Epic Mickey 2 Only Sold 270,000 Copies In The US


The LA Times is reporting the Warren Spector’s critically disappointing Epic Mickey 2 only managed to sell 270,000 units in the United States from its launch till the end of the year. The original Epic Mickey for Wii fared much better by selling 1.3 million copies. It’s not known whether Disney will work with Junction Point anymore. Disney unveiled today that it’s currently working on Disney Infinity with Avalanche Studios.

Epic Mickey 2 Might Not Make Wii U Launch

Acclaimed developer Warren Spector has hinted that Epic Mickey: The Power of Two might miss the console’s November 18th launch. Spector says that this is simply down to Nintendo’s approval process, which could take longer than Junction Point and Disney anticipated. However, it should be noted that nothing has been confirmed, so we should get clarification in the coming weeks.

“The reason why we’re not committed to a date on the Wii U version is that no one has been through Nintendo’s approval process on the Wii U. We have no idea how long it will take for the game to go through approval. Disney is not going to be the reason why it will miss [November 18].”

Epic Mickey 2 Wii U Won’t Include Off-TV Play & Wii Remote Support For Single Player

A Disney Interactive employee has confirmed that Epic Mickey: The Power of Two won’t include off-TV play. This means that you won’t be able to play the game solely on the Wii U GamePad. If you’re playing the game in single player mode then you’re forced to use the GamePad, as Wii Remote’s can only be used in co-op. Junction Point say that they wanted to include off-TV play, but due to time constraints, it simply wasn’t possible.

Epic Mickey The Power Of Two Is A Wii U Launch Title

Disney Interactive has confirmed that Epic Mickey: The Power of Two will be a Wii U launch title when the console launches in Europe on November 30th. The Wii U version of the game is being developed by Heavy Iron, the creator of games based on The Incredibles, Wall-E and Up.

Here’s What’s New In Epic Mickey 2, Plus Trailer

There are many additions and improvements that are applied to the Epic Mickey sequel, Epic Mickey 2: The Power of Two. Choice plays a big part in the upcoming game; you have the option of befriending enemies or ignoring quests – your actions will ultimately determine the length of your adventure. The game features a two-player cooperative mode, in which one player controls Mickey Mouse while the other takes control of Oswald the Lucky Rabbit.

All of the dialogue in the game is spoken and some characters will present themselves by singing away, like in the trailer above. The game’s designer, Warren Spector, promises that if you’re playing the game on the Wii, you’ll never have to adjust the camera controls. Epic Mickey 2: The Power of Two will be released on November 18th for the PlayStation 3, Xbox 360 and Wii.

Warren Spector: “You Don’t Have To Do What Everybody Else Is Doing To Be Successful”

During a recent interview with IGN, Junction Point Studios’ Warren Spector mentioned that Pixar never intends to make movies that target a certain demographic or a specific audience, which inspires Spector to do the same with video games. Spector thinks that there are too many violent games, which are currently popular because consumers constantly demand them.

Spector argues that a developer’s game can be successful, even if it is different from the majority of games on the market. Spector has worked on over 20 video games, and Epic Mickey for Wii is his most successful game to date.

“I was really inspired by something that John Lasseter said the first time that I met him. I was talking about this game [Epic Mickey 2], I was presenting the game to him, I mean, he’s the creative director for Disney, and he said, ‘At Pixar we make movies for everyone. We never think about target demographics, we never think about specific audience.’ I’ve always made games for myself, you know? I’ve never, ever, ever thought about, ‘Who is my target demographic?’ But when he said that I realised that I had never actually thought about making a game for everyone… Why do we have to make games that only teenage boys like, or 20-something males like, or tween girls like?”

“But there is great joy in doing things that are different and I make that point to the people on my team all the time. I’m so proud of what we’re doing here because we’re flying in the face of so many expectations, and being successful at it. Make no mistake about it; Disney Epic Mickey was by far the most successful game I’ve ever worked on, in terms of sales. By far. You don’t have to do what everybody else is doing to be successful.”