Zelda Producer Eiji Aonuma Expresses Interest In The Far Cry Series

Eiji Aonuma has expressed interest in Ubisoft’s Far Cry series. In an interview with Game Informer, the Legend of Zelda producer said that Far Cry 4 is one of the non-Nintendo games he currently plays. Aonuma also talked about how he spends his time outside of work and playing video games. He said he likes playing the bongos, which were his inspiration for giving a similar instrument to the Goron in The Legend of Zelda: Majora’s Mask.

“I don’t play a lot of video games outside of work because for me video games are work,” Aonuma said. “There are a lot of things I choose to do with my free time besides play games. But whenever I do hear about something interesting – if there is a new game that has a particularly interesting hook – that is something I will want to spend some time playing. But when it comes to genre, I definitely don’t specify one particular genre that I’m interested in. I’ll absolutely play anything in regards to genre.

“As for games I’ve been interested in lately that were made by people outside of Nintendo, I guess one that stands out is Far Cry 4. I’ve long been interested in the Far Cry series and just had the chance to start playing this one, but I haven’t really seen all of the game yet so I’m just beginning to get into it.”

Aonuma Says Zelda Wii U Will Push Hardware With “As Large A World As Can Be Realised”

The Legend of Zelda series producer Eiji Aonuma has explained Zelda Wii U will push the home console’s hardware to its fullest. In a recent interview with Gamereactor Magazine, the producer spoke about the upcoming Zelda game’s open world, elaborating that the team has always pushed each game in the series to its peak with “as large a world as can be realised” on the hardware. And Aonuma says it’s no different for the Wii U.

Elsewhere the iconic producer also mentions the GamePad’s map functionality within Zelda Wii U, believing it’s a great tool that gives a bigger sense of adventure. In the past, Nintendo’s Shigeru Miyamoto has mentioned that the upcoming game will feature plenty of events for fans to come across in the vast overworld, so the GamePad’s interactive map will be crucial in keeping track of where you are. You can find a snippet of Aonuma’s interview below.

“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.

“When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

“What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”

“Recently, I’ve taken to relying on the map on my smart phone when I’m out walking in a place I’m not familiar with. A map isn’t something you keep tucked away in your bag, it’s by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.”

Eiji Aonuma Showcases Shooting Gallery Mini-Game In New Majora’s Mask Gameplay Video

Zelda producer Eiji Aonuma has been getting to grips with the gyroscopic controls in Majora’s Mask 3D during a newly uploaded video. Showing off his sharp-shooting talent, Aonuma takes on the Town Shooting Gallery mini-game while using a New Nintendo 3DS and its accompanied mushroom cover plates. Though he doesn’t quite manage to grab a piece of heart the first time round, we do hear three times is a charm, or so they say. You can check out Aonuma’s mini-game run in the video embedded above. Majora’s Mask 3D is scheduled to release February 13 for both Europe and North America.

Nintendo Launches An Official Legend Of Zelda Japanese Twitter Account

Nintendo of Japan has launched an official The Legend of Zelda Twitter account after numerous Majora’s Mask 3D announcements yesterday. The first tweet arrived from Mario creator and designer Shigeru Miyamoto, welcoming fans with a quick sketch of Link, before passing over to Zelda producer Eiji Aonuma to share a few details from Majora’s Mask 3D. If you’d like to follow the official Zelda Twitter account, you can do so here.

Though the Zelda producer will be active on the official Zelda account, Aonuma will still continue to share messages on Miiverse. Aside from reiterating details from the Direct yesterday, Aonuma also mentioned the Japanese, North American and European websites were opened for Majora’s Mask 3D. A special video of the producer walking around Termina is also available on the Japanese website, here. A snippet of Aonuma’s Miiverse message can be found below.

We’ve confirmed the release date for The Legend of Zelda: Majora’s Mask 3D, and we’ve also simultaneously launched the official website for Japan, North America and Europe.

You can visit the website to see what has changed compared to the original. On the Japanese website, you can find a walkthrough video of me introducing the world of Termina , which is the setting for this game. I hope that those of you who can understand Japanese will check it out. (It’s a little embarrassing because even though I tried my best, when I reviewed the video I realised that I was rambling and not always speaking very clearly. I hope you’ll forgive me!)

Also, again for the Japanese audience, we’ve created an official The Legend of Zelda Twitter account! The mask salesman will tweet information about Majora’s Mask 3D, so I hope you’ll follow that account.

Zelda Wii U’s Visual Style Draws Inspiration From Anime

The Legend of Zelda series producer Eiji Aonuma has revealed that the visual style of the upcoming Zelda for Wii U drew inspiration from anime. Before deciding which art direction the game should take, Aonuma and the rest of the development team wanted to make sure they would settle on a distinguishing look. Aonuma previously said that Zelda for Wii U looks “more amazing” now compared to when it was first unveiled. The title is expected to make another appearance at next year’s E3.

“I was told by many people that it was ‘beautiful,’ Aonuma said. “I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations. Now, compared to what we showed you at E3, it has become something even more amazing.”

Zelda Wii U Looks “More Amazing” Now Compared To When It Was First Revealed

The Legend of Zelda series producer Eiji Aonuma has revealed that the upcoming Zelda for Wii U looks even “more amazing” now compared to when it was unveiled earlier this year. The Wii U console’s first original Zelda title was revealed at E3 2014, when Aonuma talked about his desire to create an open-world installment in Nintendo’s action-adventure series. In addition, Aonuma hinted that Zelda for Wii U may make another appearance at E3 2015.

“Now it looks more amazing than what was shown at E3,” said Aonuma.

Aonuma Says Zelda Wii U’s Open World Will Differ From Current Open World Games

Snippets from the recently published Edge Magazine starring the “king” of game design Shigeru Miyamoto are beginning to circulate online. We just reported that Xenoblade Chronicles X will be five times bigger than Xenoblade Chronicles for Wii, but now there’s extra tidbits on Zelda Wii U.

Zelda producer and director Eiji Aonuma recently spoke to Edge Magazine on the topic of open worlds, following what was stated by Shinya Takahashi for Xenoblade, and said that Zelda Wii U’s open world won’t be like any other current open world game on the market. Aonuma’s spoken of the “vast” game world in the past, but let us know your thoughts on his statement in the comments below.

“Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years. “