Eiji Aonuma Showcases Shooting Gallery Mini-Game In New Majora’s Mask Gameplay Video

Zelda producer Eiji Aonuma has been getting to grips with the gyroscopic controls in Majora’s Mask 3D during a newly uploaded video. Showing off his sharp-shooting talent, Aonuma takes on the Town Shooting Gallery mini-game while using a New Nintendo 3DS and its accompanied mushroom cover plates. Though he doesn’t quite manage to grab a piece of heart the first time round, we do hear three times is a charm, or so they say. You can check out Aonuma’s mini-game run in the video embedded above. Majora’s Mask 3D is scheduled to release February 13 for both Europe and North America.

Nintendo Launches An Official Legend Of Zelda Japanese Twitter Account

Nintendo of Japan has launched an official The Legend of Zelda Twitter account after numerous Majora’s Mask 3D announcements yesterday. The first tweet arrived from Mario creator and designer Shigeru Miyamoto, welcoming fans with a quick sketch of Link, before passing over to Zelda producer Eiji Aonuma to share a few details from Majora’s Mask 3D. If you’d like to follow the official Zelda Twitter account, you can do so here.

Though the Zelda producer will be active on the official Zelda account, Aonuma will still continue to share messages on Miiverse. Aside from reiterating details from the Direct yesterday, Aonuma also mentioned the Japanese, North American and European websites were opened for Majora’s Mask 3D. A special video of the producer walking around Termina is also available on the Japanese website, here. A snippet of Aonuma’s Miiverse message can be found below.

We’ve confirmed the release date for The Legend of Zelda: Majora’s Mask 3D, and we’ve also simultaneously launched the official website for Japan, North America and Europe.

You can visit the website to see what has changed compared to the original. On the Japanese website, you can find a walkthrough video of me introducing the world of Termina , which is the setting for this game. I hope that those of you who can understand Japanese will check it out. (It’s a little embarrassing because even though I tried my best, when I reviewed the video I realised that I was rambling and not always speaking very clearly. I hope you’ll forgive me!)

Also, again for the Japanese audience, we’ve created an official The Legend of Zelda Twitter account! The mask salesman will tweet information about Majora’s Mask 3D, so I hope you’ll follow that account.

Zelda Wii U’s Visual Style Draws Inspiration From Anime

The Legend of Zelda series producer Eiji Aonuma has revealed that the visual style of the upcoming Zelda for Wii U drew inspiration from anime. Before deciding which art direction the game should take, Aonuma and the rest of the development team wanted to make sure they would settle on a distinguishing look. Aonuma previously said that Zelda for Wii U looks “more amazing” now compared to when it was first unveiled. The title is expected to make another appearance at next year’s E3.

“I was told by many people that it was ‘beautiful,’ Aonuma said. “I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations. Now, compared to what we showed you at E3, it has become something even more amazing.”

Zelda Wii U Looks “More Amazing” Now Compared To When It Was First Revealed

The Legend of Zelda series producer Eiji Aonuma has revealed that the upcoming Zelda for Wii U looks even “more amazing” now compared to when it was unveiled earlier this year. The Wii U console’s first original Zelda title was revealed at E3 2014, when Aonuma talked about his desire to create an open-world installment in Nintendo’s action-adventure series. In addition, Aonuma hinted that Zelda for Wii U may make another appearance at E3 2015.

“Now it looks more amazing than what was shown at E3,” said Aonuma.

Aonuma Says Zelda Wii U’s Open World Will Differ From Current Open World Games

Snippets from the recently published Edge Magazine starring the “king” of game design Shigeru Miyamoto are beginning to circulate online. We just reported that Xenoblade Chronicles X will be five times bigger than Xenoblade Chronicles for Wii, but now there’s extra tidbits on Zelda Wii U.

Zelda producer and director Eiji Aonuma recently spoke to Edge Magazine on the topic of open worlds, following what was stated by Shinya Takahashi for Xenoblade, and said that Zelda Wii U’s open world won’t be like any other current open world game on the market. Aonuma’s spoken of the “vast” game world in the past, but let us know your thoughts on his statement in the comments below.

“Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years. “

Aonuma Says He Doesn’t Look At Sales When Creating New Zelda Games

Nintendo producer Eiji Aonuma has revealed that he doesn’t solely look at sales numbers when creating new installments in The Legend of Zelda series. According to Aonuma, rather than prioritizing the potential financial success of a Zelda title, Nintendo first focuses on how it can develop a compelling package that provides players with memorable and pleasurable experiences.

“I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed,” Aonuma said. “But as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don’t start with a plan that is set in stone from the beginning, it’s definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that’s how that particular tech demo you saw early on has evolved to what you saw in the trailer.”

Aonuma Says Zelda Wii U May Reconstruct Franchise’s Traditional Puzzle-Solving Elements

Zelda series designer and producer Eiji Aonuma has spoken about turning the beloved franchise’s traditional puzzle-solving elements on its head. In a recent interview with Kotaku at E3 this week, Aonuma said he was looking to freshen up the traditional puzzle-solving format by rethinking the way players come to solve them.

While Zelda Wii U will give players the opportunity to explore Hyrule in an open world not seen since the beginning of the franchise, the producer is clearly looking to take a number of different approaches within the game. He’s already given us food for thought when he teased fans on Link’s androgynous appearance, but in response to a question regarding some big changes fans are likely to see in the upcoming game, Aonuma said the following:

“So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

“As a player progresses through any game, they’re making choices. They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”