The Legend Of Zelda Producer Says Fan Response Is ‘Most Important’

Fan response is crucial to The Legend of Zelda. According to series producer Eiji Aonuma, feedback from those who play Zelda games helps shape future entries. This is one of the reasons why Nintendo showcases Zelda titles at events such as E3, where fans can try out early versions for themselves and voice their opinions in regards to their first-hand experience. You can read what Aonuma had to say on the matter below:

“We’re constantly thinking about how to make it unique compared to other games, both in general as well as to others in the Zelda series. Of course, the response of fans is most important and something we care very much about, which is why recently we have been showing early previews at events like E3. We’re looking to see that there are no problems with the directions we’re taking, and are reflecting the reactions we do get into subsequent development.”

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The Legend Of Zelda Producer Says ‘A Lot’ Of Fans Want Link To Speak

If you want Link to be given a voice in The Legend of Zelda, you’re probably not the only one. According to series producer Eiji Aonuma, a lot of fans want that to become a reality. Aonuma, however, isn’t entirely set on the idea because he thinks Link’s silent nature is an integral part of what makes him unique. Here’s what Aonuma had to say on the matter:

“We’ve had a lot of requests from fans to hear [Link’s] voice, and while in some ways I do feel that it could be good to have a game where he speaks, part of me also feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character. I want to think long and hard about whether changing that would be for the better or not before I make any decision.”

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Eiji Aonuma Plays The Legend Of Zelda: Tri Force Heroes With Hiromasa Shikata

We recently posted about Eiji Aonuma playing The Legend Of Zelda: Tri Force Heroes, and this time in his most recent stream of the game, he’s joined by series director – Hiromasa Shikata. Not only does Aonuma do an hour-long stream of the game, he’s dressed for the occasion this time in a Link outfit. You can watch the clip of the stream over on Nintendo’s YouTube channel.

The Legend of Zelda: Tri Force Heroes will be available in Japan on October 22nd, in North America and Europe on October 23rd, and in Australia on October 24th. Demo codes have been distributed to Club Nintendo members via email so you can try out the online aspect of game before it’s release.

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Video: The Legend Of Zelda: Tri Force Heroes Gameplay With Eiji Aonuma

The Legend of Zelda series producer, Eiji Aonuma, has featured in a video showing more gameplay of the upcoming title The Legend of Zelda: Tri Force Heroes. The video is in Japanese, however you can still watch the gameplay as Aonuma plays through. The clip shows area and outfit selection along with online features. You can also see the icons used to communicate with other players, and how puzzles will require all three of the players to co-operate to get to the next part of the level. You can check out the video on Nintendo’s YouTube channel here.

The Legend of Zelda: Tri Force Heroes will be available in Japan on October 22nd, North America and Europe on October 23rd, and Australia on October 24th.

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Aonuma Announces Majora’s Mask Art Academy Contest Winners On Miiverse

The Legend of Zelda producer Eiji Aonuma has revealed the winners for the Majora’s Mask Art Academy contest on Miiverse. As always, the calibre of entries and the level of detail or imagination used to craft each one is wonderful to see. Announced as part of a joint celebration for the launch of Majora’s Mask 3D on Nintendo’s handheld and the return of The Legend of Zelda: Symphony of the Goddesses Master Quest Tour, the contest encouraged artists – from the amateur to the professional – to design an entry last month based on the creepy world of Termina and its inhabitants.

To view the wonderful artwork selected by Eiji Aonuma, you can head over to the Nintendo Japan site, here. Alternatively, all the contest winners are posted at the bottom of the producer’s Miiverse message. Here’s what Aonuma had to say:

Sorry to keep you waiting! Without further ado, I would like to announce the winners of The Legend Of Zelda: Majora’s Mask 3D drawing contest! The following works have all caught my personal attention, and receive the Aonuma Prize. Here we go!

Zelda Producer Eiji Aonuma Expresses Interest In The Far Cry Series

Eiji Aonuma has expressed interest in Ubisoft’s Far Cry series. In an interview with Game Informer, the Legend of Zelda producer said that Far Cry 4 is one of the non-Nintendo games he currently plays. Aonuma also talked about how he spends his time outside of work and playing video games. He said he likes playing the bongos, which were his inspiration for giving a similar instrument to the Goron in The Legend of Zelda: Majora’s Mask.

“I don’t play a lot of video games outside of work because for me video games are work,” Aonuma said. “There are a lot of things I choose to do with my free time besides play games. But whenever I do hear about something interesting – if there is a new game that has a particularly interesting hook – that is something I will want to spend some time playing. But when it comes to genre, I definitely don’t specify one particular genre that I’m interested in. I’ll absolutely play anything in regards to genre.

“As for games I’ve been interested in lately that were made by people outside of Nintendo, I guess one that stands out is Far Cry 4. I’ve long been interested in the Far Cry series and just had the chance to start playing this one, but I haven’t really seen all of the game yet so I’m just beginning to get into it.”

Aonuma Says Zelda Wii U Will Push Hardware With “As Large A World As Can Be Realised”

The Legend of Zelda series producer Eiji Aonuma has explained Zelda Wii U will push the home console’s hardware to its fullest. In a recent interview with Gamereactor Magazine, the producer spoke about the upcoming Zelda game’s open world, elaborating that the team has always pushed each game in the series to its peak with “as large a world as can be realised” on the hardware. And Aonuma says it’s no different for the Wii U.

Elsewhere the iconic producer also mentions the GamePad’s map functionality within Zelda Wii U, believing it’s a great tool that gives a bigger sense of adventure. In the past, Nintendo’s Shigeru Miyamoto has mentioned that the upcoming game will feature plenty of events for fans to come across in the vast overworld, so the GamePad’s interactive map will be crucial in keeping track of where you are. You can find a snippet of Aonuma’s interview below.

“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.

“When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

“What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”

“Recently, I’ve taken to relying on the map on my smart phone when I’m out walking in a place I’m not familiar with. A map isn’t something you keep tucked away in your bag, it’s by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.”