Zelda Wii U’s Visual Style Draws Inspiration From Anime

The Legend of Zelda series producer Eiji Aonuma has revealed that the visual style of the upcoming Zelda for Wii U drew inspiration from anime. Before deciding which art direction the game should take, Aonuma and the rest of the development team wanted to make sure they would settle on a distinguishing look. Aonuma previously said that Zelda for Wii U looks “more amazing” now compared to when it was first unveiled. The title is expected to make another appearance at next year’s E3.

“I was told by many people that it was ‘beautiful,’ Aonuma said. “I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations. Now, compared to what we showed you at E3, it has become something even more amazing.”

Zelda Wii U Looks “More Amazing” Now Compared To When It Was First Revealed

The Legend of Zelda series producer Eiji Aonuma has revealed that the upcoming Zelda for Wii U looks even “more amazing” now compared to when it was unveiled earlier this year. The Wii U console’s first original Zelda title was revealed at E3 2014, when Aonuma talked about his desire to create an open-world installment in Nintendo’s action-adventure series. In addition, Aonuma hinted that Zelda for Wii U may make another appearance at E3 2015.

“Now it looks more amazing than what was shown at E3,” said Aonuma.

Aonuma Says Zelda Wii U’s Open World Will Differ From Current Open World Games

Snippets from the recently published Edge Magazine starring the “king” of game design Shigeru Miyamoto are beginning to circulate online. We just reported that Xenoblade Chronicles X will be five times bigger than Xenoblade Chronicles for Wii, but now there’s extra tidbits on Zelda Wii U.

Zelda producer and director Eiji Aonuma recently spoke to Edge Magazine on the topic of open worlds, following what was stated by Shinya Takahashi for Xenoblade, and said that Zelda Wii U’s open world won’t be like any other current open world game on the market. Aonuma’s spoken of the “vast” game world in the past, but let us know your thoughts on his statement in the comments below.

“Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years. “

Aonuma Says He Doesn’t Look At Sales When Creating New Zelda Games

Nintendo producer Eiji Aonuma has revealed that he doesn’t solely look at sales numbers when creating new installments in The Legend of Zelda series. According to Aonuma, rather than prioritizing the potential financial success of a Zelda title, Nintendo first focuses on how it can develop a compelling package that provides players with memorable and pleasurable experiences.

“I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed,” Aonuma said. “But as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don’t start with a plan that is set in stone from the beginning, it’s definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that’s how that particular tech demo you saw early on has evolved to what you saw in the trailer.”

Aonuma Says Zelda Wii U May Reconstruct Franchise’s Traditional Puzzle-Solving Elements

Zelda series designer and producer Eiji Aonuma has spoken about turning the beloved franchise’s traditional puzzle-solving elements on its head. In a recent interview with Kotaku at E3 this week, Aonuma said he was looking to freshen up the traditional puzzle-solving format by rethinking the way players come to solve them.

While Zelda Wii U will give players the opportunity to explore Hyrule in an open world not seen since the beginning of the franchise, the producer is clearly looking to take a number of different approaches within the game. He’s already given us food for thought when he teased fans on Link’s androgynous appearance, but in response to a question regarding some big changes fans are likely to see in the upcoming game, Aonuma said the following:

“So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

“As a player progresses through any game, they’re making choices. They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”

Aonuma Denies Female Link Rumours, Says It Was All In Jest

Zelda series producer Eiji Aonuma has remarked on the “female Link” rumour currently making its rounds across the web, saying it was all said in jest. Speculation occurred after the producer humorously teased that it may not have been Link we saw in the Zelda Wii U trailer after all. But he’s laid the rumour to rest in a recent interview at E3 with MMGN, saying that it was merely taken out of context and, rather, that he wishes fans would not focus on Link’s appearance as his character is representative of the player.

“Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way.

“It seems like it has kind of taken off where people are saying ‘oh it’s a female character’ and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.

“I don’t want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don’t want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.”

However, it seems as though Aonuma loves to spice things up amongst Zelda fans as he recently spoke to Game Informer, bringing up Link’s androgynous appearance. In response to those thinking it could have initially been Zelda on the back of a horse in the distance, the producer said:

“That might be something that consciously we kind of did, but not to say anything specific – I am not saying anything specific – but, I am hoping people continue to comment, and I will continue to follow the fan comments and reactions to the trailer. I am certainly curious, and I am sure there are things we as developers can glean.”

Aonuma Teases Fans By Saying “No One Explicitly Said That Was Link” In Zelda Wii U Trailer

The Legend of Zelda series producer Eiji Aonuma sure likes to tease fans in the new Zelda for Wii U trailer shown at Nintendo’s E3 Digital Event yesterday. In a recent interview with Venture Beat, Aonuma has sent the game’s fans reeling after an off-the-cuff remark on Link’s newly speculated feminine appearance: “No one explicitly said that was Link.”

While the trailer shows the protagonist in Wind Waker garb, it also reveals he – or she – is right-handed, with Link commonly referred to as left-handed within the game series. The producer has previously remarked on making Princess Zelda into a playable character after a fan petition made the rounds to Nintendo, saying it was “something to consider”. So, could a feminine or androgynous protagonist be plausible? Let us know your thoughts in the comments below.

Thanks, Brinsa