EA Germany has put together a survey asking about gamers gaming habits, but has completely neglected to mention any Nintendo consoles. We already know that EA aren’t big supporters of the Wii U, despite initially putting some games on the platform. It should also be noted that they’ve also failed to mention Sony’s PlayStation Vita.
Andrew Wilson, the new boss of Electronic Arts, has explained to Kotaku that he really doesn’t want the company to be voted the worst in America for the third year running. Wilson doesn’t believe that Electronic Arts were ever really the worst company, but he says that he realises that consumers who buy their products were ultimately trying to tell them something. Whether the company has changed their ways remains to be seen.
“We started thinking about how we don’t want to be viewed as the worst company in America. I personally don’t think we’ve ever been the worst company in America, but it says something. The consumers out there are telling us something. And we actually took it very seriously. This was before Andrew was the CEO. We and [EA chief operating officer] Peter Moore and a couple of other guys in the executive company got together to try to understand what caused people to say these things. And there were some things out there that…consumers told us they didn’t like. online pass was one thing.”
EA has confirmed that both the Wii U and the Wii combined only account for a meagre 1.3 per cent of EA’s software revenues in the last financial quarter. EA stated in their latest financial report that $695 million was earned from combined sales of console, mobile and PC software. The company says that only $9 million came from Wii and Wii U software. EA has already pretty much abandoned Wii U due to poor sales for games in its franchises.
- Handhelds (Nintendo and Sony combined) account for 14 per cent of all EA mobile sales.
- Nintendo handhelds account for 6 per cent of mobile sales, while Sony handhelds account for 8 per cent.
- Despite its emphasis on mobile gaming, EA’s home console game sales still account for $309 million compared to $75 million mobile sales (though production costs are typically much lower on mobile titles, meaning the potential for profit is higher).
- PC software earns EA more money than any other format, accounting for 39.4% of all software sales
EA’s Chief Creative Officer, Richard Hilleman, says that Shigeru Miyamoto has fallen down on the job and has handed over the gauntlet to Steve Jobs and Apple. Hilleman says that children used to learn from video games designed by Shigeru Miyamoto, now they are increasingly turning to smartphones and tablets to get their handheld gaming fixes.
“I thank Miyamoto for that,” he said of the Nintendo designers historical contribution to games. “But he’s falling down on the job. And for the past five years that job has been taken over by a dead guy from Cupertino.”
Thanks, Simply G
Nintendo of Europe issued a press release this morning containing their usual downloads for the coming week, but hidden in the summary of FIFA 14 for the Nintendo 3DS was the inclusion of a major detail. If you were looking to pay the £39.99 price tag, you would find updated kits and squads “but no updates to gameplay or game modes”. The news adds further insult to injury as earlier this year EA confirmed FIFA 14 would not come to Nintendo’s home console the Wii U after disappointing sales of FIFA 13. Plus, FIFA 13 for the Wii came under fire last year for being too similar to FIFA 12. Is it best the latest instalment didn’t make it to the Wii U? You can check out the official description from Nintendo’s press release below.
“FIFA 14 Legacy Edition delivers unmatched authenticity that reflects the current football season with updated kits and rosters but no updates to gameplay or game modes. It features 30 officially licensed leagues, 50 real-world tournaments, and 500 authentic clubs. Play traditional matches or free your game in epic 5-v-5 street matches with 3D effects. Play as a real-world superstar or re-create yourself. Optional touch screen controls deliver pin-point shooting and passing at your finger-tips.”
EA has confirmed in a press statement that it has named Andrew Wilson as the company’s new CEO. Wilson says that he is looking to focus on three main things for the company which are providing a continued transformation for our digital future, delivering amazing games and services across platforms and also instilling a culture of execution that will drive profitable growth. Wilson concluded by saying that he will provide a greater level of operational detail behind the plan that will make these goals a reality.
Outspoken chief operating officer for EA, Peter Moore, is talking about the Wii U – and it’s in a less than favourable light. In an article on Games Industry he said that the Wii U feels like an “offline experience” as a “box that’s out of sync” which is, at the very least, troubling for EA’s future partnership with Nintendo. Currently, EA has no games in development for the Wii U, though they have said that they would develop games if a substantial user base existed. Here’s what Peter Moore had to say on the issue of the Wii U’s online engagement:
“We were there with four games for them [at launch]. It’s been a disappointment when you look at sell-through and, as a company, we have to be very judicious where we deploy our resources. The lack of online engagement that we see on Wii U [is troubling]. It’s so integral to what we do. They’re so small it’s hardly worth running the servers. It seems like a box that’s out of sync with the future of EA – which is one that gives a real social feel to our games. The Wii U feels like an offline experience right now.”
EA Games Label Executive Vice President Patrick Söderlund has reiterated the company’s stance on Wii U. Söderlund says that EA will bring its plethora of games where the gamers are, but at this precise moment in time it isn’t on Wii U. Söderlund also stated that they could get Frostbite 3 running on Wii U, but they feel there isn’t the user base at the moment. Here’s what he had to say.
“Electronic Arts released Mass Effect 3 and FIFA 13 for the Wii U, but currently we’re focusing our resources on Xbox One and PS4, so it’s a fact that the priority (of the Wii U) is slightly lower. However making Frostbite 3 work on the Wii U is not impossible. Where there are gamers, we’ll be there as well. This is the true meaning of “omnidirectional”
EA Labels president Frank Gibeau has said that while the company doesn’t have any Wii U titles in development, it is looking closely at the platform. Gibeau says that it’s only been roughly sixty days since they launched Need for Speed: Most Wanted on the console and claims that they haven’t written off the platform just yet. Gibeau concluded by saying that they are currently focussing their efforts on the next generation of platforms from Sony and Microsoft.
“It’s been 60 days since we launched Need for Speed Most Wanted on the Wii U. We’ve launched four games. We’re proud of them. They’re in the marketplace and they’re selling. The guys inside the studio are looking at the Wii U tech and they’re looking at the platform. They understand it. As it develops, if there’s an opportunity to publish more games on the Wii U, we’ll do that. We’re not writing it off. We’re not not developing for the Wii U. We’re just watching it, and we’re really focused right now on PS4 and Xbox One, to really nail that transition.”
Thanks, Mike S
EA senior director of corporate communications John Reseburg has confirmed that the company has absolutely no plans to bring EA passes back. Reseburg reiterated that forthcoming games from the company won’t include online passes, and they are looking to remove them from existing games. Reseburg concluded that their online pass decision was based on player feedback.
“There is no change to our decision to discontinue Online Pass. It is dead. As we said a few weeks ago, none of our new EA titles will include online pass, and we are removing it from existing games as well. Nothing else on today’s news, but did want to be clear that our online pass decision was based on player feedback, and there’s no change.”