to happen.
“I always thought the Wii U and the Vita would be great targets for Doom 3:BFG. But there’s not enough interest”
Brian Harris, a developer over at ID software, has said on Twitter that since the team has wrapped up work on Doom 3 BFG Edition they are now looking to bring their “big project” – which is presumably Doom 4 – to “new platforms”. Whether this means that they’re looking to bring Doom 4 to Wii U remains to be seen, but it seems like a dead cert that the game will be coming to the next Xbox and the PlayStation 4.
John Carmack, the co-founder of id Software and lead programmer behind Doom, has taken to Twitter to reveal that the majority of next generation games will run at 30fps, as opposed to 60fps. A number of people were hoping for 1080p and 60fps, but Carmack has been assured that this isn’t going to happen.
“Unfortunately, I can pretty much guarantee that a lot of next-gen games will still target 30 fps.”
Famed video game developer John Carmack has expressed his personal interest in bringing Doom 3 BFG edition to multiple platforms. Carmack admits that it is something he would love to be able to do, but says that the development team just hasn’t got the time.
“I wish that we could deploy this (Doom 3 BFG Edition) on a bunch of other code bases. I love platforms…I love looking for the fun things to do on different ones. I’ve been bringing up quietly at a bunch of the meetings, “You know, we could make a Vita version, a Wii U version, an iPhone/Android version.” All of these would be reasonable platforms to take this technology. …We do have a very busy development schedule and nothing else is really planned for that.”
John Romero, the co-founder of id Software, believes that traditional video game consoles are not needed. Romero helped design many well-known games including Wolfenstein 3D, Doom and Quake. Romero prefers gaming on a PC and says that PCs are “way more powerful than consoles. They keep getting faster and faster, while consoles sit for six years without changing, or if they do they there are minor changes.”
What impact do you think tablets will have on the traditional console business in the future?
“That’s kind of something that I wrote about on my blog in 2005, which was bye-bye consoles. I was thinking more about the PC, itself, being so powerful. Your PCs at home if you’re upgrading them are powerful machines. They’re way more powerful than consoles. They keep getting faster and faster, while consoles sit for six years without changing, or if they do they there are minor changes. There’s been this truth in the games business. It’s been happening for a while, but they’ve gotten to the point now with the technology and the price differential, why don’t I just get a PC? Why would I spend more money beyond the console when a PC can deliver Wi-Fi video at HD resolutions. I can play my console games on my PC and blast it to the screen and use a wireless controller? What I didn’t foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles. The new iPad has crazy fast graphics and it’s a fast machine and it delivers great games. It can mirror the graphics to a giant HD screen and it’s basically just showing you that you don’t need a console.”
Legendary designer, John Romero, has announced via Twitter that he’s looking at creating a brand new ‘old school’ first person shooter. Romero revealed the news when he was fielding questions from fans on Twitter. Maybe we will hear more about this intriguing title, and the platforms it’s being developed for, at this year E3 event in June?