The LA Times is reporting the Warren Spector’s critically disappointing Epic Mickey 2 only managed to sell 270,000 units in the United States from its launch till the end of the year. The original Epic Mickey for Wii fared much better by selling 1.3 million copies. It’s not known whether Disney will work with Junction Point anymore. Disney unveiled today that it’s currently working on Disney Infinity with Avalanche Studios.
Acclaimed developer Warren Spector has hinted that Epic Mickey: The Power of Two might miss the console’s November 18th launch. Spector says that this is simply down to Nintendo’s approval process, which could take longer than Junction Point and Disney anticipated. However, it should be noted that nothing has been confirmed, so we should get clarification in the coming weeks.
“The reason why we’re not committed to a date on the Wii U version is that no one has been through Nintendo’s approval process on the Wii U. We have no idea how long it will take for the game to go through approval. Disney is not going to be the reason why it will miss [November 18].”
A Disney Interactive employee has confirmed that Epic Mickey: The Power of Two won’t include off-TV play. This means that you won’t be able to play the game solely on the Wii U GamePad. If you’re playing the game in single player mode then you’re forced to use the GamePad, as Wii Remote’s can only be used in co-op. Junction Point say that they wanted to include off-TV play, but due to time constraints, it simply wasn’t possible.
There are many additions and improvements that are applied to the Epic Mickey sequel, Epic Mickey 2: The Power of Two. Choice plays a big part in the upcoming game; you have the option of befriending enemies or ignoring quests – your actions will ultimately determine the length of your adventure. The game features a two-player cooperative mode, in which one player controls Mickey Mouse while the other takes control of Oswald the Lucky Rabbit.
All of the dialogue in the game is spoken and some characters will present themselves by singing away, like in the trailer above. The game’s designer, Warren Spector, promises that if you’re playing the game on the Wii, you’ll never have to adjust the camera controls. Epic Mickey 2: The Power of Two will be released on November 18th for the PlayStation 3, Xbox 360 and Wii.
During a recent interview with IGN, Junction Point Studios’ Warren Spector mentioned that Pixar never intends to make movies that target a certain demographic or a specific audience, which inspires Spector to do the same with video games. Spector thinks that there are too many violent games, which are currently popular because consumers constantly demand them.
Spector argues that a developer’s game can be successful, even if it is different from the majority of games on the market. Spector has worked on over 20 video games, and Epic Mickey for Wii is his most successful game to date.
“I was really inspired by something that John Lasseter said the first time that I met him. I was talking about this game [Epic Mickey 2], I was presenting the game to him, I mean, he’s the creative director for Disney, and he said, ‘At Pixar we make movies for everyone. We never think about target demographics, we never think about specific audience.’ I’ve always made games for myself, you know? I’ve never, ever, ever thought about, ‘Who is my target demographic?’ But when he said that I realised that I had never actually thought about making a game for everyone… Why do we have to make games that only teenage boys like, or 20-something males like, or tween girls like?”
“But there is great joy in doing things that are different and I make that point to the people on my team all the time. I’m so proud of what we’re doing here because we’re flying in the face of so many expectations, and being successful at it. Make no mistake about it; Disney Epic Mickey was by far the most successful game I’ve ever worked on, in terms of sales. By far. You don’t have to do what everybody else is doing to be successful.”
Epic Mickey: Power of Illusion was one of the games shown during the 3DS software showcase. The game will be developed by Dreamrift and published by Disney Interactive Studios. Unlike the 3D platformer for Wii, Epic Mickey 2: The Power of Two, Epic Mickey: Power of Illusion is a 2D side-scrolling platformer. Epic Mickey: The Power of Illusion is not a port, it is a brand-new game that will be released in November for Nintendo 3DS. What do you think of the game’s art style?
Epic Mickey producer Warren Spector claims that one of his main ambitions with Epic Mickey: The Power of Two is to make it feel like an actual Disney film. Spector also says that he feels as though he’s only just getting started on the Epic Mickey franchise, hinting that other Epic Mickey related titles are on their way.
“One of our goals has always been to make a game that’s worthy of the Disney name. We wanted this game to feel like a Disney film. There are plenty of stories to tell in Wasteland. We’ve just scratched the surface.”
Disney’s Epic Mickey producer Warren Spector firmly believes that the original Epic Mickey game is the best looking title on Wii. Spector is also adamant that the game sounds better than any Wii game ever created. He did however promise that Epic Mickey: The Power of Two will be a natural improvement over the original, which received mixed reviews from numerous quarters.
“As obnoxious as it sounds, I still think the first Mickey game was the best looking Wii game ever that anyone’s ever made so sue me. I love the way the game looks. I’m not saying anyone else has to agree, it’s just my opinion.
“I also think it sounds better than any Wii game ever [laughing] but you can always do better. We’re going to. When people see the 2D levels, the 2D side-scrolling levels in the new game I think they’re going to see that the team has taken those to a whole new level.”
“We’ve already talked about camera and voice [in Epic Mickey: The Power of Two] – of course we’re going to do better this time around – we built a studio and team, a world, a code base, a game engine, we established our relationships with everyone at Nintendo and Disney with the first game.
“This time around we know what the world is, we know who the characters are, we know what the gameplay is. What are paint and thinner for? We didn’t even know that when we started the first game. So I would hope that everything will be better this time around.”