It’s not every day that a trip to the mall involves cosplaying as Mario characters in an effort to race to the finish line on crazy go-karts. But this is exactly what Base37 and some of his friends did. Uninvited, the group raced through Westfield Shopping Centre – which is situated in Stratford, London – and even used bananas to trip each other up, just like in Mario Kart. Though there were no blue spiny shells in sight, thank goodness, it was a mad dash for the team IRL within “Coconut Mall”.
Unfortunately, fun cannot last forever. As the race ended, they departed in their vehicles and were stopped by police. You can check it all out in the video they uploaded below. Would you fancy trying your hands on a real life Mario Kart course? Let us know in the comments below.
As we reported last week, Nintendo held a special Super Mario Maker themed occasion at the annual Facebook Hackathon event. The event was exclusive to Facebook and saw the popular social network’s employees create a variety of innovative and challenging levels using the simple editing tools at their disposal on Super Mario Maker. Nintendo Minute captured footage from the event from the initial hand drawn level sketches to the final playable levels. If you missed it you can watch footage of the winning level which is titled Ship Love, here.
Thanks, Adam F
Facebook software engineers, Doug Strait and Roy McElmurry, were crowned the overall winners at this year’s Hackathon event. The event saw Facebook employees tasked with creating the best level they possibly could in the ultra-creative Super Mario Maker for Wii U. The winning level was titled “Ship Love” and it took place on a pirate ship filled with lots of innovative platforming magic. You can watch the specially created level in the video, below.
To celebrate the upcoming launch of the Super Mario Maker game for the Wii U console, Nintendo is hosting a special “hackathon” event at Facebook headquarters in Menlo Park on July 28 and July 29.
Hackathon events are a unique element of the Facebook company culture, and an opportunity for employees to pursue a project outside their day-to-day responsibilities to rapidly create something that interests them. The Super Mario Maker hackathon is exclusively for Facebook employees to design a special level in the game. At the event, participants will be using the demo version of the game that drew rave reviews at the recent E3 video game trade show to create levels using the in-game tools that will become available to a wider audience when the game launches exclusively for Wii U on the 11th of September.
The event will culminate with designers presenting their creations to a panel of judges from Nintendo and Facebook. The winning individual or team has the opportunity to make the level available for Super Mario Maker owners to play after the game’s launch. Nintendo will be making a video series documenting the event available for fans to view shortly after the event concludes, and fans can also check in to Nintendo’s social media channels on July 28 and July 29 for live updates.
“Facebook is known for connecting people through delightful shared experiences,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Video games fit that mission perfectly, and we’re thrilled to work with a partner like Facebook to help more people form connections through the joy of games like Super Mario Maker. It’s easy for anyone to create levels in the game and share them with friends, and we can’t wait to see what the talented Facebook employees will create before the game becomes available to everyone starting on the 11th of September.”
Super Mario Maker is the ultimate evolution of the Super Mario Bros. series and lets players’ imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels that it feels like simply sketching out ideas on paper.
Players with Internet access can enjoy a seemingly endless supply of inventive Mario levels inspired by Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U from players around the world. Everyone who purchases the game will also receive a special Super Mario Maker Idea Book providing inspiration and thought starters on the level-creation process. In addition to the game, Nintendo will also release a special Mario amiibo figure to celebrate the 30th anniversary of the original Super Mario Bros. game. To coincide with the anniversary, both the Super Mario Maker game and the 30th Anniversary amiibo launch the 11th of September.
Nintendo of America has announced via Twitter that they will be teaming up with the leading social network Facebook to promote Super Mario Maker at launch. The company also mentioned that Facebook employees will create levels in the game and that these will be distributed via download. The newly created levels by the Facebook team will be absolutely free to download.
Thanks, Lazara the Last
Splatoon fans get “voicy” on official Splatoon Facebook after discovering there will be no online voice chat feature on Splatoon. This comes directly from the Director of the game, Yusuke Amano, who said voice chat can “contribute to unsettling feelings” and is part of “the toxicity of online gaming” after having bad experiences himself.
I’m sure we’ve all experienced the kind of players who abuse voice chat but that’s why mute and block features exist, is it worth ruining the fun voice chat can be for the sake of a few bad eggs? I can’t imagine the type of people who will want to play Splatoon will be the type to use voice chat negatively, but perhaps it’s not very necessary to the game either. The video embedded above shows people’s comments about the lack of voice chat, even threatening to not want to buy the game any more. Do you think not having voice chat was a huge bad move on Amano’s part?
This is coming from personal experience. When I played online games, I didn’t like the negativity I got and people telling me ‘You’re crap. Go away’. So we wanted to focus on the positive aspects of online gaming.