Tag Archives: eshop

tomodachi_life_love

Tomodachi Life’s Download Size Is Just Over 3,000 Blocks

Tomodachi Life may take over a good chunk of your activity log and rival those of Animal Crossing: New Leaf or Monster Hunter when it’s released, but it won’t be a large download size. For those planning on purchasing a digital copy of the life simulation game from the Nintendo eShop, you can expect it to take up roughly 3,391 blocks or 424MB on your SD card.

The title’s positively tiny compared to other games, including the tree-shaking, bell-grinding Animal Crossing: New Leaf, which weighed in around 6,000 blocks or the whopping 17,000 blocks for Donkey Kong Country Returns 3D. You can experience all of the game’s features, including singing in the bath albeit without Iwata, when Tomodachi Life releases for both the eShop and retail on June 6.

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Nintendo Pocket Football Club Trailer Seeks Budding Managers For Dream Team

Nintendo UK has uploaded a trailer for the miniature football title due to hit the eShop next week. Nintendo Pocket Football Club reminds us that every budding football manager has to start somewhere before birthing a legendary dream team.

The days of walking out on scruffy pitches to a heated crowd full of verbal vitriol towards your team’s performance may seem a thing of the past on other football games, but it’s oddly charming in the trailer and only enhanced by the music. Nintendo Pocket Football Club will be available on the European Nintendo eShop from April 17, priced at the special launch offer, £10.79.

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Get The Wonderful 101 For $29.99 On Wii U eShop

Platinum Games well-received action packed title The Wonderful 101 is currently available for $29.99 on the Wii U eShop at the moment. It looks as though the pricing now matches the price drops that we’ve been seeing from certain retailers. The Wonderful 101 currently has an average review score of 78 on Metacritic.

dr_mario

Here’s The North American Nintendo eShop Downloads This Week

Nintendo of America has announced exactly which games Nintendo fans can download on the Nintendo 3DS and the Wii U this week. There’s a number of titles, but the biggest has to be the release of Dr Mario on the Wii U eShop. The Sonic Lost World Zelda based free DLC is also available. Here’s what you can download.

  • Dr Mario – Wii U eShop
  • Clu Clu Land – 3DS eShop
  • Sonic Lost World Zelda DLC – Wii U eShop
  • My Style Studio: Hair Salon (Nintendo eShop on Wii U)
  • Skater Cat (Nintendo eShop on Nintendo 3DS)
  • I am an Air Traffic Controller Airport Hero Hawaii (Nintendo eShop on Nintendo 3DS) – Full and Demo Versions
  • Cube Tactics (Nintendo eShop on Nintendo 3DS)
  • I am in the movie (Nintendo eShop on Nintendo 3DS / DSiWare on Nintendo DSi)

Spring is here. To celebrate, Ubisoft is having a limited-time sale on Wii U and Nintendo 3DS games in the Nintendo eShop. Acclaimed Wii U hits like Rayman Legends and Just Dance 2014 are up to 50 percent off in the Nintendo eShop, while all Ubisoft Nintendo 3DS games are 50 percent off. This offer is good until March 31.

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Over 50 Indie Games Using Unity Coming To Wii U eShop

Damon Baker, Senior Manager of Marketing at Nintendo’s of America’s Licensing department, has confirmed to Siliconera that there are over 50 indie titles using Unity coming to the Wii U eShop. Baker promised that there’s plenty of Unity content on the way.

“Over the course of this show, we have nine games on display. We have 17 that are currently in the pipeline, that have been submitted. So they will all be out within the next two months. And then, we have another fifty that are waiting in the wings, that are coming; so we’ve got a lot of Unity content on the way.”

Thanks, N-Dub Nation

 

kirby_angry

Nintendo Video Is Set To Be Removed From The Nintendo 3DS eShop

Nintendo has announced via a SpotPass message that Nintendo Video is set to be removed from the eShop. The video service will no longer be available for download after March 31st. Nintendo says that it’s best if users delete Nintendo Video from their systems to free up space.

Thanks, David

azure_striker_gunvolt

Mega Man Developer Reveals Azure Striker Gunvolt Coming To North America This Summer

Inti Creates CEO Takuya Aizu has revealed that Mega Man creator Keiji Inafune’s brand new project titled Azure Striker will be coming to North America and Japan this summer on the Nintendo 3DS eShop. Aizu also says that they are considering releasing the intriguing game in Europe. However, he says if it is released in Europe, they would need to localise the game into multiple languages.

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Shovel Knight Has Been Slightly Delayed

Yacht Club Games has confirmed via its Kickstarter page that Shovel Knight has been delayed slightly and will be missing its initial release date of March 31st. The developer says that there’s nothing to worry about as the release has only slipped by a few weeks. Yacht Club says the game has been pushed back to make sure it’s a world-class experience, and that they can release on all platforms simultaneously.

Hello Shovelers and Shovelettes! There are only a couple weeks until Shovel Knight’s release date of March 31. The crew at the Yacht Club is tired; we’ve been working literally every day, and every waking hour, to make the game great. But! We’re just not quite there yet.

So, we hemmed and hawed, and made a Super Important Executive Decision. This update is to let everyone know that Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world class experience, and can release on all platforms simultaneously. This isn’t a major delay, or a long one; it’s simply a stretch of time to get everything polished and aligned. While major development is quickly drawing to a close, there are still some external factors, like submission preparation, which need a little bit more breathing room before the game goes live.

We don’t want to announce another release date until it’s 100% locked in with both Nintendo and Steam, so please sit tight… we’ll announce a new, final release date very soon.  But the game is like… so done! Here’s what we’re working on in our feverish final hours:

  • Dialogue and scripted events are being finalized
  • Finishing touches put on level design for the final levels
  • Overall game balancing
  • Platform specific standards so everything runs smoothly on your system of choice!
  • Testing, testing, testing… on all platforms!