Nintendo producer Eiji Aonuma has revealed that he doesn’t solely look at sales numbers when creating new installments in The Legend of Zelda series. According to Aonuma, rather than prioritizing the potential financial success of a Zelda title, Nintendo first focuses on how it can develop a compelling package that provides players with memorable and pleasurable experiences.
“I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed,” Aonuma said. “But as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don’t start with a plan that is set in stone from the beginning, it’s definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that’s how that particular tech demo you saw early on has evolved to what you saw in the trailer.”
Zelda series designer and producer Eiji Aonuma has spoken about turning the beloved franchise’s traditional puzzle-solving elements on its head. In a recent interview with Kotaku at E3 this week, Aonuma said he was looking to freshen up the traditional puzzle-solving format by rethinking the way players come to solve them.
While Zelda Wii U will give players the opportunity to explore Hyrule in an open world not seen since the beginning of the franchise, the producer is clearly looking to take a number of different approaches within the game. He’s already given us food for thought when he teased fans on Link’s androgynous appearance, but in response to a question regarding some big changes fans are likely to see in the upcoming game, Aonuma said the following:
“So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.
“As a player progresses through any game, they’re making choices. They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Zelda series producer Eiji Aonuma has remarked on the “female Link” rumour currently making its rounds across the web, saying it was all said in jest. Speculation occurred after the producer humorously teased that it may not have been Link we saw in the Zelda Wii U trailer after all. But he’s laid the rumour to rest in a recent interview at E3 with MMGN, saying that it was merely taken out of context and, rather, that he wishes fans would not focus on Link’s appearance as his character is representative of the player.
“Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way.
“It seems like it has kind of taken off where people are saying ‘oh it’s a female character’ and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.
“I don’t want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don’t want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.”
However, it seems as though Aonuma loves to spice things up amongst Zelda fans as he recently spoke to Game Informer, bringing up Link’s androgynous appearance. In response to those thinking it could have initially been Zelda on the back of a horse in the distance, the producer said:
“That might be something that consciously we kind of did, but not to say anything specific – I am not saying anything specific – but, I am hoping people continue to comment, and I will continue to follow the fan comments and reactions to the trailer. I am certainly curious, and I am sure there are things we as developers can glean.”
The Legend of Zelda series producer Eiji Aonuma sure likes to tease fans in the new Zelda for Wii U trailer shown at Nintendo’s E3 Digital Event yesterday. In a recent interview with Venture Beat, Aonuma has sent the game’s fans reeling after an off-the-cuff remark on Link’s newly speculated feminine appearance: “No one explicitly said that was Link.”
While the trailer shows the protagonist in Wind Waker garb, it also reveals he – or she – is right-handed, with Link commonly referred to as left-handed within the game series. The producer has previously remarked on making Princess Zelda into a playable character after a fan petition made the rounds to Nintendo, saying it was “something to consider”. So, could a feminine or androgynous protagonist be plausible? Let us know your thoughts in the comments below.
Nintendo’s live coverage at the E3 Treehouse has shown fans an in-depth coverage of Hyrule Warriors. If you didn’t manage to catch the stream, we’ve rounded up a few of the key aspects below, including the fact that Princess Zelda will not be captured and kidnapped and instead will join you on the battlefield as an ally.
- You can fill up both a magic meter and a yellow bar which will enable players to unleash a special attack on enemies. For example one of Midna’s special attacks is to reveal a special beast form, where she sprouts a number of spider-like legs and swipes her staple head hand through enemies as they near.
- Midna can move quickly through the field of enemies by morphing into the shadow wolf to ride into different zones to take back enemy areas.
- Once players have fulfilled a number of steps and claimed the necessary Zelda item, they can take on the boss of the area.
- There are lots of hints and references to the Zelda franchise within Hyrule Warriors, including the creepy Majora’s Mask moon.
- Demo shown included the Great Fairy. She will strengthen your items just like in previous Zelda games.
- Puzzle solving elements are included in the game, for example players can throw multiple bombs at rocks to uncover secrets.
Zelda series producer Eiji Aonuma also appeared during the Treehouse stream to answer various questions, alongside Tecmo-Koei producers. Sharing a couple of tidbits with fans, the producer was originally playing another Dynasty Warriors collaboration title when Tecmo-Koei came to him with the idea, commenting that it was simply a “timely approach”.
Later in the stream, Tecmo-Koei producers said they stayed true to the Zelda franchise as much as they could, but Aonuma gave them the freedom to explore different areas for the collaboration, with throwing multiple bombs used as a prime example. Hyrule Warriors launches for the Wii U on September 26.
Eiji Aonuma has said that he wants the next installment of The Legend of Zelda to exceed fans’ expectations. Included in The Legend of Zelda Box Set: Prima Official Game Guide is a certificate of authenticity signed by the series producer himself. Via the document, Aonuma acknowledges the Zelda fanbase for the long-running franchise’s success. Read Aonuma’s message to Zelda fans below:
It has been 25 years since The Legend of Zelda was introduced to the world, and it is still going strong. This was made possible by the fans who love the series. In the next installment, it is my desire to create a unique experience that is beyond your expectations. We are privileged to have your unwavering support.
Zelda producer Eiji Aonuma has shared a message with The Legend of Zelda: A Link Between Worlds‘ fans on Miiverse this morning. Writing from the developers’ room, Aonuma has confirmed that there will be a special community for the game when the Miiverse app launches for the Nintendo 3DS in December. But until then, fans can post on the Wii U Miiverse boards in the Zelda series community, sharing their thoughts on the newest adventure with Link. The producer also shared some developer advice for those players who may be stumped in parts of the game. You can view a snippet of his message below, or in full on Miiverse here:
“As you know, this is not a Wii U game, so there won’t be a designated community in Miiverse just yet. However, once the system update for Nintendo 3DS rolls out in December, Miiverse will be available on Nintendo 3DS. At that time, we’ll make a designated community for The Legend of Zelda: A Link Between Worlds.
“Lastly, I have one piece of advice as the producer. If you are stuck trying to solve puzzles, you can ask the Hint Ghost for help using Play Coins. Well, this is one method, but aren’t you perhaps forgetting something else? The more you get into the game, the more you might tend to forget about Link’s special ability to turn into a painting and merge into walls. Be sure to try that out whenever you get stuck in the game. I think it will help you make it through!”
The Legend of Zelda: A Link Between Worlds. With less than three weeks until its release, series producer Eiji Aonuma has been spotted running through the streets of New York city in a mad dash, trying to escape those mean guys from Nintendo of America as they attempt to capture him.
Nintendo of America has published a brand new video promoting
In the neat video above, spotted by gaming publication Nintendo Everything on the eShop, Aonuma leaps onto various buildings around New York, merging with the walls – just like Link and his new ability to transform into a drawing. And just when Aonuma thinks he’s outrun the NoA team, he has to make a split decision and enter the dark world. But don’t worry, the dark world hasn’t done any lasting damage as he returns to the light world greeting us with a smile. The Legend of Zelda: A Link Between Worlds will be released for the Nintendo 3DS on November 22 in both North America and Europe.
Nintendo has given many a thought over which direction to take Zelda’s future art style in, but there’s always been careful consideration. Last month, Zelda producer Eiji Aonuma admitted that he initially kept Wind Waker’s art style hidden from Shigeru Miyamoto, because it was such “a drastic change” for the main series to take. Even A Link Between Worlds changed its artistic direction from when it was first shown at E3, to the Nintendo Direct presentation a couple of months ago.
In an interview with GamesTM magazine, Aonuma spoke about how the art style from the original Wind Waker has affected the company’s future style with the series, and how he hopes a new approach will “break new ground again”.
“We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.”
In a new interview with Spike, Zelda producer Eiji Aonuma has revealed his emotional side, admitting that he is deeply touched by the kind words of Zelda fans. He mentioned a time when he posted about his jet lag from being at E3 and received many kind responses from Zelda fans around the world.
Interestingly, one of the examples Aonuma provided of a stressful event he experiences at work was legendary Nintendo game designer Shigeru Miyamoto “getting mad” at him. He went on to say that the encouraging messages he receives from fans especially move him while he’s going through one of these rough patches. Aonuma’s struggles will be fully realized on November 22nd when A Link Between Worlds slides into the game slot of 3DS owners the world over. Here is Aonuma’s full quote from his interview with Spike:
“I think one thing that surprises me is how many encouraging messages I get when I just post something simple. Like, just at E3, I posted that I was really feeling the jet lag, and people were like, ‘oh, no that’s too bad,’ and gave me lots of pat on the back type messages. It made me realize that Zelda fans are just really, really nice. I didn’t realize they were such great people. When I’m at my job, and working on producing The Legend of Zelda titles, and Mr. Miyamoto is getting mad at me and stuff, then I get these encouraging messages it’s almost enough to make you cry, so it’s just really great.”