2014 has been and gone and we had the opportunity to play some fantastic games. Online gaming publication Eurogamer believes that the super-fun Mario Kart 8 on the Wii U was the definitive game of the year, beating the likes of Destiny and Dark Souls 2. Here’s what they had to say about Mario’s latest and greatest Mario Kart title as well as the site’s overall top ten games of 2014.
For my money, Mario Kart 8 is the best game in the series since that Super Nintendo classic, and one of the greatest arcade racers of all time. It holds that knife-edge balance between luck and skill better than any Mario Kart since the first, and locks the player into the zone with an exquisite stack of boost tricks that give you something new to think about every second and a half. It’s also an audiovisual wonder: the most beautiful game of the new hardware generation to date, a game that lights up your synapses as it laughs off the Wii U’s horsepower deficit in a riot of colour, brilliant animation and blistering performance; a game that evokes the dazzling, long-lost wow factor of the arcade.
But the best thing about Mario Kart 8 is that it is defiantly old-school and thrillingly modern all at once. It incorporates some of the best features of contemporary social gaming without jumping on any bandwagons that might lead it astray. It offers depth and customisation and a long tail of unlocks, but it doesn’t put grind before purity. Online, it’s competitive but friendly, with excellent ranking and matchmaking, a level playing field and – something previously thought impossible – a charming lobby. It’s a game you keep playing again and again and again because you’re having fun, not because you’re working towards your next meta-goal. It’s even got an add-on that’s worth buying.
- Mario Kart 8
- Bayonetta 2
- Diablo 3: Reaper of Souls
- Alien: Isolation
- Dark Souls 2
- Metal Gear Solid 5: Ground Zeroes
- Towerfall Ascension
- Forza Horizon 2
Online gaming publication Eurogamer has managed to get some hands-on time with Project Cars. We already know that the game has been delayed for the Wii U, but that hasn’t stopped Eurogamer from proclaiming that the game is already a better racing title that the stalwarts, Gran Turismo for PlayStation and Forza for Xbox.
“If you are looking for something with cars that are realistic, with tracks and with features that you wished had been in Forza and Gran Turismo for many years, with no tire squeal like there is in Gran Turismo, cars that don’t go round in a funeral procession like Forza, then Project Cars is the one for you,” says Tudor, before resorting to humility for a brief second. “But to even be compared to them is honour enough.”
“The feel of the cars has improved, thankfully, after the somewhat wayward efforts in Slightly Mad’s last game. “At the end of Shift 2 Unleashed we were looking on all the forums, Reddit, NoGripRacing, GTPlanet, and we were looking at the big concerns,” says Tudor. “It was input lag, handling, how the feedback doesn’t feel right on the wheel. Day one we were like, what the hell, we’ve got to fix that. There was a lot of rewriting, we’ve got a brand new tire model. It’s super-important. The tire model is the physics that drive the thing that’s most in contact between the car and the track. It’s super-important – it drives everything. It drives the handling, the grip levels, the temperatures, when you’re swapping tires, how the rain effects things.”
“It tells of the enthusiasm that’s swelled around Project Cars since its release, the waves of excitement that have met each exquisite looking, fan-made trailer. The crowd development model has helped Project Cars establish a community before it’s even launched, and some of that enthusiasm has now started to bleed out elsewhere. Can it genuinely square up against the likes of Gran Turismo and Forza? With its features, its momentum and its appetite and understanding of what makes motorsport tick, there’s every reason to believe it could be the game that reminds the old guard what makes racing so special.”
Respected online gaming publication Eurogamer has written an article declaring that the Wii U and the PlayStation Vita are our new Dreamcasts. However, the publication says this isn’t necessarily a bad thing, as despite neither achieving commercial success, they both have a good back catalogue of games.
“Commercial success may evade them, but these ailing consoles are future classics.”
“It’s one of the odd phenomena seemingly exclusive to video game fandom that some people really do care. Sales figures are used as self-validation for those that have picked the most popular side, and there’s no shortage of morbid mobs prematurely ringing the death knell for struggling hardware. The strangely partisan behaviour of players who pledge blind allegiance to corporations is a matter for another day, though – what’s important is to forget about all that, and embrace some of those commercial failures while they’re still around for us to celebrate them.”
Online gaming publication Eurogamer has written an in-depth article looking at who to blame for Nintendo’s current predicament. The publication has decided to point the finger at legendary game designer Shigeru Miyamoto, saying that he’s partly to blame for Nintendo’s current woes. You can read the whole thing, here.
“It seems unlikely that Miyamoto himself isn’t aware of this situation. His own record as an innovator suggests otherwise. Perhaps, in greenlighting so many sequels, offshoots and retrospective curios, he is just trying to keep fans tickled and sales ticking over until Nintendo’s next magic bullet is in the chamber. It’s said that he is working on a new franchise for Wii U, as is the Tokyo A-team – perhaps one and the same project. News of what they are up to cannot come soon enough, and I hope it proves me wrong.”
“But even if it does – even if, within Nintendo’s walls, Miyamoto is fighting the company’s more conservative instincts rather than preserving them – perhaps it is time to consider whether his richly deserved legend hasn’t become a gilded millstone for the game creators working under him. He’s a star that cannot be outshone, and his original creations have become needs to be serviced by those who follow him, rather than inspirations for them to find their own voices. I wouldn’t be all that surprised if the great man agreed with me, but it never seemed to him to be the right moment; his successors never seemed to be ready. Perhaps they won’t be until he steps aside. Perhaps he, and they, and we, just need to let go.”
Eurogamer readers have gathered together to vote for their favourite games of 2013. Some of the games you’d expect to find on the list, but there’s also a few surprises too including Hotline Miami and XCOM. Interestingly there isn’t a Nintendo 3DS exclusive in the top ten, despite it being a great year for the platform. You can see the entire top fifty games as voted by Eurogamer readers, right here.
10. Hotline Miami
8. XCOM: Enemy Within
7. Ni no Kuni: Wrath of the White Witch
6. Assassin’s Creed IV: Black Flag
5. Super Mario 3D World
4. Tomb Raider
3. Bioshock Infinite
2. Grand Theft Auto V
1. The Last of Us
Eurogamer has picked the critically acclaimed Super Mario 3D World on Wii U as their Game of 2013. Mario’s latest adventure beat big hitters such as Grand Theft Auto V by Rockstar and The Last of Us by Naughty Dog. The publication awarded indie title Fez their Game of the Year in 2012. Anyway, here’s an extract from the article.
“In fact, as far as I’m concerned Super Mario 3D World is the most delightful of any of the 3D Marios. I found Mario 64 and Sunshine’s structure of sending players back to the same maps multiple times to be plodding and tiresome. The Galaxy games improved on this by taking you to different parts of the stages, but the general theme would remain the same. Unwrapping a new level was always met with a mix of excitement countered with a mild groan of, “I guess I’m going to be stuck here for the next 20 minutes.” 3D World changes that by merging the big-budget 3D splendor of a modern console Mario adventure with the quick, breeziness of its 2D forebears.”
Online gaming publication Eurogamer has awarded the fantastic Super Mario Galaxy for the Wii as the game of the generation. The publication says that the game could well be the pinnacle of Mario’s career as there’s the unmistakable sense of a great idea reaching its fullest, and perhaps final, expression. Mario’s iconic adventure was released back in 2007 and received incredible reviews upon release. The game currently has a Metacritic score of 97 which puts it inline with its brilliant sequel, Super Mario Galaxy 2.
The sense of creative freedom is unparalleled. Once Mario’s designers had kicked themselves free of gravity and were swimming amongst the stars, they found that space allowed them to do anything they wanted. And so they did anything they wanted. Manta-ray surfing on a stiff little tube of twisting water? A marriage of crazy golf and pinball that hangs, stoically, above a black hole? Why not have an asteroid serving as the roost for a towering three-legged robot, and another that’s home to an enormous molten octopus, too? Why not lay on hollow planets, glass planets, planets like deserts and planets like desserts? Why not throw in a video game joke that’s been three decades in the construction: an ice level that comes with a lava level clamped to its back?
Thanks to those who sent this in.