new trailer for DuckTales Remastered to celebrate the game’s retail release. And if there was ever a shred of doubt in your mind that Scrooge McDuck couldn’t handle the beat of dubstep, then you’ll want to watch this. The trailer features the Scottish duck in a new dance craze, showing off his newest and boldest moves in the aptly named “duckstep”.
Capcom has released a
DuckTales Remastered was released digitally back in August, but after some consideration Capcom made the decision to physically release the game in North America. For those of you who were waiting to get your hands on the Wii U edition, you’ll be able to purchase it with an exclusive DuckTales pin from Target stores.
Ducktales Remastered, which has only been available until now as an eShop title, will be hitting the Wii U in physical form on November 12th, in addition to arriving on PS3 and Xbox 360. To commemorate the release, Capcom is offering an exclusive Scrooge McDuck pin to Wii U owners who pick up the game at Target. The new remastered version of the classic game contains updated graphics and a healthy amount of new content. Capcom has stated that the continued release of remastered games will depend on the level of success attained by Ducktales. Will you be purchasing a physical copy of the game? Let us know in the comments.
Capcom has announced that the well-received DuckTales Remastered will be released on disc in North America for Wii U, PlayStation 3 and Xbox 360. The disc based version of DuckTales Remastered will be coming in stores on November 12th for $19.99, that’s $5 more than the downloadable version on the eShop.
Earlier this year, Capcom said they were open to creating more Disney remastered editions of past games such as Chip N’ Dale Rescue Rangers and Darkwing Duck, with the former being the most likely to receive a remake first. Now, it appears the company has reiterated their stance over on the Capcom Unity forum boards, but it all depends on how well DuckTales Remastered is received by the gamer fan-base.
Capcom employee Jimmy Rey has posted on the boards saying that it all boils down to DuckTales’ sales performance. So, if you want another remastered Disney edition, and to share in the adventures of those cheeky chipmunks Chip N’ Dale, or maybe dark-haired “Street Rat” Aladdin, then you better open up those wallets. DuckTales Remastered is available now in the Wii U eShop.
“The better DuckTales does, the more likely we’ll do another.” – Jimmy Rey, Capcom Employee
A new interview with WayForward’s Matt Bozon and Voldi Way, developers of Ducktales Remastered is now accessible on YouTube, on the date of the game’s release for Wii U. The pair of developers say that the new levels in the game make for “40% new content.” They also touch on the unique backgrounds in the game, which were designed in 3D and “look like they move in 3D” according to the developers, even though they are presented in 2D. The game is available today in the Wii U eshop.
Nintendo UK has announced via Facebook that they are giving away five free codes for DuckTales Remastered on the Wii U eShop. To be in with a chance of winning a download code, email firstname.lastname@example.org before 9PM tomorrow (Thursday 15th August) with the heading ‘DuckTales: Remastered prize draw’ and the company will select five winners at random. Good luck!
DuckTales: Remastered – and this time we’re taking a trip down to the African Mines. Launchpad is here to give you the lowdown on what to expect down there, including the search for the Giant Diamond of Inner Earth. In the trailer you’ll spot the regular mine cart action, followed by the boulder chasing Scrooge McDuck as he runs Indiana Jones-style down those steps. Maybe next time we’ll get a glimpse of the Moon Stage? DuckTales: Remastered will release August 15 for the Wii U.
More trailers are being cranked out on a weekly basis for the upcoming remake
DuckTales: Remastered has just been unveiled, and it’s sporting more challenges for those who dare to climb the peaks of the Himalayas in search of Gengis Khan’s crown. The trailer - posted above – shows Scrooge making his way though the snowy peaks, warding off all sorts of enemies, including a fight with a monstrous Yeti, as he searches for the crown. You can join in all of Scrooge’s adventures when the game is released for Wii U in the eShop on August 15.
The new trailer for Capcom’s
DuckTales: Remastered will officially release from this August on all major platforms: PlayStation 3, Xbox 360, Wii U and PC. Across Europe, the game will be available for digital download on August 13 for PC, August 14 on PSN, August 15 via the Nintendo eShop on Wii U, with an XBLA version launching September 11. DuckTales: Remastered is priced at €14.99.
To help celebrate this quack-tastic news, the team has released the very first “Duckumentary” video, which goes behind the scenes with the talented developers at WayForward. The series of videos (beginning today and released every other week until the game’s launch) chronicles the creative process of bringing back Scrooge McDuck and one of the most cherished 8-bit titles of all time to current generation gaming platforms.
WayForward’s DuckTales Remastered is making changes to the game’s format, but it’s still one that fans of the original will love. In an interview with Kotaku, Matt Bozon – the creative director at WayForward – spoke about adding in a new extreme difficulty mode which requires you to beat DuckTales in one go, a new final stage that takes place at Mount Vesuvius, as well as expanding the shorter segments of the game by adding in 40% more content. He also mentions that the enemies are a little different and will bring much more to the new title. DuckTales Remastered will be available in the eShop later this year. Check out what Matt Bozon had to say below:
“Everything that was good about the original is still there. We used the original NES game as a template…about 60% follows the original perfectly, and then about 40% is new content. For the level design itself, it has to do with adding more of what was already there in the original NES game—some of the levels are a little short, you know? In a couple of spots, you might run into only one enemy type twice, and there’s really mean enemies, and there’s really mean puzzles there that we wanted to give the player more of that to experience.
“We didn’t create any new enemies, all the enemies are there, and a couple of them have a few lil’ tricks to them that they didn’t have before—like the skeleton duck leaves a skull behind and that becomes a puzzle mechanic you use…with some bosses, the bosses in the original game were really short, and you could beat them really quickly, and we sort of brought our WayForward flair to them and gave them more patterns, and a little more challenge, and really building on what their behaviors and patterns were in the original game.”