Snippets from the recently published Edge Magazine starring the “king” of game design Shigeru Miyamoto are beginning to circulate online. We just reported that Xenoblade Chronicles X will be five times bigger than Xenoblade Chronicles for Wii, but now there’s extra tidbits on Zelda Wii U.
Zelda producer and director Eiji Aonuma recently spoke to Edge Magazine on the topic of open worlds, following what was stated by Shinya Takahashi for Xenoblade, and said that Zelda Wii U’s open world won’t be like any other current open world game on the market. Aonuma’s spoken of the “vast” game world in the past, but let us know your thoughts on his statement in the comments below.
“Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years. “
Nintendo producer Eiji Aonuma has revealed that he doesn’t solely look at sales numbers when creating new installments in The Legend of Zelda series. According to Aonuma, rather than prioritizing the potential financial success of a Zelda title, Nintendo first focuses on how it can develop a compelling package that provides players with memorable and pleasurable experiences.
“I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed,” Aonuma said. “But as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don’t start with a plan that is set in stone from the beginning, it’s definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that’s how that particular tech demo you saw early on has evolved to what you saw in the trailer.”
Zelda series designer and producer Eiji Aonuma has spoken about turning the beloved franchise’s traditional puzzle-solving elements on its head. In a recent interview with Kotaku at E3 this week, Aonuma said he was looking to freshen up the traditional puzzle-solving format by rethinking the way players come to solve them.
While Zelda Wii U will give players the opportunity to explore Hyrule in an open world not seen since the beginning of the franchise, the producer is clearly looking to take a number of different approaches within the game. He’s already given us food for thought when he teased fans on Link’s androgynous appearance, but in response to a question regarding some big changes fans are likely to see in the upcoming game, Aonuma said the following:
“So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.
“As a player progresses through any game, they’re making choices. They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Zelda series producer Eiji Aonuma has remarked on the “female Link” rumour currently making its rounds across the web, saying it was all said in jest. Speculation occurred after the producer humorously teased that it may not have been Link we saw in the Zelda Wii U trailer after all. But he’s laid the rumour to rest in a recent interview at E3 with MMGN, saying that it was merely taken out of context and, rather, that he wishes fans would not focus on Link’s appearance as his character is representative of the player.
“Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way.
“It seems like it has kind of taken off where people are saying ‘oh it’s a female character’ and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.
“I don’t want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don’t want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.”
However, it seems as though Aonuma loves to spice things up amongst Zelda fans as he recently spoke to Game Informer, bringing up Link’s androgynous appearance. In response to those thinking it could have initially been Zelda on the back of a horse in the distance, the producer said:
“That might be something that consciously we kind of did, but not to say anything specific – I am not saying anything specific – but, I am hoping people continue to comment, and I will continue to follow the fan comments and reactions to the trailer. I am certainly curious, and I am sure there are things we as developers can glean.”
The Legend of Zelda series producer Eiji Aonuma sure likes to tease fans in the new Zelda for Wii U trailer shown at Nintendo’s E3 Digital Event yesterday. In a recent interview with Venture Beat, Aonuma has sent the game’s fans reeling after an off-the-cuff remark on Link’s newly speculated feminine appearance: “No one explicitly said that was Link.”
While the trailer shows the protagonist in Wind Waker garb, it also reveals he – or she – is right-handed, with Link commonly referred to as left-handed within the game series. The producer has previously remarked on making Princess Zelda into a playable character after a fan petition made the rounds to Nintendo, saying it was “something to consider”. So, could a feminine or androgynous protagonist be plausible? Let us know your thoughts in the comments below.
Nintendo’s live coverage at the E3 Treehouse has shown fans an in-depth coverage of Hyrule Warriors. If you didn’t manage to catch the stream, we’ve rounded up a few of the key aspects below, including the fact that Princess Zelda will not be captured and kidnapped and instead will join you on the battlefield as an ally.
- You can fill up both a magic meter and a yellow bar which will enable players to unleash a special attack on enemies. For example one of Midna’s special attacks is to reveal a special beast form, where she sprouts a number of spider-like legs and swipes her staple head hand through enemies as they near.
- Midna can move quickly through the field of enemies by morphing into the shadow wolf to ride into different zones to take back enemy areas.
- Once players have fulfilled a number of steps and claimed the necessary Zelda item, they can take on the boss of the area.
- There are lots of hints and references to the Zelda franchise within Hyrule Warriors, including the creepy Majora’s Mask moon.
- Demo shown included the Great Fairy. She will strengthen your items just like in previous Zelda games.
- Puzzle solving elements are included in the game, for example players can throw multiple bombs at rocks to uncover secrets.
Zelda series producer Eiji Aonuma also appeared during the Treehouse stream to answer various questions, alongside Tecmo-Koei producers. Sharing a couple of tidbits with fans, the producer was originally playing another Dynasty Warriors collaboration title when Tecmo-Koei came to him with the idea, commenting that it was simply a “timely approach”.
Later in the stream, Tecmo-Koei producers said they stayed true to the Zelda franchise as much as they could, but Aonuma gave them the freedom to explore different areas for the collaboration, with throwing multiple bombs used as a prime example. Hyrule Warriors launches for the Wii U on September 26.
Eiji Aonuma has said that he wants the next installment of The Legend of Zelda to exceed fans’ expectations. Included in The Legend of Zelda Box Set: Prima Official Game Guide is a certificate of authenticity signed by the series producer himself. Via the document, Aonuma acknowledges the Zelda fanbase for the long-running franchise’s success. Read Aonuma’s message to Zelda fans below:
It has been 25 years since The Legend of Zelda was introduced to the world, and it is still going strong. This was made possible by the fans who love the series. In the next installment, it is my desire to create a unique experience that is beyond your expectations. We are privileged to have your unwavering support.