
Sonic games of recent times have unfortunately never had the same amount of critical praise lavished upon them as Sonic games of the 16 bit era. Takashi Iizuka from the Sonic Team attempts to explain why.
How do you feel when you read old-school Sonic fans slagging off the Sonic franchise and what it’s become?
Takashi Iizuka: The fundamentals of both games, the 3D Sonic or the 2D side-scrolling games, are the same. Sonic is all about the speed and the platforming. It just comes down to how the gameplay differs when you’re playing in 3D and 2D side-scrolling.
I understand there are differences in the ways users interpret the 3D side than the fans who particularly like the 2D classic side of the game.
This is why we’re releasing two different types of Sonic games this year – to please the 2D classic fans who have been playing from the Genesis [Mega Drive]. Sonic 4 is more for those fans.
There are also fans who like the 3D Sonic games which have been released in the past couple of years. Sonic Colours is probably more for the users who appreciate the 3D side of Sonic.
But how do the negative comments make you feel? Do you ignore them?
Takashi Iizuka: It’s more that those fans are not positive towards the recent 3D Sonic games because we’ve been releasing only 3D Sonic games in the past couple of years.
It’s hard to please both 2D and 3D fans at the same time, in the same title for instance.
This is why the team decided to release two different types of Sonic games. It’s always hard to dodge every negative perception or make everybody happy with just one title. So we’re giving two options to the users.
- Takashi Iizuka, Sonic Team
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