We knew the latest edition of EDGE magazine would have something Banjo Kazooie related and we weren’t wrong. The publication has an interview with Playtonic which consists of six people working on a spiritual successor to the beloved Banjo Kazooie. The team says that they would love to see the game on Nintendo platforms. The six man team already has funding, but is looking for a publisher.
Yes there is an interview with Playtonic, there’s 6 full time staff now and they hope to grow to 15 staff. First game is a spiritual successor to Banjo Kazooie and they have funding but would like to work with a publisher if it is mutual. “There’s a history of working with Nintendo so we’d naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we’ve got the flexibility to do that.
Former Rare developer Grant Kirkhope has taken to Twitter to inform Banjo Kazooie fans that there will be something interesting for them in next month’s edition of EDGE magazine. Kirkhope has warned fans that it isn’t the announcement of Banjo Threeie that we’ve been waiting for, and it doesn’t involve either Microsoft or Rare. Let’s hope it turns out to be as interesting as he says.
Update: It’s either A Hat In Time, Gory Detail or Banjo spiritual successor according to this video.
The latest edition of UK publication EDGE magazine has arrived with subscribers and it appears to be a bumper issue. The magazine awarded Super Smash Bros Wii U a 8, Captain Toad: Treasure Tracker a 7, and gave Pokemon Omega Ruby & Alpha Sapphire an 8. The respected publication also listed the games which they thought deserved Game of the Year 2014. You can check them out, below.
- Far Cry 4 : 9
- Dragon Age: Inquistion : 8
- Assassins Creed Unity : 5
- Assassins Creed Rogue : 6
- Super Smash Bros for Wii U : 8
- Captain Toad: Treasure Tracker : 7
- Escape Dead Island : 2
- This War is Mine : 9
- Never Alone: 6
- Pokemon Omega Ruby/ Sapphire : 8
Top Ten Video Games Of 2014
10. Little Big Planet 3
9. This War of Mine
8. Far Cry 4
7. Ultra SFIV
6. MGS V: Ground Zeroes
4. Hearthstone: Heroes of Warcraft
3. Mario Kart 8
2. Dark Souls II
1. Bayonetta 2
Respected UK video game magazine EDGE has awarded Super Smash Bros on the Nintendo 3DS a solid 8/10. There’s no details from the review, but EDGE are renowned for being rather stringent with regards to review scores. You can see what EDGE gave the other games in the latest issue, below.
- Destiny – 8
- DriveClub – 7
- Forza Horizon 2 – 7
- The Vanishing of Ethan Carter – 8
- Middle Earth : Shadow of Mordor – 7
- Costume Quest 2 – 7
- Wasteland 2 – 7
- Super Smash Brothers 3DS – 8
- D4 – 7
Respected gaming publication EDGE has listed what it deems to be the top ten best games of the last generation of consoles. There’s very few surprises on the list, but it certainly makes for an interesting read. It’s also nice to see the iconic Super Mario Galaxy come in at 2.
10. Call of Duty 4: Modern Warfare
7. Super Street Fighter IV
6. Red Dead Redemption
5. Grand Theft Auto V
3. The Last of Us
2. Super Mario Galaxy
1. Dark Souls
We heard earlier last week that EDGE magazine had awarded Platinum Games latest project Bayonetta 2 a perfect 10/10. What we didn’t know were the details from the review and why the respected publication decided to give the game a ten. Here’s what you need to know about the Wii U exclusive that EDGE describes as a classic.
- “Best-in-class set of combat mechanics”
- Can be enjoyed by new players as well as those who are more familiar
- Other similar games “hide their greatest prizes behind a skill barrier that may take dozens of hours of study and practice to surmount”, but Bayonetta 2 “simply asks that you keep pressing buttons”
- Umbran Climax mode “adds yet another layer of dazzling spectacle”
- Praise for the visuals and colors
- “There is still nothing quite like it”
- “There are stumbles along the way”, but EDGE believes the only thing wrong is how closely Bayonetta 2’s formula is similar to the first game
- This might have been more of a problem if the genre had advanced in the past 5 years, but no one “has even come close to pushing it”
- Issues with the first game have been ironed out
- Mid-cinematic QTEs and shooting mini-game between missions are gone
- Enemy weapon picks are a bonus instead of a penalty
- Pacing improved
- Cut-scenes “are a good deal snappier”
- EDGE says you could “play and replay forever” because of the different accessories, weapons, hidden battles in chapters, online co-op, and more
“You never tire of it, but how could you? This is a game that begins with Santa riding a car along the side of a building, continues with you summoning a demon to headbutt a meteor, and ends with the most joyously cathartic climax of any game since, well, Bayonetta. When the pace does dip, there is more than enough charm, wit, and heart to take its place. It is a masterclass in combat design, in videogame variety, in the balance between accessibility and depth. Sure, it’s a sequel, but it’s a sequel to what has stood, for almost five years, as the best game of its type ever made. Until now, that is. SEGA’s loss is Nintendo’s gain: Bayonetta, twirling away from a gigantic demon’s maw and smacking the highest choir of angels on the nose, has just given Wii U its first true classic.”
Revered video game designer Shigeru Miyamoto previously called out developers during a recent shareholders meeting in July. Miyamoto said his impressions of E3 were that the video game developers are beginning to become obsessed with creating violent shooters which sport ultra realistic visuals.
“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”
Miyamoto was recently quizzed by EDGE magazine to follow-up on his opinionated comment. He told the publication that the video game industry needs to create more risky and unique titles, but it still has a long way to go. Here’s what he had to say.
“Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.”