Zelda Producer Says He’s Always Trying To Impress Miyamoto

Legend of Zelda producer Eiji Aonuma has told Develop Online that he’s always looking for ways to impress legendary games designer Shigeru Miyamoto and that’s one of the reasons why he’s so motivated to make the Zelda franchise as good as possible.

And how do you keep yourself and those staff creatively motivated and enthusiastic when the Zelda series has been around for so long?
My staff really are driven and kept motivated by the idea of seeing the players enjoy their creations. That is what I try and make them strive for and that is why they invest part of their life over many years into these games.

In my case, for me it is about impressing Mr Miyamoto; that’s the big one and that’s what keeps me motivated.

Nintendo 3DS: Zelda Producer Talks About Zelda: Ocarina Of Time 3DS

Zelda series producer Eiji Aonuma recently had the chance to answer some questions about the highly anticipated Legend of Zelda: Ocarina of Time remake for the Nintendo 3DS.

Moving onto 3DS, can you tell us more about the new Ocarina Of Time game?

“I am excited. We are at the planning stages at the moment. I don’t want to give away too much right now, but I am looking forward to showing everyone what we have.”

“The 3D technology is perfect for The Legend Of Zelda series. It’s everything from the depth that you get from riding through vistas, or a more accurate sense of distance between you and the enemy you are fighting. I think it is perfect for this series. Of course we are very excited to see what it can do.”

Is developing for a 3D console more demanding?

“One of the things that I want to take up further going forward is how playing in 3D effects things – does it make you tired? Do you want to create a game where players are sitting in front of their systems for a long period of time? Obviously there are things that can be done in 3D but we don’t have to shoehorn it in.”

“If it’s beneficial, of course we’ll want to use it. So what I would like to do is to take a look at what other people are doing out there, see what the reaction is, then go back and figure out exactly what I want out of 3D.”

Would you ever work on another franchise?

I probably have to at some point! The problem is that when I start thinking about new ideas and new gameplay elements I end up incorporating them into a Zelda title! For me to be able to create a non-Zelda title I might have to take a leave of absence for a year and go away from the company and do it!”

- Zelda series producer, Eiji Aonuma

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Nintendo Wii: Nintendo Explain Zelda’s New Art Style For Wii

Zelda series producer Eiji Aonuma has explained why his team decided to incorporate a new art style for The Legend of Zelda: Skyward Sword for the Nintendo Wii.

“One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters.”

“Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that.

“One, you can be super realistic, and the other, not so realistic. We thought that because we want to highlight the sword fighting combat, we have to exaggerate the features. We thought that the art style we chose was best suited to do that.

“You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.

- Eiji Aonuma

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Nintendo Wii: New Zelda Wii Is A Prequel To Zelda: Ocarina Of Time

Zelda series producer Eiji Aonuma has informed the Official Nintendo Magazine that the highly anticipated Zelda: Skyward Sword for Wii takes place before the events of  Zelda: Ocarina of Time.

“Yes there is a master timeline but its confidential document! The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else!”

“I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title (Skyward Sword) takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”

- Zelda producer, Eiji Aonuma

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Nintendo Wii: Zelda Skyward Sword Storyline Is Partially Revealed

Zelda series director Eiji Aonuma has spoken to online gaming publication CVG and informed them of the mysterious storyline that players will encounter once they play The Legend of Zelda: Skyward Sword.

“The final scene of our E3 trailer saw Link diving off a cliff into clouds – a very memorable scene,” he said. “That’s a very important point in the story this time around. Link is a young man who’s born and raised in this floating land – Skyloft. It may sound an interesting place to live, but Link doesn’t think about it like that.

“However, one day an incident reveals there is a land beneath the clouds. This other world is ruled by evil forces. It’s very dangerous. But Link is forced to go into it.

“One of the driving parts of the story is that Link has to travel back and forth between Skyloft and this other land. The thing that leads Link down is the subtitle, the Skyward Sword. The mysterious figure in the artwork we released last year is the Skyward Sword. When it’s leading Link or advising him it will take on this appearance.

“You’ve probably realised this already, but the Master Sword is very important. What exactly is it? That’s something you can maybe imagine for yourselves. Actually, I’ll go and tell you right out: The Skyward Sword becomes the Master Sword. Sorry about that.

“Sky or skies is also very important to the game. These clouds that surround these beautiful vistas is very powerful and that’s one of the reason we’ve implement the graphics style that we have. I really like this art style a lot. It only took one step in the approval process to get the okay from Mr Miyamoto!

“There’s still some work to do, a lot of polish, and when we’re finished we’ll find a nice harmony between graphics and gameplay.”

- Eiji Aonuma

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Nintendo Wii: Zelda Producer Wants More Link’s Crossbow Training

Zelda series director, Eiji Aonuma, has stated that he would like to produce a new addition to Link’s Crossbow Training but has instead been urged by his peers to continue to work on the next Zelda title for Wii.

“To tell you the truth, I actually wanted to create Link’s Crossbow Training 2. I thought that we should do something more and better in the field of the first person shooter, based on our experience of the first game”.

The “more” he wanted was an expanded multiplayer mode, but Nintendo would have none of it. “The fact of the matter is that a lot of people inside Nintendo insisted that I should work on a new Legend Of Zelda title rather than working on more Crossbow Training”.

- Eiji Aonuma

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Nintendo Wii: Scale Is A Major Factor In The Next Zelda For Wii

Zelda series director, Eiji Aonuma, recently sat down with Edge Magazine to discuss the critically acclaimed Twilight Princess and the next instalment of the Zelda franchise.

Eiji Aomuma readily admitted to Edge that scale is an element that wasn’t emphasised enough on in Twilight Princess, however they are looking to expand on this aspect in Zelda Wii with bigger and more diversified game worlds.

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Nintendo Wii: Zelda Wii Demo Scheduled For E3 2010

Zelda series director Eiji Aonuma recently sat down with the Official Nintendo Magazine to discuss the highly anticipated Zelda game for the Nintendo Wii.

According to Aonuma development on the game is already well under way and the Nintendo team are hopeful that they will be able to show off the fruits of their labour at next years E3 gaming expo.

Eiji Aonuma said that the firm was already in the process of creating “scenarios, dungeon-making and so on”.

He added that the game was already working with MotionPlus and that his team had “already got a very solid response” from the technology.

He said: “You may be under the impression that we are still only in the early stages of development – [but] in fact we are well into the making of the game…

“Our team has been working on making the building blocks regarding the action – the scenarios, dungeon-making and so on. We are well underway.”

He added: “I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising.”

-  Official Nintendo Magazine

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Nintendo Wii: Zelda Team Using Twilight Princess As A Starting Point

The Legend of Zelda series director Eiji Aonuma recently sat down with online gaming publication IGN to offer them a few insights into the development ideas for the next iteration of the Zelda series.

“With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don’t feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii.”

“For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations.”

- Eiji Aonuma

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Nintendo: Eiji Aonuma Sorry For Zelda Water Temple

Ocarina of Time creator Eiji Aonuma has offered a heart felt apology for the games notoriously troublesome Water Temple.

“The Water Temple in the Ocarina of Time was notorious for being very tough to conquer. I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had to visit the inventory.”

“I am very sorry about that. I should have made it much easier to switch to the heavy boots.”

- Eiji Aonuma

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