Respected UK video game magazine EDGE has awarded Super Smash Bros on the Nintendo 3DS a solid 8/10. There’s no details from the review, but EDGE are renowned for being rather stringent with regards to review scores. You can see what EDGE gave the other games in the latest issue, below.
- Destiny – 8
- DriveClub – 7
- Forza Horizon 2 – 7
- The Vanishing of Ethan Carter – 8
- Middle Earth : Shadow of Mordor – 7
- Costume Quest 2 – 7
- Wasteland 2 – 7
- Super Smash Brothers 3DS – 8
- D4 – 7
Respected gaming publication EDGE has listed what it deems to be the top ten best games of the last generation of consoles. There’s very few surprises on the list, but it certainly makes for an interesting read. It’s also nice to see the iconic Super Mario Galaxy come in at 2.
10. Call of Duty 4: Modern Warfare
7. Super Street Fighter IV
6. Red Dead Redemption
5. Grand Theft Auto V
3. The Last of Us
2. Super Mario Galaxy
1. Dark Souls
We heard earlier last week that EDGE magazine had awarded Platinum Games latest project Bayonetta 2 a perfect 10/10. What we didn’t know were the details from the review and why the respected publication decided to give the game a ten. Here’s what you need to know about the Wii U exclusive that EDGE describes as a classic.
- “Best-in-class set of combat mechanics”
- Can be enjoyed by new players as well as those who are more familiar
- Other similar games “hide their greatest prizes behind a skill barrier that may take dozens of hours of study and practice to surmount”, but Bayonetta 2 “simply asks that you keep pressing buttons”
- Umbran Climax mode “adds yet another layer of dazzling spectacle”
- Praise for the visuals and colors
- “There is still nothing quite like it”
- “There are stumbles along the way”, but EDGE believes the only thing wrong is how closely Bayonetta 2’s formula is similar to the first game
- This might have been more of a problem if the genre had advanced in the past 5 years, but no one “has even come close to pushing it”
- Issues with the first game have been ironed out
- Mid-cinematic QTEs and shooting mini-game between missions are gone
- Enemy weapon picks are a bonus instead of a penalty
- Pacing improved
- Cut-scenes “are a good deal snappier”
- EDGE says you could “play and replay forever” because of the different accessories, weapons, hidden battles in chapters, online co-op, and more
“You never tire of it, but how could you? This is a game that begins with Santa riding a car along the side of a building, continues with you summoning a demon to headbutt a meteor, and ends with the most joyously cathartic climax of any game since, well, Bayonetta. When the pace does dip, there is more than enough charm, wit, and heart to take its place. It is a masterclass in combat design, in videogame variety, in the balance between accessibility and depth. Sure, it’s a sequel, but it’s a sequel to what has stood, for almost five years, as the best game of its type ever made. Until now, that is. SEGA’s loss is Nintendo’s gain: Bayonetta, twirling away from a gigantic demon’s maw and smacking the highest choir of angels on the nose, has just given Wii U its first true classic.”
Revered video game designer Shigeru Miyamoto previously called out developers during a recent shareholders meeting in July. Miyamoto said his impressions of E3 were that the video game developers are beginning to become obsessed with creating violent shooters which sport ultra realistic visuals.
“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”
Miyamoto was recently quizzed by EDGE magazine to follow-up on his opinionated comment. He told the publication that the video game industry needs to create more risky and unique titles, but it still has a long way to go. Here’s what he had to say.
“Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.”
EDGE magazine has revealed that the next edition will feature legendary games designer Shigeru Miyamoto. Presumably Miyamoto will be talking about the upcoming games on the Wii U including Splatoon, Zelda, Yoshi’s Wooly World and Smash Bros.
UK publication EDGE has reviewed the eagerly anticipated Mario Kart 8 and has awarded the gorgeous game an impressive 9 out of 10. The publication says that the game is as essential to Wii U owners as Super Mario 3D World is. You can read some extracts, below.
“Even 2011’s effervescent 3DS outing, Mario Kart 7, feels somewhat lifeless by comparison, the new HD visuals are gorgeous, but Nintendo has also built on 7’s neatly interlaced mechanics and introduced a nuanced handling model to create the greatest Mario Kart yet.”
“The Mario Kart series’ battle arenas were designed to funnel players into each other, but now you’ll spend long stretches of time without even catching sight of a potential target as you trek round the circuit.”
“But even this isn’t enough to detract from an otherwise-joyous follow-up to the series’ excellent 3DS outing. That it offers as much of its own innovation again speaks volumes; Mario Kart 8 is as essential a purchase as Super Mario 3D World.”
Thanks, N-Dub Nation
EDGE magazine recently had the opportunity to sit down with Amazon.co.uk’s category leader of video games and software Ketu Patel, who spoke at length about the Xbox One and PlayStation 4 as well as the Wii U, Vita, and Nintendo 3DS. Patel says that while he doesn’t think Nintendo will met their sales expectations, they’ve still got some fantastic IP’s and they’re here to stay in the long tun.
“Contrary to a lot of people’s opinion, Nintendo is here to stay and Nintendo will do very well this year. They’re not going to meet their expectations, absolutely, but they’ve still got strong franchises and strong hardware and if you look at the back end of last year when they had a fairly good release slate, it certainly drove their hardware. 3DS has done very well for us so that format is here to stay.”
“I think Nintendo have this imposed on them and it’s driven by a lot of the media, and the media drives perception. Nintendo are getting a lot of bad press and PR and as soon as anything negative is out there it’s a media frenzy. It diminishes what they’ve actually done. If you look at 3DS as a format, it has done very well last year – had that sort of performance been with Microsoft or Sony, my personal opinion is that everybody would be thinking ‘wow, what a fantastic job’. Because it’s Nintendo and they’ve been embroiled in this negative PR frenzy, everyone thinks it’s a dying format. It’s absolutely not.”